Found my 3rd bug:
Sometimes a ship disappears
BTW, can you add me to the list?
Search found 36 matches
- 08 Jun 2006, 14:14
- Forum: Heroes V-VI
- Topic: Shadow glitches on 7600GT
- Replies: 16
- Views: 8332
I've never heard of you before Gothrak but your words of wisdom sure made me laugh a lot . Especially the multiplayer tips
I too hope the gorgons will be in Heroes V but I do prefer them to get a not-sneezing attack
I too hope the gorgons will be in Heroes V but I do prefer them to get a not-sneezing attack
- 04 Jun 2006, 21:03
- Forum: News
- Topic: Nival Answers
- Replies: 89
- Views: 27755
Nival Answers
Afterall their the ones saving the franchise, no?
Back then we got worried that EA games will (not). Aren't we lucky?
Back then we got worried that EA games will (not). Aren't we lucky?
- 04 Jun 2006, 15:58
- Forum: News
- Topic: Nival Answers
- Replies: 89
- Views: 27755
Nival Answers
Combined artifacts, nice yet another move to the H3 universe, well why not add carvans or something useful along those lines. Oh sorry didn't mean to mention one of the HIV improvements. How about adding letting heroes travel together or let scout armies roam without a hero? How about ruining this g...
- 04 Jun 2006, 14:15
- Forum: News
- Topic: Nival Answers
- Replies: 89
- Views: 27755
Nival Answers
keep in mind that they said "For the patch you are going to need non moded game"
- 19 May 2006, 11:17
- Forum: Heroes V-VI
- Topic: Is this bugged or what?!
- Replies: 5
- Views: 3685
look here . I had the same problem and they said that you must get the other towns as fast as you can and not waste time getting a large army because the enemy gets a lot of creatures from neutrals (because of the druid's ritual). So try getting an army as fast as you can and capture the sylvan town...
- 15 May 2006, 23:34
- Forum: Heroes V-VI
- Topic: What should the 1st patch include?
- Replies: 107
- Views: 27339
- 15 May 2006, 21:44
- Forum: Heroes V-VI
- Topic: What should the 1st patch include?
- Replies: 107
- Views: 27339
- 03 May 2006, 22:25
- Forum: Heroes V-VI
- Topic: Hard Copy Manual & Creature Stat Card
- Replies: 15
- Views: 7339
- 01 May 2006, 13:18
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
- 30 Apr 2006, 17:59
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
Great town Thelonious :applause: Though, you made a mining-mountain-fire associated town while my town is rune-snowmountain-snow associated. I wonder if Nival and UbiSoft decide to create a dwarf town if it will be fire or snow associated. I also liked your barbarian town but I don't know whether go...
- 30 Apr 2006, 16:50
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
Oh and let's bring in some shiny new mechanical Dragon Golems! :D:D:D Why not?Dragon golems from HIV arent that bad at all.I didnt like them at first,but they grew on me.Sometimes I even pick them over titans. First of all, Dragon gollems will get rusted in the snow. Second of all, I hate those ugl...
- 30 Apr 2006, 16:42
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
I don't think Werewolfs fit at lvl 7 no matter the size. And being huge would just make them look akward. Lvl 4-5 would work better. After a long talk with the lycanthropes they agreed to be downgraded as level 6 creature for the sake of Heroes fans. The lycanthropes looked curiously which are the ...
- 30 Apr 2006, 16:26
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
I didn't mean race-oriented like undead, I meant too many similarities in units from the same town like: dwarf warrior, dwarf archer, dwarven engineer, dwarven raider etc. I just want a bigger diversity... As opposed to human with pitchfork,human with sword and shield,human on horse,human with a ha...
- 30 Apr 2006, 16:14
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
PS: what do you mean by those pictures being only 1/4 size :? so the real thing is the size of the computer screen :?? Sorry, I wasn't clear (they are not 4 times bigger than the pictures). I meant that compared to a normal unit they are 4 times bigger since characters and monsters in that game are...
- 30 Apr 2006, 15:33
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
About the dwarven berserkers, I was thinking of changing the Dwarf fighters to dwarf avengers from dungeoneer but elves heroes are avengers. Also, berserkers fit orcs town more. Mage hunter sounds too much like Witch Hunter from disciples and these guys are humans. And lets not mix between a human u...
- 30 Apr 2006, 14:18
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
I think the dwarves should follow a norse style (as they mostly do). It fits them perfectly well, they are like small, crazy, mead/ale drinking versions of us vikings. :yes: Vikings Rulez! Of course dwarf town follows a norse style. Also, look at the Norse Mythology creatures . You can see that wer...
- 30 Apr 2006, 13:40
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
I don't mind dwarves having flame-thrower weapons or using a very very old rifle (like gremlins) but I don't want to see any flying baloons zeppelin anywhere in any Heroes game. About age of wonders, think of this town as a mix between frostlings and dwarves towns. Next town I will post will be Orc ...
- 30 Apr 2006, 12:59
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
- 30 Apr 2006, 11:23
- Forum: Heroes V-VI
- Topic: Dwarven town for expansion
- Replies: 148
- Views: 42165
In Heroes 1 we had only one race based town: Knight. In Heroes 2 we had 2: Knight, Necromancer. In Heroes 3 we had 3: Knight, Necromancer, Demons. In Heroes 4 we had 3: Necromancers and Demons in same town and Knights. In Heroes 5 we have 5 race based towns: Haven got 6 Human units (if you can say t...