Opinions of the Ultimate Racial Skills?
Opinions of the Ultimate Racial Skills?
What is everyone's opinion of the Ultimate Racial Skills?
Academy - Do you give up too many other skills (e.g., no Logistics and you have to take Summoning Magic) to try and get all spells in the game?
Dungeon - Rage of the Elements looks great, but you have to select War Machines and no Destructive Magic just looks like Blasphemy! In addition, no Attack/Defense and would you take Enlightenment on a Warlock?
Haven - No real pickings, but seems to waste some subskills under Enlightenment, Logistics, and Luck. Plus, no Attack/Defense...you have to wonder if that's worth the triple damage of Retaliation Strike.
Inferno - This looks good to me! What about you?
Necropolis - No complaints, although a lot of people like Summoning Magic (in exchange for Enlightenment I would assume). Is Howl of Terror that useful?
Sylvan - Two minor pickings. No Archery (Attack) or Evasion (Defense). However, you get luck rolled on units as an ultimate...a good exchange?
G (-:
Academy - Do you give up too many other skills (e.g., no Logistics and you have to take Summoning Magic) to try and get all spells in the game?
Dungeon - Rage of the Elements looks great, but you have to select War Machines and no Destructive Magic just looks like Blasphemy! In addition, no Attack/Defense and would you take Enlightenment on a Warlock?
Haven - No real pickings, but seems to waste some subskills under Enlightenment, Logistics, and Luck. Plus, no Attack/Defense...you have to wonder if that's worth the triple damage of Retaliation Strike.
Inferno - This looks good to me! What about you?
Necropolis - No complaints, although a lot of people like Summoning Magic (in exchange for Enlightenment I would assume). Is Howl of Terror that useful?
Sylvan - Two minor pickings. No Archery (Attack) or Evasion (Defense). However, you get luck rolled on units as an ultimate...a good exchange?
G (-:
- HodgePodge
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Re: Opinions of the Ultimate Racial Skills?
Personally, I can't imagine a Knight without Attack & Defense … or a Ranger without Archery … or a Warlock without Destructive Magic … one has to wonder if the folks over at Nival even bothered to think things through before throwing this game together.
- Gaidal Cain
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Re: Opinions of the Ultimate Racial Skills?
or maybe it's one of those things known as "strategical choice": Do you go for the Ultimate or do you take useful skills here and now?HodgePodge wrote:one has to wonder if the folks over at Nival even bothered to think things through before throwing this game together.
Now, maybe there are balancing problems (some are too strong, some are too weak) but still, if the road to the Ultimate Skill was only über skills, then it would be too much of a no-brainer, don't you think?
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Re: Opinions of the Ultimate Racial Skills?
It would be if the Ultimate was worth it. Right now it doesn't seem so. Especialy the Warlock one. The Sylvan one might be, with Necro and Inferno a big if.Gus wrote: or maybe it's one of those things known as "strategical choice": Do you go for the Ultimate or do you take useful skills here and now?
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Re: Opinions of the Ultimate Racial Skills?
@TT
Gus wrote:Now, maybe there are balancing problems (some are too strong, some are too weak) but still, if the road to the Ultimate Skill was only über skills, then it would be too much of a no-brainer, don't you think?
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Re: Opinions of the Ultimate Racial Skills?
No it wouldn't. Some aren't worth being chosen instead of a regular skill. Sylvan's only good coz Luck is overpowered.Gus wrote:Now, maybe there are balancing problems (some are too strong, some are too weak) but still, if the road to the Ultimate Skill was only über skills, then it would be too much of a no-brainer, don't you think?
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Which ones aren't worth being chosen? But more importantly: why do you assume they won't be buffed? Or that MP experience will change how we perceive things? Enlightenment could well be an underrated skill for example.
Anyway, i really think there's some balancing needed with these ultimate, but complaining that you can't both get the skills you want AND the Ultimate is a bit strange.
Anyway, i really think there's some balancing needed with these ultimate, but complaining that you can't both get the skills you want AND the Ultimate is a bit strange.
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I'm not complaining about that. I'm complaining that usually it isn't worth going after the Ultimate. Enlightenment isn't bad, just that it isn't much good without having a magic skill. And they force you to take it for an Ultimate that isn't really worth it (Warlock).Gus wrote: Anyway, i really think there's some balancing needed with these ultimate, but complaining that you can't both get the skills you want AND the Ultimate is a bit strange.
And i'm not gonna judge them by if they will be buffed. When that happens then we can judge them again. I also think they require too many level to get too, especialy since after lvl 25+ you level up very hard. Maybe if they cut down the requirements to only 3 skills, and powerdown the Sylvan one, or Luck.
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Well, no offence at all, but i wonder if you read what i post before =/
I agreed that skills and the Ultimate probably needed some rebalancing, but i was defending the fact that it makes sense, from a strategical point of view, that you cannot get the Ultimate AND take the very skills you want.
Obviously, like in most strategy games, some skills need to be fine-tuned, but the concept "strong now or stronger later" is a good one IMHO.
