mod for a mod (please help)

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omegaweix
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mod for a mod (please help)

Unread postby omegaweix » 05 Aug 2006, 17:24

Or better: an update for an existing mod?

Hi everyone!
Sometimes ago (in the good ol' 1.1 times ;) ) i searched for a modification that increased neutral stack sizes, luckily a moderator gave me a link to a site

http://www.dd.chalmers.se/~andejons/

and everything was fine!

Unnnnfortunatly after the 1.2 patch my precious little mod quit working, searched for a newer version (though on the site linked above it says that the file "neutrals.pak" was last modified on 30.06.2005.... definitly AFTER 1.2 but even the new file doesn't work, i guess it isn't "1.2 ready")....

..... so, as you might imagine I could really use some help with this one, i prefer playing on easy and normal but the small neutral stack sizes really give me the blues!
So, could any of you cunning modders take a look on this file (neutrals.pak) and eventually discover, why it won't work and maaaaybe how to fix this?

Thankful greetings and hopeful praises,
Weix
Last edited by omegaweix on 05 Aug 2006, 17:50, edited 1 time in total.
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Unread postby theGryphon » 05 Aug 2006, 17:47

I just updated it for you. Here, enjoy ;)!
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Unread postby omegaweix » 05 Aug 2006, 23:23

Just perfect, tried it out, the mod works as it should!

Thank you so much.... especially for the very quick help!
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Unread postby theGryphon » 05 Aug 2006, 23:32

No problem, I just updated the modified file. Next time, after next patch for example, especially for this kind of small mods, you can do the following:
- rename pak to zip
- unzip to a folder with the same name
- locate and open the modified file(s) using wordpad or a better text editor
- change little something and undo
- save and exit
- delete the original zip
- zip the unzipped folder to a zip file with the same name
- rename back to pak
- enjoy
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omegaweix
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Unread postby omegaweix » 06 Aug 2006, 13:26

Ah, i would have nearly asked how you did it, seems you could read my mind :-D, thanks!

If it's that easy as you described it, i'm looking forward to tinker around myself after the release of 1.3 :hoo:
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Unread postby omegaweix » 20 Sep 2006, 10:30

Aaaaaaalright, so patch 1.3 is out and i tried to update the mod myself this time...
....i renamed the .pak to .zip, opened the file and chanded/undid something then zipped it again...

....my problem is.... after renaming the .zip to .pak again it still "behaves" like a .zip file (so the file can still be opened or unzipped).... therefore the game doesn't recognize the mod...

...my question is, what did i do wrong?
I used win.rar for all this!
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Unread postby Marzhin » 20 Sep 2006, 10:43

omegaweix wrote:Aaaaaaalright, so patch 1.3 is out and i tried to update the mod myself this time...
....i renamed the .pak to .zip, opened the file and chanded/undid something then zipped it again...

....my problem is.... after renaming the .zip to .pak again it still "behaves" like a .zip file (so the file can still be opened or unzipped).... therefore the game doesn't recognize the mod...

...my question is, what did i do wrong?
I used win.rar for all this!
Strange. Are you sure you didn't rename it ".pak.zip" (could happen if the extensions are hidden in Windows)...

It's normal that a pak file bahave like a zip file (I can unpack them with Winrar too)

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Unread postby omegaweix » 20 Sep 2006, 11:43

Marzhin wrote:
Strange. Are you sure you didn't rename it ".pak.zip" (could happen if the extensions are hidden in Windows)...

It's normal that a pak file bahave like a zip file (I can unpack them with Winrar too)
Hmmm, I'm rather sure that it's only a .pak now... silly question, where could i disable hidden extensions?

And the other .pak files in the data folder do not behave like "normal" zip files (on my system), I'd have to asign winrar manually to them if i wanted to do so.... strange, isn't it?

So i'll try futher, thanks for your suggestions so far...[/i]
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Unread postby Marzhin » 20 Sep 2006, 11:59

omegaweix wrote:Hmmm, I'm rather sure that it's only a .pak now... silly question, where could i disable hidden extensions?
Hop-là ;) http://www.fileinfo.net/help/windows-sh ... sions.html

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Unread postby omegaweix » 20 Sep 2006, 13:39

Thanks Marzhin, this did the trick, it really was a pak.rar type.... corrected this but....

now the game won't start anymore (when the neutrals.pak file is in the data folder)...

....another problem or could this mod be incompatible with 1.3?
A pity if it was :(
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