PLENTY questions

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
Rainalkar
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Unread postby Rainalkar » 02 Jul 2006, 10:23

How does retribution work?
From what I can tell, +5% damage per point of morale.
Uh? But that is massive, +5 moral would give you +25% to TOTAL damage?

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vicheron
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Unread postby vicheron » 02 Jul 2006, 12:01

I just tested Retribution with 14 Archangels commanded by a Godric who had 11 attack, Expert Attack, and Battle Frenzy against a stack of Liches. The Archangels should do 14 (number of Angels) x 51 (base damage) x (1 + (0.05 x 27 (difference between attack and defense))) x 1.15 (Expert Attack) = 1929 damage with no Retribution. With Retribution and 5 morale the Archangels did 2411 damage, with 4 morale they did 2315 damage, with 3 morale they did 2219 damage. 2411/1929 = 1.24987, 2315/1929 = 1.2001, 2219/1929 = 1.15033.

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Gus
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Unread postby Gus » 02 Jul 2006, 12:02

yeah, that would be massive, except that in my experience it doesn't work... however, i've just remembered that i did my calculations with Archers. Would it be possible that it only works in melee? That could explain how i did not notice anything.

EDIT: didn't see vicheron's last post. vicheron, would you mind testing with ranged attackers, please?

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vicheron
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Unread postby vicheron » 02 Jul 2006, 20:01

Godric with 11 attack, Battle Frenzy, Archery, and Unicorn Horn Bow.

52 Inquisitors vs. Liches (27 attack vs. 15 defense)
Damage without Retribution should be 52 x (10 - 13) x (1 + (0.05 x 12) x 1.2 = 998 - 1297
Damage with Retribution and 5 morale was 1247 - 1622, with 4 morale 1198 - 1557, with 3 morale 1148 - 1492.
5 morale: 1247/998 = 1.24949 - 1622/1297 = 1.25057
4 morale: 1198/998 = 1.20040 - 1557/1297 = 1.20046
3 morale: 1148/998 = 1.15030 - 1492/1297 = 1.15034

416 Marksmen vs. Liches (15 attack vs. 15 defense)
Damage without Retribution should be 416 x (3 - 9) x 1.2 = 1497 - 4492
Damage with Retribution and 5 morale was 1871 - 5615, with 4 morale 1797 - 5391, with 3 morale 1722 - 5166.
5 morale: 1871/1497 = 1.24983 - 5615/4492 = 1.25
4 morale: 1797/1497 = 1.20040 - 5391/4492 = 1.20013
3 morale: 1722/1497 = 1.15030 - 5166/4492 = 1.15004

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Gus
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Unread postby Gus » 02 Jul 2006, 21:18

then something must have been very wrong with my maths. Or maybe it was before the patch, i dunno, i don't think so. Anyway, thanks vicheron =)

Rainalkar
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Unread postby Rainalkar » 02 Jul 2006, 21:37

Great info, thanks Vicheron.

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Unread postby Rainalkar » 04 Jul 2006, 08:06

Anyone knows how does Divine guidance actualy work? Is it possible to cast it as mass?

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Orfinn
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Unread postby Orfinn » 04 Jul 2006, 12:26

It makes a creatures turn come faster, by that the creature stack you cast Divine Guidance on moves a couple of spaces to the left in the initiative bar, depending on the creatures base initiative against those that would have taken the turn before them. Like If your peasants for some reason are before your archers, casting DG on the archers will move them after what I have experienced 1-3 spaces to the left ahead of the peasants, but as said it all depends if you have artifacts which affect the creatures initiative and so on.
And no, since it is a special ability and not a spell it neither cost anything or can be cast with mass or area effect.

Well thats the best I could come up with....

Rainalkar
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Unread postby Rainalkar » 04 Jul 2006, 22:50

So far as I see it, I would never give a level up to take that ability, I'm really unimpressed with it (I still need to see the math though). +1 luck/moral - anytime over divine guidance.

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DaemianLucifer
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Unread postby DaemianLucifer » 05 Jul 2006, 00:47

Rainalkar wrote:So far as I see it, I would never give a level up to take that ability, I'm really unimpressed with it (I still need to see the math though). +1 luck/moral - anytime over divine guidance.
But still,it leads to the aura of swiftness.A really nice one.

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Bandobras Took
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Unread postby Bandobras Took » 05 Jul 2006, 05:07

Rainalkar wrote:So far as I see it, I would never give a level up to take that ability, I'm really unimpressed with it (I still need to see the math though). +1 luck/moral - anytime over divine guidance.
I was surprised at how practical an ability it is once I started using it. There are any number of occasions in both neutral stacks and against opponents where moving a stack's action up is a lifesaver.
Far too many people speak their minds without first verifying the quality of their source material.

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Gaidal Cain
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Unread postby Gaidal Cain » 05 Jul 2006, 06:44

Agree. I've also found myself using Teleport Assault just for the initiative boost. Being able of bumping a unit like that is a very nice ability to have. Besides, the alternatives mostly suck- diplomacy could be OK, depending on the map, but neither Recruitment nor Estates has anything to do on a main hero.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

Rainalkar
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Unread postby Rainalkar » 05 Jul 2006, 14:39

Tele assault I find really terrific - but that is because it seems to me that the initiative boost exceeds by far the one from divine guidance, and you get teleport as well with it.

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howgrizzly
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Unread postby howgrizzly » 12 Jul 2006, 08:25

Cunning Death wrote:
Pitsu wrote:
Cunning Death wrote:I was just wondering where do you know these formulae from?
What's your source?
If you did ask me, the my source is my experiences with the game.
Well you must have great insight because I have only conluded small amount of info by myself, for. ex. luck and morale caps. (and that's why necro ultimate gives -6 morale :devil: )

C.D.
BEACOSE the range between +5 and -5 morale is 10. :D


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