the undocumented changes for 1.3
the undocumented changes for 1.3
i think 1.3 is the coolest patch, so much good changes imo
list of the undocumented changes so far cmiiw:
-1/4 penalty for the shooting through the walls when in siege battle
-empowered warlock luck spell work correctly
-adjusted creatures mana
-mark of the damned and retaliation strike now work not for 1 turn only, but til the battle end
people, pls participate and tell what u find
list of the undocumented changes so far cmiiw:
-1/4 penalty for the shooting through the walls when in siege battle
-empowered warlock luck spell work correctly
-adjusted creatures mana
-mark of the damned and retaliation strike now work not for 1 turn only, but til the battle end
people, pls participate and tell what u find
Re: the undocumented changes for 1.3
Yess! That's excellent news!marlboroo wrote:-empowered warlock luck spell work correctly
the chain lightning bug is still there...
after 3 patches, one major bug is still there! how can this be possible!
and also with this all resource-mess thing
and another thing that makes my favourite academy nearly useless...
first changed gremlin repair ability,
and now...
ONLY ONE MARK OF THE WIZARD ;/
and with the chain lightning bug...
now I can cast only one mark, and when I cast my chain lightning I only pay 2x mana cost for spell and get half of the damage it should delt!
imagine playing vs. Sylvan = I do NO damage Cause the other half is beeing ressisted...
cool...
Great Nival! Thanks!
p.s.
and another bunch of translation mistakes... in polish version when first aid tent heals units in log it's written "plague tent dealt XX damage to XX" xD
p.s.2
and this incredible super duper feature!
NOW YOU CAN CAST CURSES ON YOUR OWN UNITS!
Yeah! I always wanted to "slow" my Cavalary! yeah! let my enemy get some advantage!
after 3 patches, one major bug is still there! how can this be possible!
and also with this all resource-mess thing
and another thing that makes my favourite academy nearly useless...
first changed gremlin repair ability,
and now...
ONLY ONE MARK OF THE WIZARD ;/
and with the chain lightning bug...
now I can cast only one mark, and when I cast my chain lightning I only pay 2x mana cost for spell and get half of the damage it should delt!
imagine playing vs. Sylvan = I do NO damage Cause the other half is beeing ressisted...
cool...
Great Nival! Thanks!
p.s.
and another bunch of translation mistakes... in polish version when first aid tent heals units in log it's written "plague tent dealt XX damage to XX" xD
p.s.2
and this incredible super duper feature!
NOW YOU CAN CAST CURSES ON YOUR OWN UNITS!
Yeah! I always wanted to "slow" my Cavalary! yeah! let my enemy get some advantage!
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- DaemianLucifer
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Wow!Thats so cool!Can you bless your enemy as well?Qlczas-PL wrote: p.s.2
and this incredible super duper feature!
NOW YOU CAN CAST CURSES ON YOUR OWN UNITS!
Yeah! I always wanted to "slow" my Cavalary! yeah! let my enemy get some advantage!
"Come on people?Its time to practice!Lets see you fighting this punny enemy when its made a bit tougher"
![rofl :rofl:](/forums/images/smilies/rofl.gif)
Re: the undocumented changes for 1.3
It definately work, did 3.4K damage with empowered implosion with luck (Killed a stack of 29 Deep Hydras in a single castPhobos wrote:Yess! That's excellent news!marlboroo wrote:-empowered warlock luck spell work correctly
![devil :devil:](/forums/images/smilies/devil.gif)
- Sir_Toejam
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there are things that aren't explained well either...
like when they say arcane armor absorbs more damage, they don't mean it absorbs 75% instead of 50%; they mean it absorbs more overall damage before failing.
I checked the new data files, and it's still at 50% max damage absorb, but the "shield" can absorb twice the amount of damage now (was 300 plus 30*power, now is 600 plus 60*power).
btw, if someone wants me to change it so it DOES absorb 75% at expert level, that's an easy mod.
like when they say arcane armor absorbs more damage, they don't mean it absorbs 75% instead of 50%; they mean it absorbs more overall damage before failing.
I checked the new data files, and it's still at 50% max damage absorb, but the "shield" can absorb twice the amount of damage now (was 300 plus 30*power, now is 600 plus 60*power).
btw, if someone wants me to change it so it DOES absorb 75% at expert level, that's an easy mod.
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- Grumpy Old Wizard
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Yeah, I wonder why they did not go ahead and make multiplayer maps work with the Hall of Fame since they get the summary.Cyrox wrote:As of 1.3 when you win now there's a summary screen detailing information about your game..
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