What should the 1st patch include?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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DaemianLucifer
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Unread postby DaemianLucifer » 15 May 2006, 17:00

Sikon wrote:Three moons are still part of the Ashan continuity. You can read it on tooltips.
Really?Nice.That offers for a very interesting story.But we shall see.

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theGryphon
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Unread postby theGryphon » 15 May 2006, 17:11

Kind of offtopic, eh ;)
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Gaidal Cain
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Unread postby Gaidal Cain » 15 May 2006, 18:08

igoraki wrote: but no,they changed design for treants which looked ok in beta,imho.
I have guess that changing them had something to do with all the threads appearing with Warhammer units. Most were quite different, but the Treants where extremely close.
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karacha
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Unread postby karacha » 15 May 2006, 19:53

1) Map editor
2) More maps
3) "Instant resolve" button after you start the battle
4) More maps
5) Map editor :mad:

And if they have time, add few more maps and a $%&^ map editor!

That's all. ;)

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jeff
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Unread postby jeff » 15 May 2006, 20:02

karacha wrote:1) Map editor
2) More maps
3) "Instant resolve" button after you start the battle
4) More maps
5) Map editor :mad:

And if they have time, add few more maps and a $%&^ map editor!

That's all. ;)
Map editor that allows campaign creation please. :wall:
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addicted
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Unread postby addicted » 15 May 2006, 20:54

How will we really know what the first patch will need until we buy the game, install it and play it.. It may be an improvement over the demo and this whole discussion might prove to be premature at this time.. except maybe for the map/campaign editor and that isn't a patch, but an upgrade which means probably extra $$ but that is a different subject.
But....... :idea:
1. I am hoping whatever causes the demo game to stall out when you click the quit button which talkes it several real time minutes to go back to the desktop don't happen in the the released version, I hope that is fixed and if not, than that should be in the first patch. There shouldn't be any delay for the game to shut back down to windows as this delay is really annoying and flustrating..
2. In the options on the demo, I noticed we don't have the option to change screen size like we did in previous versions.. we had the option to play in 'full' screen mode or a smaller desktop screen mode which I like so I for sure would like to see this option back and hope they implement this in the 1st patch.
3. AI fixed
4. Unstable camera fixed
5. More than one hero can enter his castle at the same time.
Thats a few things I can think of right now that I'd like to see in a patch.
And I for sure want the map/campaign editor but that won't be in a patch.

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theGryphon
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Unread postby theGryphon » 15 May 2006, 21:06

@addicted
You're right that we do not actually know the final version, but can still state the flaws/bugs that we see in the demo, and request a fix. Allow me to comment on your points:
1. What are your specs?
2. I doubt this can be implemented, since the 3D engine may be requiring a full screen focus.
3. Agreed
4. You mean the case when moving around the camera zooms in and out? You're right, it's annoying. I guess it was not like this in the Beta. That's why I think they won't change it. It may be included to avoid high objects like trees, mountains, castles. Then again, it's annoying and apparently it's heavy on the PC.
5. You can have two heroes in the castle. Just drag one of them to the garrison (click on the hero figure and drag it to the square above it) when s/he is visiting. Then let the other hero in. ;)
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HodgePodge
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Unread postby HodgePodge » 15 May 2006, 21:27

Musts for the Upgrade:

1. Map/Campaign Editor

2. More Maps

Oh yes, and did I mention:

3. Map/Campaign Editor

4. More Maps
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HealingAura
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Unread postby HealingAura » 15 May 2006, 21:44

1. Map Editor
2. More maps
3. "Wait" button
4. Two different camera positions for ground and underground and more if there are more players in hot seat.
5. balance fixing if needed
6. AI fixing if needed
7. bug fixing if needed
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addicted
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Unread postby addicted » 15 May 2006, 21:44

theGryphon wrote:@addicted
1. What are your specs?
Answer:
Microsoft Windows XP (service pack2)
AMD Athlon XP 2500+ 1.84 GHz
512MB Ram
NVIDIA GeForce 6800 GT2 256MB video card
DirectX 9
160GB HD
did I leave anything out? :D

2. I doubt this can be implemented, since the 3D engine may be requiring a full screen focus.
Answer/comment:
Not what I want to hear! I am not too fond of the small screen and like the screen option.. :cry:

3. Agreed
4. You mean the case when moving around the camera zooms in and out? You're right, it's annoying. I guess it was not like this in the Beta. That's why I think they won't change it. It may be included to avoid high objects like trees, mountains, castles. Then again, it's annoying and apparently it's heavy on the PC.
Answer/comment:
I am not too fond of it but I guess if I am forced with it, I'll have to get use to it..

