CH Heroes 5 Manual Complete!
- Xenofex.XVII
- Scout
- Posts: 196
- Joined: 06 Jan 2006
- Location: 54°51'30.95"N , 23°54'23.05"E
- Contact:
- NecroSpazz
- Leprechaun
- Posts: 30
- Joined: 06 Jan 2006
CH Heroes 5 Manual Complete!
This is awesome! The manual is as good, maybe even better, than other HoMM manuals. ( I mean the old good HoMM I - IV manuals.)
Good job guys!
Good job guys!
Necropolis fan since Heroes 2.
It is possible that an updated version will be done, but that wont happen very soon. Haven't really discussed it.Paradox wrote: So, is this 100% completed as far as version 1.1 is concerned? because i'd like to print it out but dont want to have to do it again a week later -.
.
Although a bit late, I would like to thank all the people who have discussed and given valuable feedback on some game mechanics elements. Particularly Nebs, Sfidanza and Ghasteater.
Yet another comment. The only non-destructive spell with an element is decay. Although the combat UI promises a bonus damage against air aligned creatures, I have never seen it triggered. IMO either decay has an element due to a bug, or there is a bug and the bonus damage is not triggered.
CH Heroes 5 Manual Complete!
excellent work... Just finish printing out the "print" version.....
Very detail info here!!!!!
Very detail info here!!!!!
CH Heroes 5 Manual Complete!
Fantastic!!! - Thanks a million guys!
CH Heroes 5 Manual Complete!
This really is awesome. I think it's an understatement that Nival/Ubisoft lost some of the goodwill with their instruction manual, because it's far too small! Now, thanks to you guys, strategical decisions can be made with much more finesse
Fantastic effort!! Thank you very much
I noticed that Hard and Heroic gives half normal income and creature growth for the AI. Is that right? Would have thought this should be double? Or is the AI really gimped on higher difficulty levels??
The process that considers whether an AI stack should move all the way or consider whether your stacks can reach them or not is a bit odd as well. In certain cases I would have thought moving the full length would have been best.
I noticed that Hard and Heroic gives half normal income and creature growth for the AI. Is that right? Would have thought this should be double? Or is the AI really gimped on higher difficulty levels??
The process that considers whether an AI stack should move all the way or consider whether your stacks can reach them or not is a bit odd as well. In certain cases I would have thought moving the full length would have been best.
CH Heroes 5 Manual Complete!
Very good job, the design is wonderful
- Loco Blutaxt
- Peasant
- Posts: 69
- Joined: 06 Jan 2006
CH Heroes 5 Manual Complete!
You did it! Render homage to CH for this wonderful piece of work! Great! Thank you!
If you're a German speaking fanboy of the Heroes series also visit Drachenwald
- Robenhagen
- Admin
- Posts: 1247
- Joined: 21 Nov 2005
- Location: Aarhus, Denmark
- Contact:
We will publish an updated version, but not for the first week or two. That will give us enough time to spot all the small errors that still remains. I'll try to keep a log file of which pages are changed to reduce the amount of pages that needs to be printed. Under no circumstances will I insert pages in the middle of the manual now - any additional pages will be inserted after page 133.
I was lookin’ back to see if you were lookin’ back at me to see me lookin’ back at you.
CH Heroes 5 Manual Complete!
Well done! That's a wonderful job! :b
CH Heroes 5 Manual Complete!
So, there any place we can send feedback to?
anyway, seems like a wonderful job. I hate to say good job, but I'm forced to.
good job
Edited on Mon, Jun 19 2006, 03:36 by reynaert
anyway, seems like a wonderful job. I hate to say good job, but I'm forced to.
good job
Edited on Mon, Jun 19 2006, 03:36 by reynaert
I have probably offended you in this post. if you take it too harshly, it's your own responsability. I, for my part, never intended to.
Re: CH Heroes 5 Manual Complete!
If it is not pages long you can post it here. Some misprints have already been discovered and reported by others.reynaert wrote:So, there any place we can send feedback to? (go ahead and delete this post again)
CH Heroes 5 Manual Complete!
well done guys, i love this manual...
CH Heroes 5 Manual Complete!
As lightning McQueen would say:
KA-CHOW!
KA-CHOW!
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
- omegaweix
- Scout
- Posts: 177
- Joined: 12 Jan 2006
- Location: mainly the land of grumbling... oh yes, and Mozart
CH Heroes 5 Manual Complete!
Amazing, this is what a proper manual should look like!
Now i'm waiting impatiently for the official patched manual from Nival, let's see if it can compete with this one...... errr, guess no ;-)
Now i'm waiting impatiently for the official patched manual from Nival, let's see if it can compete with this one...... errr, guess no ;-)
plastic people
silicone
never let them in your home
silicone
never let them in your home
- theLuckyDragon
- Round Table Knight
- Posts: 4883
- Joined: 06 Jan 2006
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
With no actual help from the producers/devs either.theLuckyDragon wrote:"It seems the more I delay buying the game, the better it gets."
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
Who is online
Users browsing this forum: Bing [Bot] and 1 guest