Life magic
Level 1:
- Bind wound
Basic: Heals damage, determined by level and spirituality.
- Bless
Basic: Target does maximum damage.
Expert: Target does maximum damage +1.
Master: Target does maximum damage +(level of target, 5 for heroes)
- Handlight
Basic: All creatures within 20 yard radius of caster suffer no darkness penalties.
Advanced: Caster also does 25% more melee damage against undead.
- Exorcism
Basic: Expels all negative level 3 spells or lower on target.
Advanced: Expels all negative level 4 spells or lower on target.
Expert: Expels all negative spells on target.
- Spiritual armour
Basic: Increases melee defense by 25%.
Advanced: Increases melee and ranged defense by 25%.
- Heavenly wrath
Basic: Damage on target determined by level and spirituality.
Advanced: Double damage on undead.
- Defender
Basic: Melee defense increased by 50% when defending.
Expert: Melee and ranged defense increased by 50% when defending.
Level 2:
- Heavenly shield
Basic: Caster gains number of hitpoints, based on level and spirituality.
- Heal
Basic: Heals hitpoints, based on level and spirituality.
Advanced: Heals poison and plague.
Master: Heals meltdown.
- Retribution
Basic: Attacker suffers damage when attacking target, based on level and spirituality.
Expert: Double damage to undead.
Master: Double damage to Death, Chaos and Alchemy allignments.
- Alchemy ward
Basic: 50% resistance against Alchemy spells.
Advanced: 25% increase in defense against Alchemy alligned creatures.
Expert: 50% increase in defense against Alchemy alligned creatures.
- Archeon ward
Basic: 50% resistance against Archeon spells.
Advanced: 25% increase in defense against Archeon alligned creatures.
Expert: 50% increase in defense against Archeon alligned creatures.
- Chaos ward
Basic: 50% resistance against Chaos spells.
Advanced: 25% increase in defense against Chaos alligned creatures.
Expert: 50% increase in defense against Chaos alligned creatures.
- Death ward
Basic: 50% resistance against Death spells.
Advanced: 25% increase in defense against Death alligned creatures.
Expert: 50% increase in defense against Death alligned creatures.
- Nature ward
Basic: 50% resistance against Nature spells.
Advanced: 25% increase in defense against Nature alligned creatures.
Expert: 50% increase in defense against Nature alligned creatures.
- Order ward
Basic: 50% resistance against Order spells.
Advanced: 25% increase in defense against Order alligned creatures.
Expert: 50% increase in defense against Order alligned creatures.
- Martyr
Basic: 90% of damage done to target transferred to other target.
Expert: Full transfer of damage.
- Song of peace
Basic: Target cannot attack or cast hostile spells for one turn.
Master: Effect lasts two turns.
- Mirth
Basic: Morale of target increases by 5.
Advanced: Morale of target increases by 8.
Expert: Morale of target goes to maximum.
- Summon ship
Basic: Summons a ship, build or last occupied by player.
Expert: Summons the closest unoccupied ship.
Master: Summons a ship out of nothing.
Level 3:
- Celestial armour
Basic: Increases melee defense of all allied targets by 25%.
Expert: Increases melee and ranged defense of all allied targets by 25%.
- Holy shout
Basic: Does damage to all undead, based on level and spirituality.
- Divine wrath
Basic: Does damage on single target, based on level and spirituality.
Expert: Does double damage to all undead.
GM: Does double damage to all creatures of Death, Chaos and Alchemy allignment.
- Regeneration
Basic: Heals number of hitpoints per round, based on caster level.
- Mass bless
Basic: All allied targets do maximum damage.
Expert: All allied targets do maximum damage +1.
GM: All allied targets do maximum damage +(level of target, 5 for heroes)
- Mass healing
Basic: Heals damage for all allied targets.
Advanced: Heals poison and plague on all allied targets.
Master: Heals meltdown on all allied targets.
- Mass exorcism
Basic: Expels all negative level 3 spells or lower on all allied targets.
Expert: Expels all negative level 4 spells or lower on all allied targets.
Master: Expels all negative spells on all allied targets.
Level 4:
- Mass alchemy ward
Expert: All allied targets have 50% resistance against Alchemy spells.
Master: All allied targets have 25% increase in defense against Alchemy alligned creatures.
GM: All allied targets have 50% increase in defense against Alchemy alligned creatures.
- Mass archeon ward
Expert: All allied targets have 50% resistance against Archeon spells.
Master: All allied targets have 25% increase in defense against Archeon alligned creatures.
GM: All allied targets have 50% increase in defense against Archeon alligned creatures.
- Mass chaos ward
Expert: All allied targets have 50% resistance against Chaos spells.
Master: All allied targets have 25% increase in defense against Chaos alligned creatures.
GM: All allied targets have 50% increase in defense against Chaos alligned creatures.
- Mass death ward
Expert: All allied targets have 50% resistance against Death spells.
Master: All allied targets have 25% increase in defense against Death alligned creatures.
GM: All allied targets have 50% increase in defense against Death alligned creatures.
- Mass nature ward
Expert: All allied targets have 50% resistance against Nature spells.
Master: All allied targets have 25% increase in defense against Nature alligned creatures.
GM: All allied targets have 50% increase in defense against Nature alligned creatures.
- Mass order ward
Expert: All allied targets have 50% resistance against Order spells.
Master: All allied targets have 25% increase in defense against Order
alligned creatures.
GM: All allied targets have 50% increase in defense against Order alligned
creatures.
- Mass fervor
Expert: Morale of all allied targets increases by 6.
Master: Morale of all allied targets increases by 9.
GM: Morale of all allied targets goes to maximum.
- Prayer
Expert: Increases hipoints and damage of all allied targets by 25%
GM: Also adds 2 points of speed and movement to all allied targets.
- Fairweather
Expert: Dispells all weather and darkness effects and sets the weather to "cloudy".
Master: Sets the weather to "sunny".
- Resurrection
Expert: Heals creatures and raises creatures from the dead. Does not work on dead heroes.
Master: Works on dead heroes.
GM: Castable on dead heroes on the adventure map.
Level 5:
- Sanctuary
GM: Creates a spot on the battlefield, determined by caster, where any unit can reside and be invulnerable, but cannot do anything but defend or wait, until they leave the spot. The sanctuary cannot hold more than one stack at the time, and is dispelled when there is only one stack left on the side that cast the spell. Regeneration still works under sanctuary, and the stack can still receive beneficial spells from allied creatures.
- Divine intervention
GM: All creatures heal some damage and mass exorcism at expert level is cast. Raises dead heroes.
- Guardian Angel
GM: Protects a number of creatures based on caster level, which rise from the dead, the moment they are killed. Only protects heroes once and can only be cast on a stack once per battle.