new MOD, alternate new creatures

Mods and development for mods. Including WoG & Equilibris (RU) subforums.
marlboroo
Leprechaun
Leprechaun
Posts: 10
Joined: 23 Mar 2006

new MOD, alternate new creatures

Unread postby marlboroo » 02 Jul 2006, 10:47

new creatures:

new lvl 3 academy creature : demolisher
new lvl 4 necro creature : soul drinker
new lvl 6 dungeon creature : evil spirit
new lvl 5 haven creature : cleric
new lvl 6 sylvan creature : ancient dendroid
new lvl 7 inferno creature : heretic

currently 4 creatures available

when all creatures complete i plan to make them neutral creatures

download it from the forum at http://elrath.com
Last edited by marlboroo on 22 Jul 2006, 18:38, edited 3 times in total.

marlboroo
Leprechaun
Leprechaun
Posts: 10
Joined: 23 Mar 2006

screenie

Unread postby marlboroo » 02 Jul 2006, 11:56

screenshot:

Image Image

Image Image
Last edited by marlboroo on 22 Jul 2006, 19:30, edited 5 times in total.

LinkStatic
Leprechaun
Leprechaun
Posts: 9
Joined: 26 Jun 2006

Unread postby LinkStatic » 02 Jul 2006, 14:24

No offense but this doesnt look very good. Some names are cheesy ("satan?!"), some replacements dont make sense (catapult?!), and your screenies appear weird ("angels hit familiar O_o"). Also, sovereign in blood-fury skin looks bizaare.

But while i dislike your creature changes, on a more positive note, the mixed neutrals mod looks good.

marlboroo
Leprechaun
Leprechaun
Posts: 10
Joined: 23 Mar 2006

Unread postby marlboroo » 02 Jul 2006, 15:42

lol, thats because its half finished, btw do you have suggestions for better names?

i use colossus id slot as the base (to have the passive skill immune to mine magic for dark lord)
then angel files to replaced by dark lord nicholas vampire files (as dark lord... again, any suggestion for better names? :D )
last i swap colossus id slot with angel

i use the real sovereign skin for satan, not blood fury skin

some people dont like elementals and catapult in, so i think i will mod the unupgraded lvl 7 only

btw what i really want is to add the new creatures as NEW creatures and not REPLACED others with it, but the game not allowed it (its hardcoded :( )

User avatar
Mitzah
Peasant
Peasant
Posts: 55
Joined: 06 Jan 2006

Unread postby Mitzah » 02 Jul 2006, 20:26

Here are some suggestions:
dark lord = Dread Lord,
satan = Tenebrae Lord(sounds original :D), or u could use the original...sovereign
sorcerer = Enchanter, Monk, Nemesis

marlboroo
Leprechaun
Leprechaun
Posts: 10
Joined: 23 Mar 2006

Unread postby marlboroo » 12 Jul 2006, 12:02

hello all, u can d/l one of the creatures here

http://elrath.com

check at game modifications forum, i post the mod there

it is a necro creature, soul drinker (aka dark lord/dread lord, :D )
currently it have the stat and passive ability of an unupgraded vampire
added abilities:
-teleport, it use the effect from nigtmare fear attack, its kinda cool (just think the crows as bats )
-ray attack, similar to pixie and cerberus attack, attack 3 enemies at once
-caster (basic raise dead and basic decay)


tell me what do u think about it

btw i change the new creatures lineup (only 1 new creature per faction)
1.??name??, use sovereign files, inferno
2.dungeon (still no idea)
3.souldrinker, use nicolai vamp. files, necro
4.dendroid, use old treant mod files, sylvan
5.demolisher, use catapult files, haven
6.sorceress, use beatrice files, academy

User avatar
soupnazii
Genie
Genie
Posts: 1027
Joined: 06 Jan 2006

Unread postby soupnazii » 21 Jul 2006, 15:39

at the top, you said phoenix for dungeon.... what the heck is the logic in that??? anyway, im not over-excited by this mod (even though the mixed neutrals is kinda cool) but i cant do any better so good job.

marlboroo
Leprechaun
Leprechaun
Posts: 10
Joined: 23 Mar 2006

Unread postby marlboroo » 22 Jul 2006, 17:48

my plan to add elementals and phoenix is old news, i update the top post so anyone have an idea what the mod looks like :)

User avatar
Raistlynn
Leprechaun
Leprechaun
Posts: 3
Joined: 13 Jun 2006

edit creatures

Unread postby Raistlynn » 27 Jul 2006, 14:28

marlboroo. I have one question for you how did you mod the creatures I would like to change the succubus but I am a complete newB

User avatar
Caradoc
Round Table Knight
Round Table Knight
Posts: 1780
Joined: 06 Jan 2006
Location: Marble Falls Texas

Unread postby Caradoc » 02 Aug 2006, 21:23

I'll write an article once I have my mods all done, but in short you need to extract Game Mechanics>Creatures>Creature>faction>creature where faction and creature are the one you want to change -- eg Inferno>Succubus.

Then use Notepad to edit the file. Most of the things you might want to change are pretty obvious. The others are not possible. And you probably don't want to mess with the graphics.

When you have it done, drop your modified Game Mechanics folder into your Data folder and see what you've got.
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.


Return to “Modcrafting Guild”

Who is online

Users browsing this forum: No registered users and 0 guests