Search found 74 matches
- 21 Sep 2010, 22:00
- Forum: Heroes V-VI
- Topic: Is it naga faction ?
- Replies: 264
- Views: 111883
If the Faceless form a faction, they'll probably be related to Dungeon Yes, not to say the game takes place in 564 YSD, and by 540 YSD Malassa and the Faceless have forged its alliance with the Dark Elves. Yet Raelag has some point: might this event in 540 YSD what has made the Archangel decide he ...
- 18 Sep 2010, 12:42
- Forum: Heroes V-VI
- Topic: Real question: will you buy this with Ubisoft DRM?
- Replies: 47
- Views: 23016
- 14 Sep 2010, 18:16
- Forum: Heroes V-VI
- Topic: Is it naga faction ?
- Replies: 264
- Views: 111883
- 14 Sep 2010, 18:05
- Forum: Heroes V-VI
- Topic: forgotten adventure spells
- Replies: 20
- Views: 10504
As i said in starting post IMO H5 got the DD spell wrong. In H5 DD has very short range and high movement points cost. It is useful only for jumping over impassable walls/guardians. I think originally the idea of DD was not to allow passing impassable terrains, but to increase mobility. For balance...
- 14 Sep 2010, 17:48
- Forum: Heroes V-VI
- Topic: Is it naga faction ?
- Replies: 264
- Views: 111883
Heroes III introduced Nagas under the Wizard/Tower faction which was officially classified as Good. Heroes IV sort of dropped the good/evil thing but kept the Nagas as aligned to the wizards in the Order faction. Ok. That is it, then nagas in Enroth (Erathia) and Axeoth were good, and traditionally...
- 13 Sep 2010, 22:53
- Forum: Heroes V-VI
- Topic: Is it naga faction ?
- Replies: 264
- Views: 111883
The only issue I see is that Nagas in Ashan are supposed to be peaceful and good-aligned while Medusas (Medusae ?) aren't. They could fit in as a twisted version of Nagas and as a neutral creature though. I guess I lost some part of the Lore. ¿Were is it established Nagas should be good?. As far as...
- 13 Sep 2010, 22:38
- Forum: Heroes V-VI
- Topic: forgotten adventure spells
- Replies: 20
- Views: 10504
Regarding Adventure spells, I think Heroes V set a good path by separating them of battle spells. This way, a bigger part of the unbalance (adv spells being more/less useful than same level battle spells) is avoided. Then, an arrangement in levels (and maybe a school lineup) should be put in practic...
- 09 Sep 2010, 20:47
- Forum: Heroes V-VI
- Topic: Is it naga faction ?
- Replies: 264
- Views: 111883
What about... Core: Lizardman Naga warrior Dragon fly Elite: Naga witch Medusa Basilisk Champion: Sea serpent (let's call it Leviathan) I take it with two minor changes Basilisk and Naga Warrior (unretaliated, 4-sword mincer) switch places Sea serpent keeps serpent shape, but is called Sea Dragon (...
- 08 Sep 2010, 23:20
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89531
I was thinking about how the seven resource system would be best implemented, and I'm thinking that I would like the most if every faction had options to use any resource. Careful Linky, you are breaking all reasons you provide for defending the 4-resource system :rolleyes: Indeed, even easier than...
- 07 Sep 2010, 20:57
- Forum: Heroes V-VI
- Topic: Heroes VI pictures
- Replies: 363
- Views: 151043
- 07 Sep 2010, 19:41
- Forum: Screenshots
- Topic: Heroes VI Ghost Art
- Replies: 11
- Views: 4341
Heroes VI Ghost Art
Banshee, probably, if made a standalone unit herself. And yes, likely to replace the wight/wraith
- 06 Sep 2010, 21:48
- Forum: Heroes V-VI
- Topic: Only 4 resources. Good or bad?
- Replies: 246
- Views: 89531
Just passing by: Sorry about not reading everything. Ten pages is quite a bit, and so as well sorry for repeating things already said, that I think I'll do, but I wanted to share my comment on this, as probably has come to be the most striking change on Heroes VI for me. First impresson: 8| :disagre...
- 11 Aug 2010, 21:17
- Forum: News
- Topic: Might and Magic Teaser...
- Replies: 43
- Views: 20949
Might and Magic Teaser...
To add more information: Ubi Newsletter arrived today: "La nueva guerra de Ashan comenzará en 7 dias"... or, "The new war of Ashan starts in 7 days", if you translate it. Either announcement of Heroes 6 is next week, or Heroes Kingdoms takes a step forward... I'd bet for the seco...
- 16 Jun 2010, 20:27
- Forum: News
- Topic: E3 2010 Open
- Replies: 10
- Views: 4587
E3 2010 Open
Well, Civil V has been shown quite a bit more on these E3 dates (website revamped, gameplay videos, Q&A sessions...) so there is still hope. Of course, Civ V is in the launch ramp and this is probably the last event they have to generate hype for a good sale in September. It will be nice to hear...
- 20 Apr 2010, 17:47
- Forum: News
- Topic: Ubisoft Eliminates Paper Manuals
- Replies: 59
- Views: 19861
Ubisoft Eliminates Paper Manuals
In today's world, every GoGreen initiative is highly regarded for a company (as the last note in the news identifies), but I'm with Ethric the energy-saving measures for DRM servers would save a lot CO2... I hope they realize soon. Of course, this is another move towards e-products (easier, and CHEA...
- 17 Apr 2010, 19:27
- Forum: News
- Topic: Heroes VI Status?
- Replies: 45
- Views: 19254
Heroes VI Status?
No longer in the lime light? AFAIK, they are milking Clash of Heroes quite a bit still: I was surprised today when I found during a kid's program a commercial for collectible Clash of Heroes plastic figurines (mix of figurine game, trading card game and collectible stickers...). I was more surprised...
- 07 Sep 2009, 20:58
- Forum: Mapmaking Guild
- Topic: [H5] Town shipyards, working?
- Replies: 5
- Views: 5891
I take advantage I am around the forum now to resurrect this topic (I have not seen many other topics on this subject, then I think is better to reuse the old topic than to create a new one). I have always loved town shipyards, and my maps are quite heavy on towns that can build ships (instead of pl...
- 07 Sep 2009, 20:37
- Forum: Mapmaking Guild
- Topic: Selecting Mage Guild spells in Heroes V
- Replies: 5
- Views: 4493
Thanks a lot for the ideas Grumpy, but I think I would let the things as they are. It is a pity, but it does not influence the overall game setup. It was more a flavour thing than anything else: the map pits sorcerors of a cold muntain vs sorcerors in a fiery cave, and it would have been nice to lim...
- 06 Sep 2009, 08:49
- Forum: Mapmaking Guild
- Topic: Selecting Mage Guild spells in Heroes V
- Replies: 5
- Views: 4493
I tried, I have made some more tests, just in case, and to provide more information, results are the following: Deleting Spells from the SpellID list --> nothing seems to happen: spells still appear in the mague guild, heroes learn them, heroes can use them in the town. Deleting All the SpellID list...
- 05 Sep 2009, 09:37
- Forum: Mapmaking Guild
- Topic: Selecting Mage Guild spells in Heroes V
- Replies: 5
- Views: 4493
Selecting Mage Guild spells in Heroes V
Hello, It is a long time I do not come around here, but I gess you can help me with this little question: I am finishing a multiplayer map for HV, in which I want to limit the spells that can appear in each town mage guild to a subset of all available spells. I was confident this would be a "st...