Dwarven town for expansion
- Campaigner
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I wanted to suggest a dwarven snowbased town to that contest but I'm too lazy :p
I like your ideas, but werewolves don't fit at all, and what do you say about adding a "flying machine" (WarCraft III) to their ranks? Dwarves are an industrious people that have invented many machines (check Age of Wonders II Shadow Magic f.i.) so you put quite some machines in their ranks without fear.
And that "this creature doesn't fit at that lvl and that creature should be lvl 7 since it was it in Heroes III" are kinda invalid as the Leprechaun is the lvl 4 (highest lvl) creature in Age of Wonders II Shadow Magic.
If you always put the same creatures in the same places, then how in the nine hells can there be innovation??
I like your ideas, but werewolves don't fit at all, and what do you say about adding a "flying machine" (WarCraft III) to their ranks? Dwarves are an industrious people that have invented many machines (check Age of Wonders II Shadow Magic f.i.) so you put quite some machines in their ranks without fear.
And that "this creature doesn't fit at that lvl and that creature should be lvl 7 since it was it in Heroes III" are kinda invalid as the Leprechaun is the lvl 4 (highest lvl) creature in Age of Wonders II Shadow Magic.
If you always put the same creatures in the same places, then how in the nine hells can there be innovation??
Last edited by Campaigner on 30 Apr 2006, 12:59, edited 3 times in total.
- DaemianLucifer
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Please,oh please no!!Can we have at least some dwarves that dont lean to high technology?Like disciples,or better yet,like spellforce.Campaigner wrote:I like your ideas, but werewolves don't fit at all, and what do you say about adding a "flying machine" (WarCraft III) to their ranks? Dwarves are an industrious people that have invented many machines (check Age of Wonders II Shadow Magic f.i.) so you put quite some machines in their ranks without fear.
Heh!Innovation?In HV? Now thats a laugh!Campaigner wrote: If you always put the same creatures in the same places, then how in the nine hells can there be innovation??
Yes innovation would be nice.But not by putting werewolves stronger than cyclops.There should be at least some logic.Innovation would be putting in new creatures,like they did with succubi.
- HealingAura
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According to my sources, D&D vampires have 29 hp, are Medium sized, have an attack of 1d6+4. Lycanthropes, werewolf lords, on the other hand have 132 hp, are large creatures and their attack cosists of (1d6+11, 2d6+5) which is about 3.5 times stronger than the vampires attack. Therefore, Werewolves should be at least level 6.
The idea fordwarves riding boars and the mountain giants came from Art of Magic. Mountain Giants are powerful, but stupid so they are extremly useful but I don't think any faction deserves a stupid level 7, no matter how strong it is.
The idea fordwarves riding boars and the mountain giants came from Art of Magic. Mountain Giants are powerful, but stupid so they are extremly useful but I don't think any faction deserves a stupid level 7, no matter how strong it is.
Death is not the answer to everything, torture also has its merits!
- ThunderTitan
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Right, because Mindless Undead Dragons are unheard of....HealingAura wrote: Mountain Giants are powerful, but stupid so they are extremly useful but I don't think any faction deserves a stupid level 7, no matter how strong it is.
And Behemoths aren't just trained animals.
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- DaemianLucifer
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But vampires have a vide array of spells up to level 7(or higher,Im not sure),are immune to weapons below +3,and have lots of spell like abilities,including charm(extremly strong one).HealingAura wrote:According to my sources, D&D vampires have 29 hp, are Medium sized, have an attack of 1d6+4. Lycanthropes, werewolf lords, on the other hand have 132 hp, are large creatures and their attack cosists of (1d6+11, 2d6+5) which is about 3.5 times stronger than the vampires attack. Therefore, Werewolves should be at least level 6.
Werewolves,on the other hand,are immune just to +1 weapons,have no spells in their shapeshifted form,and are vulnerable to silver.
I've always thought about the dwarven town for expansion. However, what would you say for this: the 7th level unit could be Behemoth / Ancient Behemoth and generally the dwarves could be a bit sort of barbarians. Levels 1 through 5 could be just different types of dwarves, and for level 6 there could be a huge golem or so. But the main idea is combining the idea of barbarian town with the dwarf race, and therefore bringing bck Behemoths to HoMM (they looked fantastic in HoMM3, in HoMM4 too ape-like).
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Boromir
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- DaemianLucifer
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Yes,behemots would fit in nicely.But I like HealingAuras idea of aviak better then the golems.Although,having a pure walker town would be a nice addition.Boromir wrote:I've always thought about the dwarven town for expansion. However, what would you say for this: the 7th level unit could be Behemoth / Ancient Behemoth and generally the dwarves could be a bit sort of barbarians. Levels 1 through 5 could be just different types of dwarves, and for level 6 there could be a huge golem or so. But the main idea is combining the idea of barbarian town with the dwarf race, and therefore bringing bck Behemoths to HoMM (they looked fantastic in HoMM3, in HoMM4 too ape-like).
