Night

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
User avatar
Nebs
Conscript
Conscript
Posts: 243
Joined: 21 Apr 2006

Night

Unread postby Nebs » 28 May 2006, 20:15

Anyone likes it? So far, only seen it in last Sylvan map, and to me it looked stunning. Hopefully we'll see more maps with it. That is, if it's easily 'addible' in map editor.

Image

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 28 May 2006, 20:18

Nightfall?Niiiice!Well see very soon when the editor comes out.

Purple Sky
Pixie
Pixie
Posts: 101
Joined: 17 May 2006

Unread postby Purple Sky » 28 May 2006, 20:18

Thats odd. Im pretty sure i never had a night. Perhaps i just didnt notice it though.

User avatar
Nebs
Conscript
Conscript
Posts: 243
Joined: 21 Apr 2006

Unread postby Nebs » 28 May 2006, 20:38

Here's some more night screenies. Nothing spoilerish, just immidiate area when you start.

Image
Image
Image
Image
Image

King Imp
Swordsman
Swordsman
Posts: 570
Joined: 06 Jan 2006

Unread postby King Imp » 28 May 2006, 20:52

Wow, that is really cool! :)

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 28 May 2006, 20:58

Yes, it's very nice.

Mild Spoiler:
Actually, it's sort of a quest to get rid of the night- though the map doesn't really tell you that.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
Metathron
Round Table Hero
Round Table Hero
Posts: 2704
Joined: 29 Jan 2006
Location: Somewhere deep in the Caribbean...
Contact:

Unread postby Metathron » 28 May 2006, 21:03

I never knew night-time existed as well. Very warcraft-y, as I've said of a few other aspects of HoMM V, but a nice touch nonetheless. Can't wait till I get to that part of the campaigns!
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

Csimbi
Leprechaun
Leprechaun
Posts: 12
Joined: 06 Jan 2006

Unread postby Csimbi » 28 May 2006, 21:28

I did not like it becasue the goodies were hard-to-spot. Well, it's night, right? So it's supposed to be like that - but I did not like it for this reason. Looked cool though.

User avatar
dragonn
War Dancer
War Dancer
Posts: 389
Joined: 06 Jan 2006
Location: Draconius - The Eternal City of Dragons

Unread postby dragonn » 28 May 2006, 22:34

WOW!

Nice, but it would need some building lights and night sound effects...

Am I correct: the Emerald Dragons seems a bit bigger than it was? (If so I'm glad. Seems that my proposition about making the Dragons bigger has been noticed :))

I'm happy that there are those big trees on the adventure map. I thought they threw them out from the final game...
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
"Do you like fire? I'm full of it..." - Deathwing

User avatar
asandir
Round Table Hero
Round Table Hero
Posts: 15481
Joined: 06 Jan 2006
Location: The campfire .... mostly

Unread postby asandir » 29 May 2006, 02:21

there are definately BIG trees!!

User avatar
innokenti
Conscript
Conscript
Posts: 202
Joined: 11 Jan 2006

Unread postby innokenti » 29 May 2006, 02:26

dragonn wrote:WOW!

Nice, but it would need some building lights and night sound effects...

Am I correct: the Emerald Dragons seems a bit bigger than it was? (If so I'm glad. Seems that my proposition about making the Dragons bigger has been noticed :))

I'm happy that there are those big trees on the adventure map. I thought they threw them out from the final game...
Really wish they had - they seem to be one of the slow-down causes.

Oh and... awesome night!

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Unread postby Orfinn » 29 May 2006, 06:44

Looks great :)

I would be pleased if we will be able to create night maps in the editor. And the glowing things looks even better in the night, and I think with less light in maps the game runs smoother too, lightning demands more power from your computer or Im wrong here? ;|

@dragonn

Yeah, the dragons look bigger especially if you compare the green one up aginst the shadow dragon.

User avatar
Nebs
Conscript
Conscript
Posts: 243
Joined: 21 Apr 2006

Unread postby Nebs » 29 May 2006, 07:10

There are some other nice things concerning lightning in game.

For instance (slightly spoilerific)...





In one other Sylvan map, you have to fight some Fire Elementals in underground, and great thing is, when you beat them, lightning decreases, like someone flipped the switch. Quite nice touch.

User avatar
Milla aka. the Slayer
Round Table Hero
Round Table Hero
Posts: 6274
Joined: 05 Apr 2006
Location: Where Luna is: in the jacket

Unread postby Milla aka. the Slayer » 29 May 2006, 07:21

Wow, it looks amazing. More diversity can never be too bad ;)
It will of course make it harder to see the ressources but the fact that they even bothered to make night more than makes up for it I think :)
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Unread postby Orfinn » 29 May 2006, 09:43

Milla aka. the Slayer wrote:Wow, it looks amazing. More diversity can never be too bad ;)
It will of course make it harder to see the ressources but the fact that they even bothered to make night more than makes up for it I think :)
Its not that hard to spot the resources, they glow a little so I think it makes it easier to see them in dark, like the resources underground.

User avatar
Milla aka. the Slayer
Round Table Hero
Round Table Hero
Posts: 6274
Joined: 05 Apr 2006
Location: Where Luna is: in the jacket

Unread postby Milla aka. the Slayer » 29 May 2006, 09:56

Hmm, I just made an assumption, I obviously don't know for sure. Generally I just like night better than day. That goes for real life too ;)
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins

User avatar
Orfinn
Round Table Hero
Round Table Hero
Posts: 3325
Joined: 06 Jan 2006
Location: Norway

Unread postby Orfinn » 29 May 2006, 10:05

Same for me, I love the darkness, everything that glows is much prettier then :D

User avatar
Milla aka. the Slayer
Round Table Hero
Round Table Hero
Posts: 6274
Joined: 05 Apr 2006
Location: Where Luna is: in the jacket

Unread postby Milla aka. the Slayer » 29 May 2006, 10:17

There's just always more fun going on at night (and DL if you see this, please don't comment :devil: ). more lurking, more hiding...exciting :D
This minor magical charm captures the viewer's attention and distra... ooo, pretty...
- Dragon Age Origins

User avatar
DaemianLucifer
Round Table Hero
Round Table Hero
Posts: 11282
Joined: 06 Jan 2006
Location: City 17

Unread postby DaemianLucifer » 29 May 2006, 11:44

Milla aka. the Slayer wrote:and DL if you see this, please don't comment :devil:
Ah,but I want to! :( *sigh*!As you wish,dear slayer :devious:

And the resources are quite hard to spot,even during daytime.Instead of the glow,they shouldve put the button on the minimap to show the resources.

User avatar
ThunderTitan
Perpetual Poster
Perpetual Poster
Posts: 23271
Joined: 06 Jan 2006
Location: Now/here
Contact:

Unread postby ThunderTitan » 29 May 2006, 14:10

Night = less people around. And the moon's pretty. Otherwise I don't really have a preference.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti

Alt-0128: €

Image


Return to “Heroes V-VI”

Who is online

Users browsing this forum: Google [Bot] and 0 guests