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The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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Orfinn
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Unread postby Orfinn » 07 Jul 2006, 16:49

As shown, sometimes these buggy spawn locations for that week of creature can be quite cool and funny B-) :D

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DaemianLucifer
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Unread postby DaemianLucifer » 07 Jul 2006, 17:05

Orfinn wrote:As shown, sometimes these buggy spawn locations for that week of creature can be quite cool and funny B-) :D
They arent buggy,they just dont have any limitation but appear in any free space,thats all.In HIII you didnt notice this because no map had any free space where you couldnt go.But considering that enviroment is 3D now,I imagine filling the map with trees would slow the game down vey noticably.

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evilp
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Unread postby evilp » 09 Jul 2006, 15:13

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5il3nc3r
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Unread postby 5il3nc3r » 09 Jul 2006, 15:15

The map makers should get an option to disable certain squares from being accessed. That way, the empty square would remain empty, but the computer wouldn't think of putting a random monster on it.
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Sikon
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Unread postby Sikon » 09 Jul 2006, 15:36

There is such a possibility. Comments in the script for Sylvan 5 indicate that the tiles surroinding the spectral dragons are made impassable for the AI player so it won't accidentally kill the dragons itself.

imnotdanny
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Unread postby imnotdanny » 11 Jul 2006, 21:02



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