PoTD
- by Kalah
An underground dungeon where the main goal is to find small green frogs. KB:TL (From the Chapter: "How to get yourself a wife").
Thanks to Pol for the pic.
Comments (5) |
- by Kalah
This battle ... actually wasn't that hard.
Got any better ones? Send pics to This email address is being protected from spambots. You need JavaScript enabled to view it..
- by Kalah
A Necropolis style fountain/water source. Strange, seeing as the undead have no need for water.
Comments (3) |
- by Kalah
This is the screen that awaits H6 players whenever they re-open the game after using alt-tab to do something else.
Woooow, shiny effects ...
Comments (8) |
- by Kalah
In this battle, the Boss is actually you! You have to make the best out of Azkaal’s abilities to crush your opponent.
Comments (2) |
- by Kalah
Ahribban summons demon armies to his aid and his goal is to enter the town and eliminate all defenders. If he succeeds, you lose.
At the beginning, there is a magic barrier protecting the walls of Falcon's Reach and preventing Ahribban from entering the city. When the walls are breached, so is the magic barrier.
Comments (1) |
- by Kalah
This screenshot was taken a second after the pit fiends walked on top of 3 fire traps and killed themselves.
Thanks to ShadowLiberal.
Comments (8) |
- by Kalah
While discussing Maciek's quiz in the Russian forums, Univanger misread the question about maximum number of stacks on battlefield to ignore the condition that they'd be of "the same type". Here's what he came up with.
Read more here.
Comments (7) |
- by Kalah
The goal in the "Freeing the prisoner" battle is to free the prisoner by destroying all enemy troops. At the beginning of each turn, the prisoner suffers damage from the burning light. To win the battle you have to defeat all the enemy stacks before the prisoner loses all his Health and dies.
Comments (2) |
- by Kalah
As revealed in Torre de Marfil's Q&A on March 7th, the Dragon Utopia was one of those things that never made it off the drawing board.
Quite a few fans have lamented the fact that no such structure or feature appears in the game, but who knows what might happen in the future ...?
Comments (5) |
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