Patch Change Discussion
- Wolfshanze
- Marksman
- Posts: 407
- Joined: 06 Jan 2006
- Location: Florida, USA
So the first patch is late and pretty much nothing significant is changed. Have to admit I'm dissapointed
Might as well wait with installing a new match untill v. 1.2 comes. I never experiences problems when using the frezy (bezerk?) spell anyway. . .
It's funny to see how some people are going "yay, cannot wait to try it out" only to find that the patch didn't matter unless the needed an 'easy' difficulty to play on.
Might as well wait with installing a new match untill v. 1.2 comes. I never experiences problems when using the frezy (bezerk?) spell anyway. . .
It's funny to see how some people are going "yay, cannot wait to try it out" only to find that the patch didn't matter unless the needed an 'easy' difficulty to play on.
- Wolfshanze
- Marksman
- Posts: 407
- Joined: 06 Jan 2006
- Location: Florida, USA
Well, I think that fixed American copies with the Berserk spell... It must have fixed the Euro versions with the "skipping from the 3rd to the 5th map" in one campaign... as an American, I could never get the Berserk spell to work, but had no problem going from the 3rd to 4th mission... note there are differant patches (Euro and US)... maybe there are version-specific problem(s)?!?!Asjo wrote:So the first patch is late and pretty much nothing significant is changed. Have to admit I'm dissapointed
Might as well wait with installing a new match untill v. 1.2 comes. I never experiences problems when using the frezy (bezerk?) spell anyway. . .
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
Considering that MP has been non-existant, they probably hasn't enough data to do any tweakings of creature balance, regardless of what people cries about on message boards.Wolfshanze wrote:I found that change interesting... I guess that was the "balancing" they said they would do with the first patch. I was thinking they were going to change some creature stats, but instead they just weakened an enemy elf hero.
And skipping a map in campaigns seems to be something that only happens at times. I don't believe it has anything specific to do with "european" or "american" editions- as far as I know, the only differnence between Europe and America is that we get nifty stuff with our special edition and you get mostly crap.
As for Berserk- is it only I that find it ironic that they go and change half of the names of spells and then can't even keep track themselves
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
I'm really not so sure it's like this.... I have the American version of the game as well, and the Frenzy spell has worked 100% of the time for me. I often cast frenzy instead of puppet master since frenzy doesn't delay that unit's initiative at all making it harder to dispel before that unit acts.Wolfshanze wrote:Well, I think that fixed American copies with the Berserk spell... It must have fixed the Euro versions with the "skipping from the 3rd to the 5th map" in one campaign... as an American, I could never get the Berserk spell to work, but had no problem going from the 3rd to 4th mission... note there are differant patches (Euro and US)... maybe there are version-specific problem(s)?!?!Asjo wrote:So the first patch is late and pretty much nothing significant is changed. Have to admit I'm dissapointed
Might as well wait with installing a new match untill v. 1.2 comes. I never experiences problems when using the frezy (bezerk?) spell anyway. . .
Either way - people who had these bugs has them squashed now. I just wouldn't blanket that all American copies had X bug and all Europe had Y bug.
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Last I heard that bug only happens when the creature is Defending. Guess W. only casted it on defending critters.Raspyn wrote: I'm really not so sure it's like this.... I have the American version of the game as well, and the Frenzy spell has worked 100% of the time for me. I often cast frenzy instead of puppet master since frenzy doesn't delay that unit's initiative at all making it harder to dispel before that unit acts.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- Wolfshanze
- Marksman
- Posts: 407
- Joined: 06 Jan 2006
- Location: Florida, USA
That would make sense if there was only ONE patch for any version of the game... but there is a Euro-patch and a US patch... there simply must be a differance to necessitate differant patches.Gaidal Cain wrote: I don't believe it has anything specific to do with "european" or "american" editions- as far as I know, the only differnence between Europe and America is that we get nifty stuff with our special edition and you get mostly crap.
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
The encoding of the .exe and other files. Not anything in the actual game.Wolfshanze wrote: That would make sense if there was only ONE patch for any version of the game... but there is a Euro-patch and a US patch... there simply must be a differance to necessitate differant patches.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- theGryphon
- Spectre
- Posts: 716
- Joined: 06 Jan 2006
The first thing the patch did to my game is to make it crash! Has anyone crashing problems?
Btw, there are new pak files in the data folder. They simplied modded their game
Btw, there are new pak files in the data folder. They simplied modded their game
Last edited by theGryphon on 06 Jun 2006, 21:19, edited 1 time in total.
I believe in science and that science can explain everything.
Because God has made it all work in such a beautiful way...
Because God has made it all work in such a beautiful way...
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Completly agreed with this.Gaidal Cain wrote:Considering that MP has been non-existant, they probably hasn't enough data to do any tweakings of creature balance, regardless of what people cries about on message boards.Wolfshanze wrote:I found that change interesting... I guess that was the "balancing" they said they would do with the first patch. I was thinking they were going to change some creature stats, but instead they just weakened an enemy elf hero.
- Leon_Shore
- Leprechaun
- Posts: 9
- Joined: 04 Jun 2006
Definitely +1.Gaidal Cain wrote:Considering that MP has been non-existant, they probably hasn't enough data to do any tweakings of creature balance, regardless of what people cries about on message boards.Wolfshanze wrote:I found that change interesting... I guess that was the "balancing" they said they would do with the first patch. I was thinking they were going to change some creature stats, but instead they just weakened an enemy elf hero.
- Wolfshanze
- Marksman
- Posts: 407
- Joined: 06 Jan 2006
- Location: Florida, USA
It's a differant model that looks exactly the same... either that, or they are just making stuff up again to pack the changes readme and make it look impressive.soupnazii wrote:so whats this about a different model?Leon_Shore wrote:Installed the patch, and the Shadow Witches look the same to me. I even double checked to make sure the H5 executable was version 1.1.
Just curious..
Seems to me, it wouldn't have took too much effort to implement the following in this first patch:
1. Why didn't they implement more than 1 hero to enter the castle at the same time and implement troops to be able to leave the castle to roam without a hero? I for one want this feature back.. I hate having to march all the way back to the castle to get troops when it is much more user friendly to let troops leave the castle and come to me.. Bring it back!
2. Wondering why they didn't add any new maps or unlock the those 'hidden' maps?
3. Why didn't they 'unblock' the cheat codes? I for one cannot see any logical reasoning to block this. I know some couldn't care less but a lot of fans want this feature back, including me.. Let us have the cheat codes!
4. In the fix list, it states, quote: "Training games results are NOT reported to Ubi.com now". Unquote.. Duh, I didn't know that was even in there.. and what is 'training' games anyway? Any more info being sent to Ubi.com unawares???? hmmmmm
5. In the fix list, it also states, quote: "The Expansion campaign map multiple fixes added (hero skills, messages, added guards)." Unquote.. What Expansion?
Well I still am disappointed with the 1st patch.. but I am not complaining, just confused a little and gravely disappointed.. (sigh)
Edited: #1 was just an after-thought, if it never gets implemented, it isn't no big deal, okay! There are far more other priorities more important to me to see fixed and implemented
Seems to me, it wouldn't have took too much effort to implement the following in this first patch:
1. Why didn't they implement more than 1 hero to enter the castle at the same time and implement troops to be able to leave the castle to roam without a hero? I for one want this feature back.. I hate having to march all the way back to the castle to get troops when it is much more user friendly to let troops leave the castle and come to me.. Bring it back!
2. Wondering why they didn't add any new maps or unlock the those 'hidden' maps?
3. Why didn't they 'unblock' the cheat codes? I for one cannot see any logical reasoning to block this. I know some couldn't care less but a lot of fans want this feature back, including me.. Let us have the cheat codes!
4. In the fix list, it states, quote: "Training games results are NOT reported to Ubi.com now". Unquote.. Duh, I didn't know that was even in there.. and what is 'training' games anyway? Any more info being sent to Ubi.com unawares???? hmmmmm
5. In the fix list, it also states, quote: "The Expansion campaign map multiple fixes added (hero skills, messages, added guards)." Unquote.. What Expansion?
Well I still am disappointed with the 1st patch.. but I am not complaining, just confused a little and gravely disappointed.. (sigh)
Edited: #1 was just an after-thought, if it never gets implemented, it isn't no big deal, okay! There are far more other priorities more important to me to see fixed and implemented
Last edited by addicted on 07 Jun 2006, 10:11, edited 1 time in total.
theres already a mod that fixes the missing descriptions(was released on the 17th).Wolfshanze wrote:I'll bet you if I knew what all the artifact descriptions that were missing were... I could write "+2 to attack and 50% increase to fire spells" in a single 9-hour day (probably even a lot less).Writing artifact descriptions takes time. They'll get to it Soon™. devil
http://forums.ubi.com/eve/forums/a/tpc/ ... 9471003444
Who is online
Users browsing this forum: No registered users and 1 guest