CH Heroes 5 Manual Complete!

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Xenofex.XVII
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Unread postby Xenofex.XVII » 19 Jun 2006, 06:15

Awsome :D
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NecroSpazz
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CH Heroes 5 Manual Complete!

Unread postby NecroSpazz » 19 Jun 2006, 06:22

This is awesome! The manual is as good, maybe even better, than other HoMM manuals. ( I mean the old good HoMM I - IV manuals.)



Good job guys!
Necropolis fan since Heroes 2.

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Pitsu
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Unread postby Pitsu » 19 Jun 2006, 06:53

Paradox wrote: So, is this 100% completed as far as version 1.1 is concerned? because i'd like to print it out but dont want to have to do it again a week later -.
.
It is possible that an updated version will be done, but that wont happen very soon. Haven't really discussed it.

Although a bit late, I would like to thank all the people who have discussed and given valuable feedback on some game mechanics elements. Particularly Nebs, Sfidanza and Ghasteater.

Yet another comment. The only non-destructive spell with an element is decay. Although the combat UI promises a bonus damage against air aligned creatures, I have never seen it triggered. IMO either decay has an element due to a bug, or there is a bug and the bonus damage is not triggered.

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fiur
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CH Heroes 5 Manual Complete!

Unread postby fiur » 19 Jun 2006, 07:20

excellent work... Just finish printing out the "print" version.....

Very detail info here!!!!!

kentjn
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CH Heroes 5 Manual Complete!

Unread postby kentjn » 19 Jun 2006, 07:33

Fantastic!!! - Thanks a million guys!

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Gyx
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CH Heroes 5 Manual Complete!

Unread postby Gyx » 19 Jun 2006, 07:47

This really is awesome. I think it's an understatement that Nival/Ubisoft lost some of the goodwill with their instruction manual, because it's far too small! Now, thanks to you guys, strategical decisions can be made with much more finesse

zhuge
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Unread postby zhuge » 19 Jun 2006, 08:05

Fantastic effort!! Thank you very much :tsup:

I noticed that Hard and Heroic gives half normal income and creature growth for the AI. Is that right? Would have thought this should be double? Or is the AI really gimped on higher difficulty levels??

The process that considers whether an AI stack should move all the way or consider whether your stacks can reach them or not is a bit odd as well. In certain cases I would have thought moving the full length would have been best.

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winfola
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CH Heroes 5 Manual Complete!

Unread postby winfola » 19 Jun 2006, 08:06

Very good job, the design is wonderful

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Unread postby Jimmpi » 19 Jun 2006, 08:19

:-D :-D :-D :-D :-D
GREAT WORK!! Simply amazing :hail:
I wounder why Nival/Ubisoft didn't do it there self?!

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Loco Blutaxt
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CH Heroes 5 Manual Complete!

Unread postby Loco Blutaxt » 19 Jun 2006, 08:33

You did it! Render homage to CH for this wonderful piece of work! Great! Thank you!
If you're a German speaking fanboy of the Heroes series also visit Drachenwald

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Robenhagen
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Unread postby Robenhagen » 19 Jun 2006, 09:09

We will publish an updated version, but not for the first week or two. That will give us enough time to spot all the small errors that still remains. I'll try to keep a log file of which pages are changed to reduce the amount of pages that needs to be printed. Under no circumstances will I insert pages in the middle of the manual now - any additional pages will be inserted after page 133.
I was lookin’ back to see if you were lookin’ back at me to see me lookin’ back at you.

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OliverFA
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CH Heroes 5 Manual Complete!

Unread postby OliverFA » 19 Jun 2006, 09:11

Well done! That's a wonderful job! :b

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CH Heroes 5 Manual Complete!

Unread postby reynaert » 19 Jun 2006, 09:12

So, there any place we can send feedback to?



anyway, seems like a wonderful job. I hate to say good job, but I'm forced to.



good job
Edited on Mon, Jun 19 2006, 03:36 by reynaert
I have probably offended you in this post. if you take it too harshly, it's your own responsability. I, for my part, never intended to.

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Pitsu
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Re: CH Heroes 5 Manual Complete!

Unread postby Pitsu » 19 Jun 2006, 09:15

reynaert wrote:So, there any place we can send feedback to? (go ahead and delete this post again)
If it is not pages long you can post it here. Some misprints have already been discovered and reported by others.

koganei83
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CH Heroes 5 Manual Complete!

Unread postby koganei83 » 19 Jun 2006, 09:44

well done guys, i love this manual...

Vision
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CH Heroes 5 Manual Complete!

Unread postby Vision » 19 Jun 2006, 10:04

As lightning McQueen would say:



KA-CHOW!

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Unread postby Gaidal Cain » 19 Jun 2006, 10:20

zhuge wrote:I noticed that Hard and Heroic gives half normal income and creature growth for the AI. Is that right?
Err. No. Sorry. It should be the same as on normal.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

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omegaweix
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CH Heroes 5 Manual Complete!

Unread postby omegaweix » 19 Jun 2006, 10:32

Amazing, this is what a proper manual should look like!



Now i'm waiting impatiently for the official patched manual from Nival, let's see if it can compete with this one...... errr, guess no ;-)
plastic people

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theLuckyDragon
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Unread postby theLuckyDragon » 19 Jun 2006, 11:47

Wonderful! :tsup:

It seems the more I delay buying the game, the better it gets. :devious:
"Not all those who wander are lost." -- JRRT

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Unread postby ThunderTitan » 19 Jun 2006, 11:50

theLuckyDragon wrote:"It seems the more I delay buying the game, the better it gets."
With no actual help from the producers/devs either. :devil:
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