Search found 10 matches

by marlboroo
17 Sep 2006, 05:33
Forum: Heroes V-VI
Topic: the undocumented changes for 1.3
Replies: 17
Views: 7411

the undocumented changes for 1.3

i think 1.3 is the coolest patch, so much good changes imo list of the undocumented changes so far cmiiw: -1/4 penalty for the shooting through the walls when in siege battle -empowered warlock luck spell work correctly -adjusted creatures mana -mark of the damned and retaliation strike now work not...
by marlboroo
22 Jul 2006, 17:48
Forum: Modcrafting Guild
Topic: new MOD, alternate new creatures
Replies: 9
Views: 7477

my plan to add elementals and phoenix is old news, i update the top post so anyone have an idea what the mod looks like :)
by marlboroo
12 Jul 2006, 12:02
Forum: Modcrafting Guild
Topic: new MOD, alternate new creatures
Replies: 9
Views: 7477

hello all, u can d/l one of the creatures here http://elrath.com check at game modifications forum, i post the mod there it is a necro creature, soul drinker (aka dark lord/dread lord, :D ) currently it have the stat and passive ability of an unupgraded vampire added abilities: -teleport, it use the...
by marlboroo
02 Jul 2006, 15:42
Forum: Modcrafting Guild
Topic: new MOD, alternate new creatures
Replies: 9
Views: 7477

lol, thats because its half finished, btw do you have suggestions for better names? i use colossus id slot as the base (to have the passive skill immune to mine magic for dark lord) then angel files to replaced by dark lord nicholas vampire files (as dark lord... again, any suggestion for better nam...
by marlboroo
02 Jul 2006, 12:23
Forum: Modcrafting Guild
Topic: mixed neutral monsters
Replies: 5
Views: 5258

screenshot is here

viewtopic.php?t=2861

gaidal cain : youre right, this is a problem that i havent found a way to fix :( any suggestion?
by marlboroo
02 Jul 2006, 11:56
Forum: Modcrafting Guild
Topic: new MOD, alternate new creatures
Replies: 9
Views: 7477

screenie

screenshot:

Image Image

Image Image
by marlboroo
02 Jul 2006, 10:47
Forum: Modcrafting Guild
Topic: new MOD, alternate new creatures
Replies: 9
Views: 7477

new MOD, alternate new creatures

new creatures: new lvl 3 academy creature : demolisher new lvl 4 necro creature : soul drinker new lvl 6 dungeon creature : evil spirit new lvl 5 haven creature : cleric new lvl 6 sylvan creature : ancient dendroid new lvl 7 inferno creature : heretic currently 4 creatures available when all creatur...
by marlboroo
26 Jun 2006, 21:19
Forum: Modcrafting Guild
Topic: mixed neutral monsters
Replies: 5
Views: 5258

mixed neutral monsters

rite now im making a new mod, this mod make 1 neutral armies (monsters in world map that guard treasure or mines, etc) consist of 2 different creatures, the unupgraded and the upgraded version of different creatures, I already try it with succes, its fun when u see lots of horned demon then in fight...
by marlboroo
26 Jun 2006, 15:12
Forum: Modcrafting Guild
Topic: ultimate skill mod
Replies: 0
Views: 2938

ultimate skill mod

A mod that make it easier to access ultimate skill. The heroes will have the ultimate around lvl 22-26 (less if u lucky and more if youre unlucky, depend by the skills offered at lvl up) http://www.mytempdir.com/766173 You only need the abilities and perks from logistic, learning and racial to learn...
by marlboroo
11 Jun 2006, 21:23
Forum: Modcrafting Guild
Topic: NEW MOD! town bonus description
Replies: 5
Views: 7470

NEW MOD! town bonus description

Currently town bonus is enabled by the developer, but their not give us enough clue of what bonus the town gives to its owner in town biography, i make this mod and add the bonus description in town biography so people will find it easier to know their bonus. To install this mod just dl and exract i...

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