Friend_of_Gunnar wrote:
No I will go play Heroes of Might and Magic 3. This is because HOMM1-3 are different visions of the same idea and HOMM3/WOG is the final product of that idea. You can add ideas but that is only twitching. HOMM5 creatures and strategic map is the same as 3 so if you have a battlefield that moves the same than the game will live in the same part of my brain that HOMM3 is, which will make it boring. This battle style is the "something new" that everybody was wishing for.
Right, something new. A smaller BF is actually incredibly original, and not just something to speed up combat. It will also bring new strategic options, like using wait so that the enemy can strike you first, even if you are on the last row and he has no ranged units.
Friend_of_Gunnar wrote:
In HOMM1 and HOMM2 there was no reduced damage from distance so an archer could fire from the place that he stands. But in HOMM3 firing from the great distance was such a weak attack! In equal battles if my enemy didn't come to me than I would move all my ranged attack soldiers closer so that they would do more damage for the rest of the fight. So this point depends if Nival wants to do it like HOMM1 & 2 or like HOMM3. Actually everybody is close by anyway so the question is not important anymore.
Yes, another strategic improvement. Not having to think whether you would like to
Move the archer or
Wait for the enemy to come closer. Why are they even bothering, a 2x10 BF would make it last even less.
Friend_of_Gunnar wrote:
Actually the Romans took over the world because on the battlefield they always stayed together as the group and never let the Roman soldier get lonely. Haha that is one point for Friend_Of_Gunnar (plus they hired lots of German horses)
Yes, you really got me there. They weren't using tactics, they were just staying together while their enemy would split in several groups that attacked at ramdom intervals.