I agreed that skills and the Ultimate probably needed some rebalancing, but i was defending the fact that it makes sense, from a strategical point of view, that you cannot get the Ultimate AND take the very skills you want.
Obviously, like in most strategy games, some skills need to be fine-tuned, but the concept "strong now or stronger later" is a good one IMHO.
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Isn't that what the ultimate skill should be like to get? I mean if it is the ultimate, then there should be no better skill, and it should perhaps not win you the game by itself, but better be damn close to it. Therefore, one should make a decision of going for normal skills or going for the ultimate risking some power for a much greater one; and so I agree with Gus, it is a nice idea, only not very nicely implemented as we have couple not-so-worthy ultimates...
I think they need to buff the two very weak ultimates, for Haven and Dungeon; two powerful ultimates that should remain the same, for Necros and Wizards (how people can call Arcane Omniscience weak is above me); and two very powerful ones that might or might not use some nerfing, for Inferno as instant gating will likely mean that your opponent's fastest units are blocked and archers will have to melee, and the Sylvan's luck is, well simply overpowered...
I think they need to buff the two very weak ultimates, for Haven and Dungeon; two powerful ultimates that should remain the same, for Necros and Wizards (how people can call Arcane Omniscience weak is above me); and two very powerful ones that might or might not use some nerfing, for Inferno as instant gating will likely mean that your opponent's fastest units are blocked and archers will have to melee, and the Sylvan's luck is, well simply overpowered...
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HP never said she wanted uber-skills, but skills that make some sense. And IMO Sylvan get some good skills with their Ultimate. Warlocks get screwed both with the Ultimate and the skills needed to get there. Not really a strategic choice if 1 is way better then the other.Gus wrote:Well, no offence at all, but i wonder if you read what i post before =/
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Re: Opinions of the Ultimate Racial Skills?
Useless, if you reach level 30, and haven't got all the spells that you NEED, then you did something wrong, besides, I would rather go with all spell mastery, than ignore 3/4 of them and take some lame ultimate ability.GatorG wrote:Academy - Do you give up too many other skills (e.g., no Logistics and you have to take Summoning Magic) to try and get all spells in the game?
Useless as well, the bonus damage is just not worth it, and don't forget the stupid requirements.Dungeon - Rage of the Elements looks great, but you have to select War Machines and no Destructive Magic just looks like Blasphemy! In addition, no Attack/Defense and would you take Enlightenment on a Warlock?
Alright, but not really great, work very well if you have a killer stack (like a stack of fast moving imperial griffins).Haven - No real pickings, but seems to waste some subskills under Enlightenment, Logistics, and Luck. Plus, no Attack/Defense...you have to wonder if that's worth the triple damage of Retaliation Strike.
Now that's what I call ultimate skills, instant reinforcement, dramatically reduce enemy's morale, always deal double damage (well actually it's 225%). All of which can turn the tide of battles once learned.Inferno - This looks good to me! What about you?
Necropolis - No complaints, although a lot of people like Summoning Magic (in exchange for Enlightenment I would assume). Is Howl of Terror that useful?
Sylvan - Two minor pickings. No Archery (Attack) or Evasion (Defense). However, you get luck rolled on units as an ultimate...a good exchange?
PS: War Machine is actually a solid skill if you can get triple ballista and/or flaming arrows, you can deal serious damage with this combo, very useful for your secondary hero, or even the main one.
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Re: Opinions of the Ultimate Racial Skills?
This depends on a map.What if a map has no high level mage guilds?This ability becomes a must.Pagan wrote:Useless, if you reach level 30, and haven't got all the spells that you NEED, then you did something wrong, besides, I would rather go with all spell mastery, than ignore 3/4 of them and take some lame ultimate ability.
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I agree.Something like 100% irresistable magic,with your own troops still resistant to your harmful effects,would be very cool.Although that might be a little to powerful.nosfe wrote:the warlocks ultimate is the worst of the bunch because it was made when elemental chains where more complex, and you could do more damage by breaking them; it should be more of a mage thing as the warlock is the closest thing to a sorcerer that we have in h5(ie D&D sorcerer)
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Re: Opinions of the Ultimate Racial Skills?
Useful? Yes. A must? Not more so than the three Ultimates that are good no matter what.DaemianLucifer wrote: This depends on a map.What if a map has no high level mage guilds?This ability becomes a must.
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Re: Opinions of the Ultimate Racial Skills?
Does Ultimate Gating make the gated creature show up imediatly, or just the gating ones not lose their turn?Pagan wrote: Now that's what I call ultimate skills, instant reinforcement, dramatically reduce enemy's morale, always deal double damage (well actually it's 225%). All of which can turn the tide of battles once learned.
The Necro one won't affect all enemies, and is nowere near having double damage all the time.
Sylvan basicaly gets double its creatures. Luck should be only 50% extra damage. More fair that way.
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Re: Opinions of the Ultimate Racial Skills?
actualy they get +125% dmg per total because of the req of the ultimateThunderTitan wrote: Sylvan basicaly gets double its creatures. Luck should be only 50% extra damage. More fair that way.
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