Dragon's Fate Format of the next maps

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.

Which of these choices should I use?

H-IV (WoW)
1
8%
Equilibris
9
69%
H-V (if it's able)
3
23%
 
Total votes: 13

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jeff
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Dragon's Fate Format of the next maps

Unread postby jeff » 28 May 2006, 17:23

Well is has been a quite two weeks, where the only emails have been to ask advice. No new bugs have been found and several people have reported finishing the campaign. :D

This is perhaps a bit early to start a poll with all of the deserved hype that H-V is getting (I myself have not indulged as yet), but as a teacher my summer break is coming up in a couple of weeks, so if a follow-on is wanted I will need to get much of the work done during this break. As such if I am to do any more maps I would like some input as to the format of this next follow-on. The choices will be H-IV with WoW, Equilibris or H-V. I know many of you do not have WoW, but the ease of the editor alone compared to the H-IV basic editor makes WoW the minimum. Also understand that the H-V editor’s capability is unknown and may not have a campaign capability, and the fact (from what I’ve read anyway) heroes cannot travel together makes story telling (conversations between heroes) artifical.
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Robenhagen
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Unread postby Robenhagen » 28 May 2006, 17:48

Voted Equilibris.

For the type of adventure style campaigns you produce, I'm pretty sure you'll get the best result with the Equilibris mod. Though I find H5 both fun and exciting, I don't think it 'll end up having story driven rpg maps as a trademark. Of course, I hope I'm wrong, but even if I am - you'll still get a good result with Equilibris.
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Unread postby DaemianLucifer » 28 May 2006, 18:15

Definitely equilibris.

Its the best format for the RPG game that dragon fate is.

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Unread postby theLuckyDragon » 28 May 2006, 18:17

What they said. :up:
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Unread postby Metathron » 28 May 2006, 18:19

Yeppers, Equilibris it is.
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Re: Dragon's Fate Format of the next maps

Unread postby wimfrits » 28 May 2006, 19:49

jeff wrote:so if a follow-on is wanted I will need to get much of the work done during this break.
You mean like 5% of the work? ;)

If the editor of HV allows complex and RPG supporting scripting, I think a sequel should be done in HV. Two years from now (that's my guess on the time it would take you), most ppl will be playing HV anyway. If the game is good enough that is.

I doubt the editor will be advanced enough though.
Equi would be my second vote.
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jeff
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Re: Dragon's Fate Format of the next maps

Unread postby jeff » 28 May 2006, 21:13

wimfrits wrote:
You mean like 5% of the work? ;)

If the editor of HV allows complex and RPG supporting scripting, I think a sequel should be done in HV. Two years from now (that's my guess on the time it would take you), most ppl will be playing HV anyway. If the game is good enough that is.

I doubt the editor will be advanced enough though.
Equi would be my second vote.
I hope to be much quicker the second time eighteen months ;) , right now I do not see an eight map campaign coming out next more like four but who knows once I get started. I have started writing the opening text for one possible sequel and have thought out the opening to a prequel. I may do a poll on which is preferred but more likely I'll go with the story that comes easiest to me. Also to speed things up, I may solicit some help with the map design/creation, so I can concentrate on the story and scripting. I would like to have a shell/playable alpha by Christmas. Thinking about it the first six maps of Dragon’s Fate where done in the first summer (playable, but undeveloped story), it only took another 24 months to do the rest. :D
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Unread postby HodgePodge » 28 May 2006, 22:39

Vote: Equilibris :)

Who knows what kind of H5 Map Editor Ubi/Nival will throw at us. Anyhow, I've been playing H5 for five days and while the graphics are cool and the gameplay is okay, I don't think the game overall is better than H4 with Equilibris.

I don't believe you'll be able to get the flexibility in the storyline with Heroes 5 that you can with Heroes 4. What with Heroes 5 going backwards to only one Hero per army & creatures unable to stand alone.
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Unread postby taspool » 06 Jun 2006, 22:55

Voted equilibris.

Agree with others that this is best format for an RPG heavy map, and the RPG element of DF was extremely well done. Here's hoping for more!

Greg

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Unread postby Akul » 07 Jun 2006, 07:58

H4 with Equlibrius. For your tipe of maps there is no better editor then H4 and equilibrius gives many objects that can be used good in your maps.
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