Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic |
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Italic text = Equilibris Mod. |
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NAME | LEVEL | COST | EFFECT | |||
Bloodlust | 1 | 2 | Bloodlust causes the friendly target to do 25% more damage in melee combat for the duration of the battle. | |||
Fire Aura | 1 | 2 | Fire Aura causes the friendly target to do minor fire damage in addition to its normal melee combat damage. | |||
Haste | 1 | 2 | Haste gives the friendly target plus 3 to their speed and plus 3 yards to their movement. | |||
Magic Arrow | 1 | 2 | Magic Arrow casts a burst of magical energy that does damage to a single target within the line of sight of the caster. | |||
Slayer | 1 | 2 | Slayer causes the friendly target to do 50% more damage against 4th level creatures. | |||
Smoke | 1 | 2 | Creates a 3x3 yard cloud that reduces all Ranged Attacks through the cloud by 50%. | |||
Sparks | 1 | 2 | Sparks casts a spray of magical energy that does damage to anyone in the three spaces in front of the caster. | |||
Confusion | 2 | 3 | Confusion causes an enemy target within the line of sight of the caster to lose its next action. | |||
Fire Bolt | 2 | 3 | Fire Bolt is a powerful attack that does fire damage to a single target within the line of sight of the caster. | |||
First Strike | 2 | 3 | First Strike grants a friendly target the First Strike ability for the duration of the combat. | |||
Hydra Health | 2 | 3 | Increases the hit points of the target by 25% until the end of the next combat. | |||
Mana Flare | 2 | 3 | Mana Flare reduces the spell costs for all heroes and creatures (friend and foe alike) by 2. | |||
Misfortune | 2 | 3 | Misfortune gives a single enemy target maximum bad luck. | |||
Spell Shackle | 2 | 3 | Spell Shackle causes the enemy spellcaster to take damage for every Spell Point they use during combat. | |||
Bloodfrenzy | 3 | 5 | Bloodfrenzy causes all friendly targets to do 25% more damage in melee combat. | |||
Fire Ring | 3 | 5 | Fire Ring creates a ring of flames around a target within the line of sight of the caster that causes fire damage to all targets within a 1 yard radius surrounding that target. | |||
Fireball | 3 | 5 | Fireball causes a 3x3 yard explosion of flames a round a target within the line of sight of the caster, doing fire damage to all targets within its blast. | |||
Lightning | 3 | 5 | Lightning summons a powerful bolt of electricity that does damage to a single target within the line of sight of the caster. | |||
Magic Mirror | 3 | 5 | Magic Mirror reflects any hostile spell back against its caster at 1/2 strength. The hostile spell still affects its initial target. | |||
Mass Slayer | 3 | 5 | Mass Slayer causes all friendly targets to do 50% more damage against 4th level creatures. | |||
Cat Reflexes | 4 | 8 | Cat Reflexes gives a friendly target one extra attack. | |||
Cloud of Confusion | 4 | 8 | Cloud of Confusion causes all enemy targets within a 3x3 yard radius to lose their next action. The target must be within the line of sight of the caster. | |||
Implosion | 4 | 8 | Implosion is an extremely powerful magical attack directed at a single target within the line of sight of the caster. | |||
Inferno | 4 | 8 | Inferno causes fire damage to all targets within a 5x5 yard area. The initial target must be within the line of sight of the caster. | |||
Mass First Strike | 4 | 8 | Mass First Strike gives all friendly targets the First Strike ability for the duration of the combat. | |||
Mass Misfortune | 4 | 8 | Mass Misfortune causes all enemy targets to suffer from maximum bad luck. | |||
Armageddon | 5 | 12 | Armageddon summons a deadly magical storm that does damage to all targets on the Combat Map. | |||
Chain Lightning | 5 | 12 | Chain Lightning does full damage to the first target it strikes, then strikes a second target for 1/2 damage, a third for 1/4 damage, a fourth for 1/8 damage and a fifth for 1/16 damage. | |||
Disintegrate | 5 | 12 | Disintegrate is an extremely powerful magical attack directed at a single target within the line of sight of the caster. Targets killed by the Disintegrate spell cannot be raised or resurrected until combat ends. |
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic |