HoMM 5 >Magic >Death

Death magic

Level 1:

- Cancellation
Basic: Cancels all blessings of level 3 or lower on target.
Advanced: Cancels all blessings of level 4 or lower on target.
Expert: Cancels all blessings on target.
GM: Cancels anti-magic (but not divine magic shield).

- Curse
Basic: Target does minimum damage.
Expert: Target does minimum damage -1 (to minimum of 1).
Master: Target does minimum damage -1 -20% (to minimum of 1).

- Poison
Basic: Target suffers damage every turn, determined by level and morbidity.

- Disrupting ray
Basic: Lowers target's defense by 20%.
Advanced: Lower's target's defense by 25%.
Master: Disables defending option on target.

- Weakness
Basic: Lowers target's attack by 20%.
Advanced: Lowers target's attack by 25%.
Expert: Lowers target's attack by 30%.

- Raise skeletons
Basic: Raises number of skeletons from dead stack, determined by level and morbidity.

Level 2:

- Darkbolt
Basic: Damages target, based on level and mordidity.

- Unholy song
Basic: 5% lowering in attack and defense for every alignment removed from Death on all enemies.
(So 5% for alchemy and chaos, 10% for might, archeon and order, 15% for life and nature).
Expert: Adds 5% to this number (but still doesn't work on death alignment).

- Animate dead
Basic: Animates a number of hitpoints of dead, determined by level and morbidity.

- Life drain
Basic: Minor damage on target, determined by level and morbidity. Caster gain half of hitpoints.
Master: Caster gains all hitpoints.

- Fatigue
Basic: Lowers target's movement by 3.
Advanced: Lower's target's movement and speed by 3.
Expert: Lower's target's movement and speed by 4.

- Sorrow
Basic: Lowers target's morale by 5.
Advanced: Lowers target's morale by 8.
Expert: Lowers target's morale to minimum.

- Raise ghost
Basic: Raises a number of ghosts from dead stack, determined by level and morbidity.

- Cloud cover
Basic: Changes "sunny" and "cindering" weather to "cloudy".

- Mire
Basic: Decreases movement of hostile army by one third for next turn.
Advanced: Decreases movement of hostile army by one half for next turn.
Master: Decreases movement of hostile army by two thirds for next turn.
GM: When cast on neutral stack, it becomes stationary (will not attack at night).

Level 3:

- Aura of fear
Basic: Target gains "no retaliation" ability.
Expert: All enemy units within 1 yard radius of caster have -5 morale.
GM: Breaks death and mind resistance.

- Magic leech
Basic: Target takes twice the spell points to cast spell. Half of normal spell cost to caster.
Expert: All of normal spell cost to caster.
GM: All of current spell cost to caster.

- Mass curse
Basic: Target does minimum damage.
Expert: Target does minimum damage -1 (to minimum of 1).
GM: Target does minimum damage -1 -20% (to minimum of 1).

- Mass cancellation
Basic: Cancels all blessings of level 3 or lower on target.
Expert: Cancels all blessings of level 4 or lower on target.
GM: Cancels all blessings on target and cancels anti-magic (but not divine magic shield).

- Plague
Basic: All living targets suffer damage per turn, determined by level and morbidity.
Master: Only enemy targets affected.

- Raise mummy
Basic: Raises a number of mummies from dead stack, determined by level and morbidity.

Level 4:

- Darkfire
Expert: Damages target, determined by level and morbidity.

- Death call
Expert: Animates a number of hitpoints of dead creatures, determined by level and morbidity.

- Mass sorrow
Expert: Lowers all enemy targets morale by 6.
Master: Lowers all enemy targets morale by 9.
GM: Lowers all enemy targets morale to minimum.

- Mass weakness
Expert: Lowers all enemy targets attack by 20%.
Master: Lowers all enemy targets attack by 25%.
GM: Lowers all enemy targets attack by 30%.

- Dark shroud
Expert: Sets the weather to "Dark".
Master: A Dark Shroud storm appears on the battlefield. GM: Torchlight and handlight have no effect.

- Sacrifice
Expert: Kills one stack and uses the hitpoints of that stack to heal another stack.
Master: Healing is killed hitpoints +50%.
GM: Healing is killed hitpoints +100%.

- Raise vampire
Expert: Raises a number of vampires from a dead stack, determined by level and mordibity.

Level 5:

- Hand of death
GM: Instantly kills a number of creatures, determined by level and morbidity.

- Dark grasp
GM: Lower's target's attack and defense by 40%, adds slow strike effect (see, alchemy), halves speed and movement and causes minimum morale and luck.

- Vampiric touch
GM: Target heals 1 hitpoint for every 2 hitpoints of damage.


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