Search found 326 matches
- 20 Aug 2010, 22:23
- Forum: Heroes V-VI
- Topic: Time for my "coming out"...
- Replies: 46
- Views: 54176
- 20 Aug 2010, 20:19
- Forum: Heroes V-VI
- Topic: System Requirements - Unofficial
- Replies: 32
- Views: 16107
- 20 Aug 2010, 20:11
- Forum: Heroes V-VI
- Topic: Might and Magic - Heroes 6 is official
- Replies: 19
- Views: 13234
- 20 Aug 2010, 10:20
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89405
I'm saying that the new gameplay mechanic would encourage people to send in heroes alone to flag enemy mines instead of just having secondary heroes follow a main hero and flag mines along the way. That doesn't work because it's too easy to defend your mines. My understanding of the new system enco...
- 19 Aug 2010, 20:28
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89405
You already have secondary heroes follow you around. Which is my point. The changes to the game they're making would mean that you have to send heroes in just to flag your opponent's mines, forcing you to split your army among several heroes rather than concentrating mainly on one hero. We've alway...
- 19 Aug 2010, 19:49
- Forum: Heroes V-VI
- Topic: Kotaku preview
- Replies: 40
- Views: 28737
Man, **** this forum. What a bunch of miserable short-sighted stuck-in-the-past whiners you are. Yes other peoples opinions always get in the way of a good time. Don't we all want to have a new Heroes game that we could play in 15 years like we play H3 today and not forget it in several months? Yes...
- 19 Aug 2010, 19:24
- Forum: Heroes V-VI
- Topic: Kotaku preview
- Replies: 40
- Views: 28737
- 19 Aug 2010, 17:31
- Forum: Heroes V-VI
- Topic: Kotaku preview
- Replies: 40
- Views: 28737
I'm pretty sure this guy has never played a HoMM game before here's why. The core change is an end to predetermined hero powers and skills. You choose your own path in Might and Magic Heroes VI. As you level, you determine the powers and skills you'll be using to dominate the competition. You can ev...
- 19 Aug 2010, 13:55
- Forum: Heroes V-VI
- Topic: Heroes 6 wishlist (draft)
- Replies: 328
- Views: 145121
2. Give us the ability to set up way stations. Basically, it's like a garrison that you can send caravans to. This allows you to more easily reinforce heroes far away from your castle. It would take a hero a day to build one and the cost depends on the distance of the closest town you own, the fart...
- 19 Aug 2010, 13:30
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89405
So you want a game set in a fantasy world filled with dragons, magic and wizards, where mines can produce an infinite amount of resources and never run out without you having to put any workers in, where all the resources you gather are just magically warped to your bank without you having to set u...
- 19 Aug 2010, 11:41
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89405
The problem is that many of these changes would change the nature of the game. Depending on the change that's not such a bad thing I know I could go for a few less dragons unless its a fairy dragon. They're trying to make Heroes more like Command and Conquer or Starcraft. I have altered the deal pr...
- 04 Aug 2010, 11:26
- Forum: Hall of the Heretics
- Topic: Paying $5 for a map, the future is now...
- Replies: 14
- Views: 7581
We have been buying maps for a while now and over the years it just doesn't matter to me anymore. At this point I would rather pay to get some extra play time out of a game I own then try to find a new good game to play. I will probably find it funny when they start charging for patches but at least...
- 15 Jul 2010, 10:18
- Forum: Heroes V-VI
- Topic: Most powerful towns?
- Replies: 14
- Views: 7774
lack of magic isn't strongholds' problem, they are too vulnerable too dark magic What dark magic spells specifically? Puppet master? Pretty much weakness, slow, confusion, frenzy, or puppet master cripples them so pick a dark spell not named curse of the netherworld and your set. They don't have an...
- 26 Jun 2010, 02:59
- Forum: Hall of the Heretics
- Topic: Pokemon
- Replies: 6
- Views: 4758
- 25 Jun 2010, 16:48
- Forum: Hall of the Heretics
- Topic: Gothic 4... simplified for North Americans
- Replies: 20
- Views: 10046
- 24 Jun 2010, 17:47
- Forum: Hall of the Heretics
- Topic: Gothic 4... simplified for North Americans
- Replies: 20
- Views: 10046
Does anyone even remember the first game that used markers on a mini-map for quests? I don't. And its not like this will be the first game to copy and paste features from a bunch of other games and it wont be the last its a tradition. Granted they should have copied the devil may cry combat system, ...
- 22 Jun 2010, 15:06
- Forum: Hall of the Heretics
- Topic: Gothic 4... simplified for North Americans
- Replies: 20
- Views: 10046
- 25 May 2010, 15:14
- Forum: News
- Topic: Ubisoft Report 2009-10 Results
- Replies: 14
- Views: 7545
- 23 May 2010, 21:44
- Forum: Heroes V-VI
- Topic: casual gamer help!
- Replies: 1
- Views: 2324
There's some good HV maps actually on the main site do a search to see if any meet your requirements. https://www.celestialheavens.com/search2.php if there are awesome, if not see if some are close you can then edit the teams and since they arent randomly generated they wont be locked out by any ran...
- 21 May 2010, 15:58
- Forum: News
- Topic: Ubisoft Report 2009-10 Results
- Replies: 14
- Views: 7545