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Long Live the Queen - Guardian Angels

To win, you must capture all enemy towns and castles and defeat all enemy heroes. You will start with up to four heroes that were carried over from the previous scenario. Your Heroes will be limited to 12th level in this scenario, and your 8 strongest Heroes advance to the final scenario of this campaign. You choices for starting bonus are: 1 Angel, 3 Zealots, or a Prayer Scroll.

Maps

Click on a map to see a larger version.

Red - Enemy Town
Grey - Neutral Town
Yellow - Underground Passage

A# - Allied Towns
O# - Opponent Towns
N# - Neutral Towns
E# - Exits to the other level
S# - Seer and the location of the item

Starting Out

Definitely take the Angel as your starting bonus because that will make the entire level much easier, especially since Angels will eventually make up the majority of your army. The prayer scroll might be tempting but you will get ample opportunity to learn that spell in a conquered town and Angels always deal maximum damage anyway.

First Leg

Since this is a small map and the opponent has four towns to your none, you have to act fast before you get overwhelmed. The first step is to give just the Angel to the hero of your choice (Christian in my case) and have him follow Path #1 to N1, which is a neutral town. Along the way to N1, you will see a wandering stack of angels who will join you. Hire the angels and build a City Hall for gold. Have Christian visit each of the Portals of Glory to the left and right of N1 and flag them, but it will require a fight. You shouldn't suffer any losses with your larger force and the blessed ground gives you expert status in every spell you know. Next, have Christian follow Path #2 and have a second hero travel with him to pick up any of the chests and visit other places of learning. This hero should be one ready for combat so don't use a level 1 hero. Their goal is S1b and the artifact that is there.

Your other heroes should be flagging mines and visiting places of learning. I gave all of the available creatures to my best magic user and used her to clear out wandering stacks, collect artifacts, flag mines, and fight any heroes that appeared from either E1 or E2. I had the heroes take experience from the chests unless the amount offered was just 500 or so. Even though angels cost a lot of money, you won't be using any for the construction of buildings so I think it's better to improve your heroes than get gold.

Second Leg

By this time, Christian and his side-kick should have arrived at S1b and picked up the Angel Wings artifact. Give them to the side-kick and have her fly over the trees to S1a to give them to the seeker for 10 Angels. I divided them into two stacks of five Angels each and sent her on Path 4 into E2. Likewise, I sent Christian with his Angel army along Path #3 and into E1. Their mission is to conquer all of the towns and defeat any enemy heroes they happen to meet. I recommend taking O1, O2, and O3 (not necessarily in that order) and leaving O4 for last. If you get underground quickly, the resistance will be small and your Angels will easily defeat everything in your path with no losses.

Just as with Homecoming, this step is optional but it will make the next map easier. What I did was leave Christian just outside O4 with his army so the opponent couldn't leave the town. I then took my other heroes and had them visit all of the places of learning, the tree that gives a free level, and the stones of knowledge. I also hired four more Castle heroes and did the same thing with them. In the conquered towns I built their magic towers to level 5 to get access to as many different spells as possible and had all of my magic heroes visit every one of them. I also build an Altar of Fire in the Inferno towns to get +1 power and had every hero visit them to get this bonus. At the end of this, I had four heroes at level 12 and four heroes at level 6.

Finishing Up

When you're ready to complete this map, give one of your heroes all of the Angels you have already and those you can hire from N1. Then simply attack the final town. Just as with the other enemy towns, this battle should be extremely easy and you shouldn't lose a single Angel.


The Final Battle

If you are playing just for time, you can skip training your heroes and just take all four opponent towns with two heroes, being sure to get the 10 free Angels from the Seeker.

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Last Update: November 5, 2001

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