Inferno 4 - 100 archers reward?

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
Killroyan
Peasant
Peasant
Posts: 51
Joined: 19 Jan 2006

Inferno 4 - 100 archers reward?

Unread postby Killroyan » 11 Sep 2006, 06:05

In map 4 you get a quest from the shadow dragons to get 100 archers. I thought ok, that can be arranged so I came with 100 hunters and you know what the dragons got pissed and I didn't fulfill their wishes. At that moment I didn't want to wait any longer to gather 100 normal archers so I grinded their bones into dust and got the goodies behind the gate (+4 defense is just yummie).

Now my question is, what is the normal reward if you would fulfill the quest?

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 11 Sep 2006, 06:07

I forgot,but I think you get some XP and a free pass.

Also,how did you bring the archers?If you have them with aaeglr,note that at the end of each day some flee.And I think they have to be with him when you go near the dragons.

User avatar
asandir
Round Table Hero
Round Table Hero
Posts: 15481
Joined: 06 Jan 2006
Location: The campfire .... mostly

Unread postby asandir » 11 Sep 2006, 06:33

yep, raelag has a bit of a problem with the old sylvan troops and the flighty elves desert him in droves, i was down to about 90 by the time i got to the gate! So i also squashed the dragons, couldn't be bothered building up to 120 or so archers
Human madness is the howl of a child with a shattered heart.

User avatar
Mytical
Round Table Knight
Round Table Knight
Posts: 3780
Joined: 07 Aug 2006
Location: Mytical's Dimension

Unread postby Mytical » 11 Sep 2006, 06:44

A way arround that is bring a elven heroes up to near the dragons with the 100 and have them sit till you get Agreal there. Then make sure agreal has a full move and switch armies. Also, don't take more then the 100 ammount, even if you have to leave some with the elven hero. You loose them all, and waste any above 100.
Warning, may cause confusion, blindness, raising of eybrows, and insanity. Image

Killroyan
Peasant
Peasant
Posts: 51
Joined: 19 Jan 2006

Unread postby Killroyan » 11 Sep 2006, 06:58

Easiest way is to have 100 archers in the upper left castle and then summon creatures which is by the way an incredible nice spell. And the elves only flee with agrael. Use any other hero and they will stay.

User avatar
Pitsu
Round Table Hero
Round Table Hero
Posts: 1848
Joined: 22 Nov 2005

Unread postby Pitsu » 11 Sep 2006, 06:59

Mytical wrote: Also, don't take more then the 100 ammount, even if you have to leave some with the elven hero. You loose them all, and waste any above 100.
Yes, that is what happens. The game script, however, says that bringing 500 or more hunters will give you a bonus artifact (dragon tongue sword) and another cutscene. Never tried it myself. Anyone to confirm whether the script works?

User avatar
Qarl
Leprechaun
Leprechaun
Posts: 30
Joined: 06 Sep 2006
Contact:

Unread postby Qarl » 11 Sep 2006, 07:05

yeah, ha! I foolishly showed up with 160 Master Hunters, the dragon said thanks, nuked all of them, and all I got for a reward was he opened the stupid gate. I should just killed the bastard. :mad:

Edit: Er, I was actually replying to Mytical's post... 2 more came before I finished typing so it seems a little out of context now. :jester:
-Qarl

User avatar
Mytical
Round Table Knight
Round Table Knight
Posts: 3780
Joined: 07 Aug 2006
Location: Mytical's Dimension

Unread postby Mytical » 11 Sep 2006, 07:20

Sorry Pitsu, would have to reinstall to vs 1.1 to find out. Only way I would try this is if they were free creatures. A simple artifact and special cutscene isn't THAT important (even for the tear of asha I would not trade 500). Anybody with the 1.1 version want to use the add_army to test? If not I will reinstall and try it out. Currently @ 1.2 (I know I am a glutton for pain :( ). Since I have put h5 aside for now and currently am playing BG II and older Homm on gametap it is not as important for me to worry about what problems 1.2 has.
Warning, may cause confusion, blindness, raising of eybrows, and insanity. Image

