What should the 1st patch include?
- theGryphon
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What should the 1st patch include?
Please all, no HV bashing here. Just your "ideas".
For whatever it's worth, the following is the list of items I want to see in the first patch:
- Fixes for game performance: Hearing about memory leaks and all, this is the top item in my list.
- AI fixes: No AI is perfect and the performance of AI may be tweaked step by step in subsequent patches. But, it should not do stupid choices like exploding his own troops, unawareness of the adventure map, his enemies etc. From what I saw in the Demo battle AI is OK. But adventure AI and strategic AI are the determinants.
- UI fixes: I heard there are still some spelling errors, too bad. Any UI bugs should be cleaned as soon as possible. These may include inappropriate scaling of frames, images or text, and inappropriate wording, etc.
- "True" support for high-res widescreen: In the Demo, 2D images are stretched to fit the screen (can't say anything about 3D). This makes the whole UI look undetailed and cheap. The number of widescreens is increasing day by day and a 2006 game must provide a true support. I don't think this should be hard to include.
- Ability to save/load during battle: This would be great.
- Button for "wait": The middle button for "defend" could be divided in half. So simple.
- A new Treant: Is this too much? He should be slow and heavy looking with roots and all. Now it looks like a huge insect with bushes on top, lol.
- A highscore table: Inspired by others
For whatever it's worth, the following is the list of items I want to see in the first patch:
- Fixes for game performance: Hearing about memory leaks and all, this is the top item in my list.
- AI fixes: No AI is perfect and the performance of AI may be tweaked step by step in subsequent patches. But, it should not do stupid choices like exploding his own troops, unawareness of the adventure map, his enemies etc. From what I saw in the Demo battle AI is OK. But adventure AI and strategic AI are the determinants.
- UI fixes: I heard there are still some spelling errors, too bad. Any UI bugs should be cleaned as soon as possible. These may include inappropriate scaling of frames, images or text, and inappropriate wording, etc.
- "True" support for high-res widescreen: In the Demo, 2D images are stretched to fit the screen (can't say anything about 3D). This makes the whole UI look undetailed and cheap. The number of widescreens is increasing day by day and a 2006 game must provide a true support. I don't think this should be hard to include.
- Ability to save/load during battle: This would be great.
- Button for "wait": The middle button for "defend" could be divided in half. So simple.
- A new Treant: Is this too much? He should be slow and heavy looking with roots and all. Now it looks like a huge insect with bushes on top, lol.
- A highscore table: Inspired by others
Last edited by theGryphon on 15 May 2006, 12:58, edited 1 time in total.
I believe in science and that science can explain everything.
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Re: What should the 1st patch include?
Maybe not, but the ability to LOAD a game during battle would be great ^^theGryphon wrote:- Ability to save during battle: This would be great.
I agree at 200% with the rest, even if I kinda like the insect-treant
- DaemianLucifer
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- ThunderTitan
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Also the game slows down alot if you zoom or move the camera. Something should be done about it.
And pleasew, for the love of all that's good in the world, GET RID OF Sev. AND JUST PUT IN Several. You know how lazy that makes you look?
And pleasew, for the love of all that's good in the world, GET RID OF Sev. AND JUST PUT IN Several. You know how lazy that makes you look?
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Off-topic : In fact when playing the H5 demo, I can't help but think those Nival developpers ARE quite lazy...ThunderTitan wrote:Also the game slows down alot if you zoom or move the camera. Something should be done about it.
And pleasew, for the love of all that's good in the world, GET RID OF Sev. AND JUST PUT IN Several. You know how lazy that makes you look?
- DaemianLucifer
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I thought this is going to be a non whining threadMarzhin wrote:Off-topic : In fact when playing the H5 demo, I can't help but think those Nival developpers ARE quite lazy...ThunderTitan wrote:Also the game slows down alot if you zoom or move the camera. Something should be done about it.
And pleasew, for the love of all that's good in the world, GET RID OF Sev. AND JUST PUT IN Several. You know how lazy that makes you look?
- theGryphon
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Yes, please. Thanks DL
Btw, saving during battle can (must) be disabled in MP, I guess.
Loading during a battle. OK, I change it to save/load during a battle
Btw, saving during battle can (must) be disabled in MP, I guess.
Loading during a battle. OK, I change it to save/load during a battle
Last edited by theGryphon on 15 May 2006, 12:58, edited 1 time in total.
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From what I heard it's not whining, but truth.DaemianLucifer wrote: I thought this is going to be a non whining thread
Oh, and they should fix the whole bodies disapearing if a creature walks on them.
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Ooops sorryDaemianLucifer wrote:I thought this is going to be a non whining thread
But don't get me wrong : I like Heroes V, I can't wait for the release. I think it's going to be a great game. But there are still some flaws and much of them are pure lazyness from Nival, IMO. So I hope it will be corrected by patches, for the least.
Agree with most of what you guys have mentioned. It really should be an load option during battle because there isnt always a possibility to surrender or retreat either by shackles of war or during a siege. Its sometimes painfully when you have to fight through the battle when you know you are going to lose.
- DaemianLucifer
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- theGryphon
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Good one, that really is a bug!ThunderTitan wrote: Oh, and they should fix the whole bodies disapearing if a creature walks on them.
Small things but buttons for stack split and garrison-hero transfer would be nice.
Aha! I got something big! I want the hero doll back!
Another one: Although I'm comfortable with the way UI is in general, I liked the creature recruit screen in the Beta better. They must change the current one at least to allow the stats for unbuilt/unupgraded dwellings. Now you have to either memorize everything or look at a stats chart (which does not come with most versions).
Last edited by theGryphon on 15 May 2006, 14:08, edited 1 time in total.
I believe in science and that science can explain everything.
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- DaemianLucifer
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- theGryphon
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- DaemianLucifer
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Oh just my way to call the bug that happened to few people in MP duels when you get dozens of same creature stacks in the place of one.Here,check it out.
- theGryphon
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- Thelonious
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I want the Editor. Big time. HoMM IV has shown how important it is.
I want it with at least all the features from HoMM IV. And it should be able to make campaigns.
The rest: maybe some more single player maps. But Fabrice told us that aint gonna happen... so...
(just wondered, if they don't incluede mulitplayer maps in which you fight AI maybe the whole AI was never made properly and that's why they're waiting with the editor... it's just given several options (single player and Campaigns) and Ubi hopes we won't notice it missing if they focus on multiplayer from the beginning)
I want it with at least all the features from HoMM IV. And it should be able to make campaigns.
The rest: maybe some more single player maps. But Fabrice told us that aint gonna happen... so...
(just wondered, if they don't incluede mulitplayer maps in which you fight AI maybe the whole AI was never made properly and that's why they're waiting with the editor... it's just given several options (single player and Campaigns) and Ubi hopes we won't notice it missing if they focus on multiplayer from the beginning)
Grah!
- DaemianLucifer
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more maps in the first patche lol! What is wrong withe you people! If the games only problem is that there is no map editor and there are to few maps. You should be happy bothe of this issus he allredy anouced will be fixed!Thelonious wrote:I want the Editor. Big time. HoMM IV has shown how important it is.
I want it with at least all the features from HoMM IV. And it should be able to make campaigns.
The rest: maybe some more single player maps. But Fabrice told us that aint gonna happen... so...
(just wondered, if they don't incluede mulitplayer maps in which you fight AI maybe the whole AI was never made properly and that's why they're waiting with the editor... it's just given several options (single player and Campaigns) and Ubi hopes we won't notice it missing if they focus on multiplayer from the beginning)
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