Not exactly.First,there is the psychological difference of seeing that something is done.Second,theres the enjoyment factor.Every time you see a bug repeaed you get frustrated.But if that bug is fixed,you are very pleased.So by waiting for all those bugs to get fixed you are being more and more frustrated,and it may diminish the enjoyment once the fix is out.But if you receave one bug fix at a time,the enjoyment might negate the frustration.CloudRiderX wrote:
Why does it matter? There is no difference between these two scenarios you presented. They are both going to take the same amount of time,(actually, your preference would take longer because the time taken to release the patch would be multiplied by ten because there would be ten times as many patches) and they both achieve the same result. The only difference is whether we can see the progress. Right now, we can't see the progress, but we know it is because Nival is telling us so, and if we did see the progress, then we know it is happening anyway.
Id like to see a game that needs almost no patching on the initial release,and has campaign editor and RMG,and balance,etc.CloudRiderX wrote:
I also have to say that your idea would not be as effective in the long run as the way Ubi is doing it. You are propsing, If I understand correctly, that Ubi should concentrate on releasing individual problems, for instance bugs or errors. By concentrating on only eliminating bugs and errors, yes, we will get satisfaction quickly, but what about the other things everyone is asking for? You guys are saying "Random Map Generator!!" "Map Editor!!" "No bugs!!" "Change the gameplay!!" "Maps too small!!" and other complaints. Ubi is working on all of these problems simultaneously, so they can release everything good in a short amount of time. Which do you prefer, a perfect bug-free game that has not been changed since the original release, or a better, more HOMM-like game with bugs at every turn? Its all gonna happen eventually, so just wait for it. We are lucky as it is, this is the first HOMM game with a demo or a beta, we got to see all the problems lightyears before the game came out. 3DO had HOMM down(because they invented it), now we have to give Ubi that time to get in the game, get their priorities set, and then we can eat them out when they take too long in H6.