5. You can have two heroes in the castle. Just drag one of them to the garrison (click on the hero figure and drag it to the square above it) when s/he is visiting. Then let the other hero in. ;)
Answer/comment:
I have tried to get 2 heroes in at the same time and it wouldn't let me, one would still be at the gate and not completly in the castle. I wanted both save inside the castle so when I get attack, they both would be inside but maybe I need to retry.. I haven't finished the demo yet because I keep getting wiped out, the enemy has completely outnumbered me.. :D but I will someday..

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theGryphon
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Unread postby theGryphon » 15 May 2006, 21:53

Off-Topic
@ addicted
5. Aha, got it now :) You cannot put both heroes into the garrison, sorry. The key is you have to hide the weak hero (probably Godric) somewhere else when the AI hero attacks. Just let him go to the gold mine to the NW. They won't attack him, don't worry. So take all his army to the strong hero in such situations, and make sure your strong hero is garrisoned. I hope this helps ;)

Btw, 512 RAM may not be sufficient to allow smooth exits. I guess it's a minimum requirement and should be enough to play the game, but then again it may be sluggish at starts/exits. Other specs are as good as possible. ;)
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addicted
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Unread postby addicted » 15 May 2006, 22:06

theGryphon wrote:Off-Topic
@ addicted
5. Aha, got it now :) You cannot put both heroes into the garrison, sorry. Thanx Gryphon.. that is why I'd like to see them allow more than one hero in the castle and hope UBI would implement this in a patch or expansion but maybe I stand alone on this issue.. :D
Btw, 512 RAM may not be sufficient to allow smooth exits.
Yes, I had a feeling that might be my problem, I just didnt really want to invest more money in memory chips but I may have to. :cry:

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theGryphon
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Unread postby theGryphon » 15 May 2006, 22:16

You know placing two heroes in the garrison was not ever possible. That would be a new thing if it was in. But there may be some unexpected consequences. I couldn't think of one now, but probably there is a good reason why all of the previous game and this one left it out ;)
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Ethric
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Unread postby Ethric » 15 May 2006, 22:23

Was possible in H4, so wouldn't be new.
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theGryphon
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Unread postby theGryphon » 15 May 2006, 22:27

Yeah, I mean HIV was very different, I was thinking about HI-III. In HIV you could have 7 heroes in a single army, put them wherever you want to ;)
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Cold Fingers
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Unread postby Cold Fingers » 15 May 2006, 23:16

First, hi to everyone, long time lurker finally registered :)

New patch should definetely include MORE artifacts.
Cause now there is so little i often find myself having duplicates.
Also more spells, 44 is definetely not enough.

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HealingAura
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Unread postby HealingAura » 15 May 2006, 23:34

Ethric wrote:Was possible in H4, so wouldn't be new.
H4 Begone! :devil:
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poke53281
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My 2 cents for the patch

Unread postby poke53281 » 16 May 2006, 03:34

For the record, I think HOMM5 is really quite good. On par with I & II, better than IV and not as good as III.

Things to look at for the patch:
- Combat AI. eg. In an obvious loose situtation, CPU neutral-creature spell casters cast non-damage spells rather than attacking directly and killing some of the stack. (I remember master genies doing this in HOMM3 before patching but could be wrong.)

- Wait button in combat. I didn't know you could until I read it in a forum.

- errr, no lips moving in cut-scenes!? What happened??? Looks a bit dumb.

- Map & campaign editor

- Bug fixes and polishing will go a long way

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Sikon
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Unread postby Sikon » 16 May 2006, 04:49

I've noticed one thing about the combat AI: if an AI melee unit is about to attack a ranged unit and there's a probability that the ranged unit's retaliation will kill the entire stack, they simply bind the ranged unit instead of attacking. I haven't seen anything like this in H1-4.

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theGryphon
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Unread postby theGryphon » 16 May 2006, 05:11

@ Sikon
Sounds really nice!
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