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Now that Heroes VI is finally announced, I guess it's about time for me to come out of the closet, so to speak. So here you have it: I'm a part of Ubi's team, having been hired roughly one year ago to work on the level design for the game (among other things).
I see there is a lot of confusion (and an unhealthy dose of craziness too
![smile :)](/forums/images/smilies/smile9.gif)
![smile :)](/forums/images/smilies/smile9.gif)
Of course I can't go beyond the facts that have been disclosed so far, but here what I can tell you :
- The Gamescom demo was pre-Alpha, so a lot of visuals, sounds and GUI elements were missing or placeholders. Just keep that in mind
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- Town screen: there is still a town screen, or more accurately, a town window. Each town still have its own theme music and all. It is a 2D, animated town screen. The Haven town screen was part of the missing elements, that's why it was replaced by a mere screenshot for the demo.
- You can see more info about a city on its 3D model on the adventure map (not just its town hall and if it has fortifications). You can learn a lot about your adversary's strategy just by observing how he developed his towns.
- There are still mines on the adventure map. You still have to flag them in order to gain resources. The new stuff is now all mines are in the "area of control" of a city or fort. Once you own the fort/city of an area and flagged(?) the mines, the only way to take the mines from you is to capture the city/fort that controls the area.
- However, it is still possible to occupy an enemy mine with one of your heroes to steal his resources. But the mine automatically reverts back to the owner of the area of control as soon as you leave it.
- I know some of you think there are a lot of changes to the classic Heroes formula, and I understand changes can be scary. Truth be told, I reacted the same way at first
![smile :)](/forums/images/smilies/smile9.gif)
![smile :)](/forums/images/smilies/smile9.gif)
![smile :)](/forums/images/smilies/smile9.gif)
So that's it. I hope it's more clear now
![smile :)](/forums/images/smilies/smile9.gif)