Thanks for reply. Now some answers to your comments
- map description uses terms as "nice" and "original". As you cannot read the players mind, imo it is unwise to give out subjective praises to your own map.
1. while these may eventually prove to properly describe my own sentiments, in my experience such words are only used by people unsure of the quality of their own work. So if I had not played your previous work, these words would have set me off on a *negative* foot, which is less than your map deserves.
2. they can never be true. There will *always* be players that think your map stinks
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OK
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I see your point
- day 1 introduction text:
1. "a very specific map" -> ofcourse. One can only play 1 map at a time, so it will always be a specific map
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You probably mean 'unique'
2. "or bring larger army" -> "or bring a larger army"
Well, one person has already volonteered to edit my english texts. I hope he could make it for the new map release.
3. it is advised to use a large message box mod, but where do I get one? The only one I can find is the one made by Pitsu, but that one seems to only be compatible with the standard version of H5.
Well, see MysticalPhoenix's post above
- I think that the HoMM text capitals are not suited to be put in sequence, making the speaking person in texts difficult to read. In stead of capitalizing the names, you could consider coloring the names.
Yes. It surely would be better. Unfortunately, when I started making the map I didn't know how to change color
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Now it's a whole lot of texts. Well, I may try to write a miniprog to substitute the text chunks... We'll see.
- on my first start of the map I got the week of idleness, reducing the initiative of my Dwarven units. I restarted; not knowing I wouldn't do any fighting the first week. Now, my second week is a week of sorrow, making capturing the town a lot harder than it should have been. I think the map would be better balanced if the first 2 weeks were 'normal'
That's Holy Random. Without it the game won't be so interesting
- AURAS said he lived in the city of Astarya, but his city is named Elyss, which is slightly confusing.
Actually, City of Astarya is the name for the center of the map. Elyss - is Auras estate's name. Read Scenario Information more carefully.
- secondary obj The Golden Wizard:
"very intelligent and omniscient" -> unless AURAS is a divine being, he can not be omniscient.
Omniscience is a hint to Wizards' ultimate ability. Which Auras HAS.
1. "Recapture" -> that means the fortress was lost first. Even if this is true, Brand can not know that the fortress was lost in battle, so it should be "Capture"
It WAS lost. Many years ago. It was dwarven, but now ruins haunted by undead. Brand is a dwarf. By taking fortress back he RECAPTURES it. No?
- slightly confusing that the "(not visited)" text remains at quest huts' right-click info, but you probably can't do anything about that.
Quite right. Well, something can be done, but it requires creating your own objects. And that's a whole lot of efforts, and +2-3 MB to mapsize.
- "Next: tavern". But the next building turns out to be a blacksmith.
This bug's been reported already. I've corrected it.
- I don't understand why the text after capturing the fortress town said I also needed resources to rebuild the town. I don't seem to have spent anything. Or did you mean requiring resources to upgrade buildings?
Well you NEEDED resources in earlier versions. Now you only need resources to build magic guild and upgrade couple of buildings. Still, you need them for this.
- enhantment of speed does not seem to have any effect
It has a slight effect. It permanently adds 500 movepoints which is about half a bonus stables give.
- secondary obj Ancient Portals:
text mentions the procedure to activate the portals twice
Only before you activate 1st obelisk. But you're right...
- enchantment of prosperity only lasted 2 or 3 days! That's hardly worth the resources I spent on it :/
It lasts forever or until replaced by another town enchantment. And it *does*. You probably missed that the amount of gold you get is RANDOM, from 1 to 700.
- upon reporting Fincles to the city guard I get a 'new objective' pop up instead of an 'objective completed'. The Shady business objectives is gone though..
That's ok. Game very often *forgets* to notify player about objective progress or completion. That's why every time obj is changed I activate an aux. objective and complete it right away
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Didn't know though, that english version says about NEW objective. In russian it always say "Objectives updated".
- my resource silo is not producing any crystal at all
That's OK, because you don't have it. If you look more closely you will see that this is a possible upgrade (disabled), not an existing building. Blame Nival's designers, not me
- it seems the scenario description mentions "complex guests" or does the q resemble a g in this font?
Of caurse it's QUESTS
- one of the rogue mages is at a dark crystal. Upon right-clicking the crystal I get the "skeleton (not visited)" standard message[/size][/color]
Yes, I placed additional skeletons near and on crystal to make it more... dark. But they are masked, and you can not interact with them anyway.