Search found 10 matches
- 17 Sep 2006, 05:33
- Forum: Heroes V-VI
- Topic: the undocumented changes for 1.3
- Replies: 17
- Views: 7411
the undocumented changes for 1.3
i think 1.3 is the coolest patch, so much good changes imo list of the undocumented changes so far cmiiw: -1/4 penalty for the shooting through the walls when in siege battle -empowered warlock luck spell work correctly -adjusted creatures mana -mark of the damned and retaliation strike now work not...
- 22 Jul 2006, 17:48
- Forum: Modcrafting Guild
- Topic: new MOD, alternate new creatures
- Replies: 9
- Views: 7477
- 12 Jul 2006, 12:02
- Forum: Modcrafting Guild
- Topic: new MOD, alternate new creatures
- Replies: 9
- Views: 7477
hello all, u can d/l one of the creatures here http://elrath.com check at game modifications forum, i post the mod there it is a necro creature, soul drinker (aka dark lord/dread lord, :D ) currently it have the stat and passive ability of an unupgraded vampire added abilities: -teleport, it use the...
- 02 Jul 2006, 15:42
- Forum: Modcrafting Guild
- Topic: new MOD, alternate new creatures
- Replies: 9
- Views: 7477
lol, thats because its half finished, btw do you have suggestions for better names? i use colossus id slot as the base (to have the passive skill immune to mine magic for dark lord) then angel files to replaced by dark lord nicholas vampire files (as dark lord... again, any suggestion for better nam...
- 02 Jul 2006, 12:23
- Forum: Modcrafting Guild
- Topic: mixed neutral monsters
- Replies: 5
- Views: 5258
screenshot is here
viewtopic.php?t=2861
gaidal cain : youre right, this is a problem that i havent found a way to fix any suggestion?
viewtopic.php?t=2861
gaidal cain : youre right, this is a problem that i havent found a way to fix any suggestion?
- 02 Jul 2006, 11:56
- Forum: Modcrafting Guild
- Topic: new MOD, alternate new creatures
- Replies: 9
- Views: 7477
- 02 Jul 2006, 10:47
- Forum: Modcrafting Guild
- Topic: new MOD, alternate new creatures
- Replies: 9
- Views: 7477
new MOD, alternate new creatures
new creatures: new lvl 3 academy creature : demolisher new lvl 4 necro creature : soul drinker new lvl 6 dungeon creature : evil spirit new lvl 5 haven creature : cleric new lvl 6 sylvan creature : ancient dendroid new lvl 7 inferno creature : heretic currently 4 creatures available when all creatur...
- 26 Jun 2006, 21:19
- Forum: Modcrafting Guild
- Topic: mixed neutral monsters
- Replies: 5
- Views: 5258
mixed neutral monsters
rite now im making a new mod, this mod make 1 neutral armies (monsters in world map that guard treasure or mines, etc) consist of 2 different creatures, the unupgraded and the upgraded version of different creatures, I already try it with succes, its fun when u see lots of horned demon then in fight...
- 26 Jun 2006, 15:12
- Forum: Modcrafting Guild
- Topic: ultimate skill mod
- Replies: 0
- Views: 2938
ultimate skill mod
A mod that make it easier to access ultimate skill. The heroes will have the ultimate around lvl 22-26 (less if u lucky and more if youre unlucky, depend by the skills offered at lvl up) http://www.mytempdir.com/766173 You only need the abilities and perks from logistic, learning and racial to learn...
- 11 Jun 2006, 21:23
- Forum: Modcrafting Guild
- Topic: NEW MOD! town bonus description
- Replies: 5
- Views: 7470
NEW MOD! town bonus description
Currently town bonus is enabled by the developer, but their not give us enough clue of what bonus the town gives to its owner in town biography, i make this mod and add the bonus description in town biography so people will find it easier to know their bonus. To install this mod just dl and exract i...