Planescape: Torment
- Bandobras Took
- Genie
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A few notes:
For the original incarnation, the answer to the question was "regret."
There's no armor for the Nameless One; there's also a profound lack of Magic Swords or any other normal Fantasy RPG standbys.
I personally feel that you haven't done everything in the game until you've found Xachariah's Heart and recovered the Entropic Blade.
And I agree that it is the best RPG ever, and definitely among the best games ever.
The only game I know with 1,000,000 XP conversations.
For the original incarnation, the answer to the question was "regret."
There's no armor for the Nameless One; there's also a profound lack of Magic Swords or any other normal Fantasy RPG standbys.
I personally feel that you haven't done everything in the game until you've found Xachariah's Heart and recovered the Entropic Blade.
And I agree that it is the best RPG ever, and definitely among the best games ever.
The only game I know with 1,000,000 XP conversations.
Far too many people speak their minds without first verifying the quality of their source material.
That bonecollector could kill you. My initial reaction to him stealing Morte and then giving me lip when I demanded him back was to turn him inside out. But that cheater had an instakill spell so it was reload time.DaemianLucifer wrote:
Actually you can at two or three occasions.One is if you piss off blade mistress and she comes for you and I think one is when you fight the hag.
At least I got to stomp on that wererat servant of his
Who the hell locks these things?
- Duke
- Duke
- DaemianLucifer
- Round Table Hero
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i agree that this without a doubt is the best game ever made. it has some flaws but the rest of the game more than makes up for it. my biggest gripe is that you have to have loads of int/cha/wis to be able to unlock the entire game. dak'kon is the best NPC-character ever made and without being smart enough to make him get to truly know himself you lose out on the best thing in the game. the best way to play the game is getting just enough strength and dexterity to get by and then pump int/cha/wis as much as possible. the last two times i played i ended up with something like 25/25/23 in those attributes (including tatoos) which, as all AD&D fans know, is godlike. i really like the desciptions you get descibing your stat (you are one of the great minds of the universe | armies would follow you to war or something like that).
the best thing about the game is that you can talk yourself out of most situations. which are the places where you have to fight? the fallen angel, the witch and what more?
the best thing about the game is that you can talk yourself out of most situations. which are the places where you have to fight? the fallen angel, the witch and what more?
- Bandobras Took
- Genie
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If I'm going mage, I actually start out with 18s in Int and Wis and a 12 in Cha. I completely ignore my phsyical attributes; Morte and Dak'kon can handle fights in the early game, and once you get a few spells, you're okay.Kiyoko wrote:i agree that this without a doubt is the best game ever made. it has some flaws but the rest of the game more than makes up for it. my biggest gripe is that you have to have loads of int/cha/wis to be able to unlock the entire game. dak'kon is the best NPC-character ever made and without being smart enough to make him get to truly know himself you lose out on the best thing in the game. the best way to play the game is getting just enough strength and dexterity to get by and then pump int/cha/wis as much as possible. the last two times i played i ended up with something like 25/25/23 in those attributes (including tatoos) which, as all AD&D fans know, is godlike. i really like the desciptions you get descibing your stat (you are one of the great minds of the universe | armies would follow you to war or something like that).
the best thing about the game is that you can talk yourself out of most situations. which are the places where you have to fight? the fallen angel, the witch and what more?
Far too many people speak their minds without first verifying the quality of their source material.
- DaemianLucifer
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- Gaidal Cain
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- DaemianLucifer
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yeah sure, but that isn't a fight?DaemianLucifer wrote:If you piss of the queen of blades at any time in the city of doors,youll die forever.Kiyoko wrote:the best thing about the game is that you can talk yourself out of most situations. which are the places where you have to fight? the fallen angel, the witch and what more?
- Bandobras Took
- Genie
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There's also a room in the Fortress of Regrets where you'll have to fight one of your companions.Kiyoko wrote:yeah sure, but that isn't a fight?DaemianLucifer wrote:If you piss of the queen of blades at any time in the city of doors,youll die forever.Kiyoko wrote:the best thing about the game is that you can talk yourself out of most situations. which are the places where you have to fight? the fallen angel, the witch and what more?
Far too many people speak their minds without first verifying the quality of their source material.
- DaemianLucifer
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- Gaidal Cain
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- DaemianLucifer
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- Bandobras Took
- Genie
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More specifically, it would be one out of two possibilities, depending on your alignment.DaemianLucifer wrote:Just one of them,and just if you have him when you open the portal.Bandobras Took wrote:There's also a room in the Fortress of Regrets where you'll have to fight one of your companions.