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You said what?DaemianLucifer wrote: Please,oh please no!!Can we have at least some dwarves that dont lean to high technology?Like disciples,or better yet,like spellforce.
Couldn't find a pic of him ingame. There he got this big weapon that shoots a rocket so I wonder how you can mention Disciples as an example of no hightech Dwarfs :p
- ThunderTitan
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I didn't like their weird back hump in H4, that's what ruined them. In H3 they did have a more ferocious face though.Boromir wrote: But the main idea is combining the idea of barbarian town with the dwarf race, and therefore bringing bck Behemoths to HoMM (they looked fantastic in HoMM3, in HoMM4 too ape-like).
And it would make more sense for the Behemoths to be in an Orc/Beast town then a Dwarf one. Dwarfs could be more Fighter then Barbarian also (D&D Fighter/Barbarian).
And the Barbarian town could be more Beast then Orc, something like:
Goblin/Centaur/Orc/Harpy/Troll/Cyclops/Behemoth
@Campaigner:
That guy shoots alot of arrows, not a rocket. You should have used he guy with the Flamethrower. (Flame Caster I belive he's called)
Last edited by ThunderTitan on 30 Apr 2006, 13:22, edited 1 time in total.
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- DaemianLucifer
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- ThunderTitan
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SF 2 might not have tech dwarves but it has SF on it.
And Disciples 2 has only 2 Dwarves with what isn't very advanced tech. Heck it's basicaly Greek Fire and Gunpowder, both of which weer known long before the Middle Ages, so Crossbows, Platemail and Steel Swords are newer.
And Disciples 2 has only 2 Dwarves with what isn't very advanced tech. Heck it's basicaly Greek Fire and Gunpowder, both of which weer known long before the Middle Ages, so Crossbows, Platemail and Steel Swords are newer.
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- DaemianLucifer
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- HealingAura
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I don't mind dwarves having flame-thrower weapons or using a very very old rifle (like gremlins) but I don't want to see any flying baloons zeppelin anywhere in any Heroes game.
About age of wonders, think of this town as a mix between frostlings and dwarves towns.
Next town I will post will be Orc town (barbarians) since this is the 2nd most popular race according to my poll.
About age of wonders, think of this town as a mix between frostlings and dwarves towns.
Next town I will post will be Orc town (barbarians) since this is the 2nd most popular race according to my poll.
Death is not the answer to everything, torture also has its merits!
Say what??? It has Star Force included? Damn those buggers, they are a small company and they are really shooting themself by adding SF. Bah I dont want to rip up the SF discussion again its so tiresomeThunderTitan wrote:SF 2 might not have tech dwarves but it has SF on it.
And Disciples 2 has only 2 Dwarves with what isn't very advanced tech. Heck it's basicaly Greek Fire and Gunpowder, both of which weer known long before the Middle Ages, so Crossbows, Platemail and Steel Swords are newer.
But back on topic.
I think the dwarves should follow a norse style (as they mostly do). It fits them perfectly well, they are like small, crazy, mead/ale drinking versions of us vikings. With excellent smithing skills, though as diamond and have a funny sense of humour but can be pretty pessimistic sometimes and dont like too much change in their lifestyle I guess. Just cant imagine dwarves living in the desert or rough terrain. So I have a feeling they will be living in the mountains in ashan, mining precious minerals and metals
- HealingAura
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Vikings Rulez!Orfinn wrote:I think the dwarves should follow a norse style (as they mostly do). It fits them perfectly well, they are like small, crazy, mead/ale drinking versions of us vikings.
Of course dwarf town follows a norse style. Also, look at the Norse Mythology creatures. You can see that werewolves are included there (beasts) .
Death is not the answer to everything, torture also has its merits!
Yeah I wouldnt mind see werewolves in a dwarf based townHealingAura wrote:Vikings Rulez!Orfinn wrote:I think the dwarves should follow a norse style (as they mostly do). It fits them perfectly well, they are like small, crazy, mead/ale drinking versions of us vikings.
Of course dwarf town follows a norse style. Also, look at the Norse Mythology creatures. You can see that werewolves are included there (beasts) .
- BenchBreaker
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i think the werewolves fit quite well, just not at lv7 amongst dragons and titans
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- BenchBreaker
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@ HealingAura: also you should include a dwarven bersekers with this town, maybe it could replace the warrior and it could have limited primal/lycanthropy powers, so it could upgrade to werewolf? cos a "human" werewolf wouldn't make much sense
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