User avatar
asandir
Round Table Hero
Round Table Hero
Posts: 15481
Joined: 06 Jan 2006
Location: The campfire .... mostly

Unread postby asandir » 11 Sep 2006, 07:27

indeed, but let's all pray that the delay of 1.3 provides some measure of professionalism, and not only provides the map editor, but also is stable, and doesn't break anything!!!

praise be to BGII
Human madness is the howl of a child with a shattered heart.

User avatar
Qarl
Leprechaun
Leprechaun
Posts: 30
Joined: 06 Sep 2006
Contact:

Unread postby Qarl » 11 Sep 2006, 08:14

I hope 1.3 fixes a lot of the things that 1.2 ...um... "fixed". :|
-Qarl

User avatar
Pitsu
Round Table Hero
Round Table Hero
Posts: 1848
Joined: 22 Nov 2005

Unread postby Pitsu » 11 Sep 2006, 09:03

Mytical wrote: Anybody with the 1.1 version want to use the add_army to test?
In 1.2 you should still be able to cheat with:
@AddHeroCreatures("Agrael", 47, 500);

User avatar
Mytical
Round Table Knight
Round Table Knight
Posts: 3780
Joined: 07 Aug 2006
Location: Mytical's Dimension

Unread postby Mytical » 11 Sep 2006, 09:36

will try it as soon as I get home :)...will let you know the outcome, could you pm me a list of what creatures go with what no? :)
Warning, may cause confusion, blindness, raising of eybrows, and insanity. Image

User avatar
Pitsu
Round Table Hero
Round Table Hero
Posts: 1848
Joined: 22 Nov 2005

Unread postby Pitsu » 11 Sep 2006, 10:13

IIRC the list is somewhere in the data files. I do not have it in a comfortable file to share at the moment, but it should go as follows

haven basic level 1 creature - 1
haven upgraded level1 creature - 2
etc.
haven archangel - 14
inferno 15 - 28
necro 29 - 42
sylvan 43 - 56
academy 57-70
Dungeon 71 -84
Fire elemental 85
water elemental 86
earth elemental 87
air elemental 88
black knight 89
phoenix 91

User avatar
Mytical
Round Table Knight
Round Table Knight
Posts: 3780
Joined: 07 Aug 2006
Location: Mytical's Dimension

Unread postby Mytical » 11 Sep 2006, 12:44

Pitsu wrote: Yes, that is what happens. The game script, however, says that bringing 500 or more hunters will give you a bonus artifact (dragon tongue sword) and another cutscene. Never tried it myself. Anyone to confirm whether the script works?
Just brought them 500+ and yep you get a special cutscene where Agrael says "I guess this is what are to become of the Elves, mere shadows of themselves." Then you see like a flaming sword, then the elves get roasted and you get the Dragon Tongue Sword. For 500 Elves....they can keep it :)
Warning, may cause confusion, blindness, raising of eybrows, and insanity. Image

User avatar
Pitsu
Round Table Hero
Round Table Hero
Posts: 1848
Joined: 22 Nov 2005

Unread postby Pitsu » 11 Sep 2006, 13:29

Mytical wrote: For 500 Elves....they can keep it :)
Indeed, 150 elves sounds more appropriate. I wonder how long it would have taken for fans to find it out by simply playing and no scriptreading?

User avatar
soupnazii
Genie
Genie
Posts: 1027
Joined: 06 Jan 2006

Unread postby soupnazii » 11 Sep 2006, 20:21

Pitsu wrote:air elemental 88
black knight 89
phoenix 91
so whats creature number 90? maybe its the crystal dragon that was canceled?


Return to “Heroes V-VI”

Who is online

Users browsing this forum: No registered users and 2 guests