Far too many people speak their minds without first verifying the quality of their source material.
This game was very innovative and it is one of the greatest RPG's made, but in my opinion Arcanum (of Steamworks and Magick Obscura) is even better. It's also very story heavy, plot is very interesting, the character can go in many ways (how does diplomat sounds to you?) and many ways to approach the game are there.
Also another game with great dialogue is Betrayal At Krondor from 1993, which is written by an actual fantasy writer, Raymond E. Feist.
And you know Psychobabble, people were complaining about, "they just don't make the games like old", before Planescape: Torment.
Also another game with great dialogue is Betrayal At Krondor from 1993, which is written by an actual fantasy writer, Raymond E. Feist.
And you know Psychobabble, people were complaining about, "they just don't make the games like old", before Planescape: Torment.
You know a game's good when it creates evangelists . Personally I have two "conversions" (or do I say souls saved? ) under my belt. I'd consider it the easily the best rpg I've played. It's difficult to even talk about since it's hard to find just one thing to highlight and I don't want to ramble.
It's all the greater tragedy that KOTOR II was allowed to be released so incomplete, seeing as it had the same writer. Every now and then when playing that, I had the sense of "ohmygod, it's planescape come again!" but ultimately it couldn't deliver. Anyone play and remember when Kreia teaches you to read minds? The things you see in each party member are puuuuuure planescape. Apparently, Neverwinter nights II will also have Avellone (sp?) writing. ~drools.
Btw, (spoiler) in response to someone waaaaay above, I'm pretty sure when you actually got to debate the what-can-change-the-nature-of-a-man with the TO, you advocated that it was belief. I seem to remember that you could argue that belief could do certain things (depending on who you'd talked to, you could suggest various things including remembering the city (Es-annon?) waaaaay back at the beginning) which segued into you getting to tell him that you believed you could unmake him, which led to a wisdom check on exactly that.
edit: wow, you can find *anything* with google:
"I've seen belief move cities, make men stave off death, and turn an evil's hag heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me."
~goosebumps.
Looking at that now, I guess it's not related to flagged plot items. Oh well. Still kicks ass. It's better than most dialogue in almost any game, and it wouldn't even make a top 20 for planescape quotes. Oh, and you threaten to unmake yourself which leads to the merge, rather than directly threatening him (which is accessed through some other dialog option, I guess)
It's all the greater tragedy that KOTOR II was allowed to be released so incomplete, seeing as it had the same writer. Every now and then when playing that, I had the sense of "ohmygod, it's planescape come again!" but ultimately it couldn't deliver. Anyone play and remember when Kreia teaches you to read minds? The things you see in each party member are puuuuuure planescape. Apparently, Neverwinter nights II will also have Avellone (sp?) writing. ~drools.
Btw, (spoiler) in response to someone waaaaay above, I'm pretty sure when you actually got to debate the what-can-change-the-nature-of-a-man with the TO, you advocated that it was belief. I seem to remember that you could argue that belief could do certain things (depending on who you'd talked to, you could suggest various things including remembering the city (Es-annon?) waaaaay back at the beginning) which segued into you getting to tell him that you believed you could unmake him, which led to a wisdom check on exactly that.
edit: wow, you can find *anything* with google:
"I've seen belief move cities, make men stave off death, and turn an evil's hag heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me."
~goosebumps.
Looking at that now, I guess it's not related to flagged plot items. Oh well. Still kicks ass. It's better than most dialogue in almost any game, and it wouldn't even make a top 20 for planescape quotes. Oh, and you threaten to unmake yourself which leads to the merge, rather than directly threatening him (which is accessed through some other dialog option, I guess)
- Psychobabble
- Spectre
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Absolutely... but stop doing that, you're going to go and make me play the game again if you keep it upAri wrote:edit: wow, you can find *anything* with google:
"I've seen belief move cities, make men stave off death, and turn an evil's hag heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me."
~goosebumps.
But I'm still allowed to do that now, aren't I . And, yes, both Arcanum and Krondor were great games. Arcanum fairly buggy, but still, gotta love the steam punk. And I actually got Krondor from a front-of-the-magazine CD for free .Humakt wrote:And you know Psychobabble, people were complaining about, "they just don't make the games like old", before Planescape: Torment.
- Omega_Destroyer
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