Anyway, the issue is much more complex than simple better / worse. I know many are fond of the old resource system, but try to look at things a bit more open minded. Sure, there's always the change that new system turns out to be rubbish, but for some reason I am not too worried about the cons.
Dragon Angel, I get the point about map variety but I kind of think that it'd be nicer if the map variety wasn't provided by mines but rather by other special buildings. Also I'd kind of wish that there could be different level mines available, some that provide more resources, maybe even multiple different kinds. But yeah, the resource adjustment affects maps a lot. It'll be enjoyable as a map creator not to have to juggle around with all the different resource types that much though, and focus on the more interesting parts.
![smile :)](/forums/images/smilies/smile9.gif)
Anyways, as it's pretty clear, I'm actually quite optimistic about this change. If nothing else, at least it spices things up a little bit. We've had the same resource system in the HoMM games for quite a long time already. Don't you guys want a little bit of a change too? Otherwise we could just keep playing HoMM3 or whichever your current favourite is.
![smile :)](/forums/images/smilies/smile9.gif)