perhaps i should have used the term creatures appearance instead of "sprite" - i wasn't meaning a HoMM V sprite .... although i thought that would be pretty plain in the context it was used"to change the sprites appearance?"
anyway
I thought sprite was only used for 2d graphics :O.stefan.urlus wrote:perhaps i should have used the term creatures appearance instead of "sprite" - i wasn't meaning a HoMM V sprite .... although i thought that would be pretty plain in the context it was used"to change the sprites appearance?"
anyway
I am having the same issue, I can't seem to get this to work, I took everything out of the "Mod" folder and dumped it into the data dir, I also tried keeping everything in the "mod" folder under the data folder, what am I missing?ArchaonOfChaos wrote:I have extracted the black knight mod to my heroes 5 data directory, but it has not changed the units, am I missing something? I have downloaded the sound and allied maps mods and they work fine.
I would be grateful if someone could tell me what I need to do to get this working?
Cheers!
That's strange, the first method that you listed is the proper way to install the mod. After unzipping, were the full paths kept for the files? For instance the file "BlackKnight.(Model).xdb" should be in the "Necropolis" folder, which should be in the "Creatures" folder, which should be in the "_(Model)" folder, which should be in the main Data folder.SteveJobs wrote: I am having the same issue, I can't seem to get this to work, I took everything out of the "Mod" folder and dumped it into the data dir, I also tried keeping everything in the "mod" folder under the data folder, what am I missing?
[/quote]Arstahd wrote:That's strange, the first method that you listed is the proper way to install the mod. After unzipping, were the full paths kept for the files? For instance the file "BlackKnight.(Model).xdb" should be in the "Necropolis" folder, which should be in the "Creatures" folder, which should be in the "_(Model)" folder, which should be in the main Data folder.SteveJobs wrote: I am having the same issue, I can't seem to get this to work, I took everything out of the "Mod" folder and dumped it into the data dir, I also tried keeping everything in the "mod" folder under the data folder, what am I missing?
Other than that, I have no idea why it's not working.
Probably because HOMM-V doesn't run on a Mac!SteveJobs wrote: I am having the same issue, I can't seem to get this to work, I took everything out of the "Mod" folder and dumped it into the data dir, I also tried keeping everything in the "mod" folder under the data folder, what am I missing?
I play it on my shitty vent machineWolfshanze wrote:Probably because HOMM-V doesn't run on a Mac!SteveJobs wrote: I am having the same issue, I can't seem to get this to work, I took everything out of the "Mod" folder and dumped it into the data dir, I also tried keeping everything in the "mod" folder under the data folder, what am I missing?
(Get it... "Steve Jobs").
Get rid of the Black Knight Mod folder, the three folders in it should be in the Data folder directly.SteveJobs wrote: Directory structure looks like:
data/black knight mod
under /black knight mod is _(model) and Game Mechanics and Textures
under _(Model) is Creatures/Necropolis/BlackKnight.(model).xdb
under Game Mechanics is Creature and CreatureVisual and TownBuilding
(each of those have their directory structures as well)
Textures has Creatures and Interface
each of those has their directory structures as well
I'm guessing that's right...
That was the second way I tried it, still no diceArstahd wrote:Get rid of the Black Knight Mod folder, the three folders in it should be in the Data folder directly.SteveJobs wrote: Directory structure looks like:
data/black knight mod
under /black knight mod is _(model) and Game Mechanics and Textures
under _(Model) is Creatures/Necropolis/BlackKnight.(model).xdb
under Game Mechanics is Creature and CreatureVisual and TownBuilding
(each of those have their directory structures as well)
Textures has Creatures and Interface
each of those has their directory structures as well
I'm guessing that's right...
Here is something that you can try. Look inside the main PAK file (I can't remember it's name) and verify that the paths from the mod files match the ones in the PAK. It's possible that the alt language may be causing issues._Akiles_ wrote:Hi the mod doesnt work for me
i unzipped the 3 folders on Heroes V/data/ and does not work
i unzipped just the main folder (Bk mod) on Heroes V/data/ and does not work!!
what can i do?
My game language is on spanish,could be that the problem?
It's an english install. The funny thing is, when I install the mod, I don't get any tier 6 creatures, and the buildings still show for wights and wraiths, but I cannot recruit any kind of tier 6 creature, it's not available on that screen, but when I remove the mod they are fineArstahd wrote:Here is something that you can try. Look inside the main PAK file (I can't remember it's name) and verify that the paths from the mod files match the ones in the PAK. It's possible that the alt language may be causing issues._Akiles_ wrote:Hi the mod doesnt work for me
i unzipped the 3 folders on Heroes V/data/ and does not work
i unzipped just the main folder (Bk mod) on Heroes V/data/ and does not work!!
what can i do?
My game language is on spanish,could be that the problem?
@ SteveJobs - Are you using a non-english install?
Can you explain what you changed? Do I physically have to modify the pak file or is there something I can do in the mod to make this work (IE renaming a folder). I'd rather not change the .pak file if I don't have to_Akiles_ wrote:finally!! it works,i opened the .pak file and check all the BK mod files,one on the face folder was missing so i entered it on the .pak and now works fine!!! :DDDDDDDD
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