Search found 59 matches
- 28 Aug 2008, 07:29
- Forum: Heroes V-VI
- Topic: Sar-Issus Regalia
- Replies: 6
- Views: 3897
- 20 Aug 2008, 19:33
- Forum: News
- Topic: Patch 3.1 Available for Download
- Replies: 24
- Views: 9475
- 16 Aug 2008, 15:17
- Forum: Articles
- Topic: Spin the Skill Wheel
- Replies: 363
- Views: 133605
- 14 Jul 2008, 17:47
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
- 07 Jul 2008, 22:46
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
Next attempt of playing the map, not seriously again, just trying some things out. A bug occurred concerning war machines. In only bought ammo cart art the factory, after capturing Fire Hall, I could leave it in town. When I left the town; I was asked if I want to get back war machines (as intended)...
- 06 Jul 2008, 19:34
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
- 06 Jul 2008, 17:28
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
- 02 Jul 2008, 15:32
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
Great. That solves a lot of questions, because I want to suggest it as a tournament map for the German community and was thinking how to implement a score which is not only based on required days. I hope, the fee for war machines isn't too cheap, but I trust in you on this point. German translation ...
- 26 Jun 2008, 18:26
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
- 24 Jun 2008, 23:16
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
- 24 Jun 2008, 21:26
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
In the current setup; skill choice is already very limited, with Brand having: Destructive magic - [fixed] Logistics - must have when map movement is above a certain threshold Enlightment - must have with high level hero development. Also a must have when hero has DM. Sorcery - must have when hero ...
- 23 Jun 2008, 18:16
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
How are you going to run around with 3-shot harpuneers until you found the quiver? No... Unless give the player the tent and the cart via mini-quests? Hmm.... 4 shots.. but you are right, not too many. However, arcane archers can shoot 16 times and you get access to them early, THEY don't need an a...
- 23 Jun 2008, 17:19
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
That seems to be a good idea. Thumbs up! Another idea wold have been to simply ban the blacksmith in town (you don't really need it, do you?) and replace the adventure map site where you can buy war machines with something different. First aid tent isn't really needed, anyway and for supplying arche...
- 22 Jun 2008, 10:12
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
Triple flaming runic ballista did most of the work ;) I have tested new version a little bit. I am about halfway through and wimfrits is right. I didn't need a single mercenary so far and suppose I won't. Either war machines should be completely banned if possible or you should give Brand some skil...
- 20 Jun 2008, 22:22
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
Sounds promising. I will soon try it out. - Now in English and in Russian. German version will be released later. I just want to emphasize that I'm willing to finish the project. More than half of the translation is already done by now, but now exams are coming. However, there is a good chance that ...
- 05 Jun 2008, 16:43
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
- 25 May 2008, 02:05
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
Another bug occurred to me and I think I post it here, so it can be discussed: *** SPOILER *** When you accept slave trading, it is said that you get one red dragon for every 10K gold (after the first 20K). This is the case of curse, but you seem to have messed up something there. Let's assume you k...
- 24 May 2008, 12:05
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
So, I'm not the only one who was fooled by the town build menu. I realized that silo was not built, but I thought runic shrine level 2 is already built, while it is just disabled in the beginning. It had some communication with Franzy via PM already, cause I will do the German translation, and thoug...
- 14 May 2008, 10:48
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
- 12 May 2008, 08:40
- Forum: Mapmaking Guild
- Topic: New H5 RPG/Quest map - Mercenaries - Playtesters needed!
- Replies: 108
- Views: 41759
I haven't played the old version, but in new version I had no difficulties in paying troops on heroic level. Once you have captured the fortress (week 3 at the latest) it gets quite easy. I relied only on arcane archers and dwarven troops (and had neither estates nor diplomacy which might help a bit...