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3D0's Legacy
What the hey is a ".ppt" file? [Search] A Powerpoint file? Why not just a
simple Adobe file?
I too am worried about less time and effort able to be devoted to gameplay
design and implementation. This "wall" may remain a roadblock to more
in-depth and innovative designs until someone writes a general purpose
code which then autocreates new code for whatever purpose. Since this
would require a sort of fuzzy logic, don't look for it for the foreseeable
future.
simple Adobe file?
I too am worried about less time and effort able to be devoted to gameplay
design and implementation. This "wall" may remain a roadblock to more
in-depth and innovative designs until someone writes a general purpose
code which then autocreates new code for whatever purpose. Since this
would require a sort of fuzzy logic, don't look for it for the foreseeable
future.
Yes, .ppt is Powerpoint. The piece is mildly interactive, which you can't do with Adobe. It's a good piece, though I'm amused to see Costikyan, whose SPI board wargames I played with enjoyment 20 years ago, claim that gaming didn't really exist then and almost no gamers are over 35 (I'm 55 and wrote the main book on board wargames in the 80s). He's still a wargamer at heart and I'm sure he's right that all games like Grigsby's Pacific War are marketable with downloads instyead of manufacture/retail. It's probably also true of HOMM - same sort of 'serious gamer' profile. Expanding to games like Doom would need a consumer revolution, but it could well happen.
What's more worrying is not the impact that Moore's Law has on game development but the shift from single threaded games to multithreaded games.
Game programmers currently do not have to worry about dividing up game resources between multiple processors. However, both Intel and AMD have realized that they can no longer keep increasing clock speed due to heat generation issues. Thus, in order to keep increasing performance they have decided to launch multicore chips, which have two or more cores on a single silicon wafer.
For programmers this means that if they wish to keep improving the feature set of games, they can no longer use their old tricks. They are faced with a different kind of programming paradigm, which they are not very familiar with. What this means is that the cost of developing games will rise at a faster pace then they have in the past, because programmers are not very skilled at properly taking advantage of multicore processors. Thus, during the period in which programmers adjust to these new multicore processors we are going to see very high development budgets. This of course will impact not only the PC market, but also the console market as the PS3 and XBOX 360 are multicore systems.
Game programmers currently do not have to worry about dividing up game resources between multiple processors. However, both Intel and AMD have realized that they can no longer keep increasing clock speed due to heat generation issues. Thus, in order to keep increasing performance they have decided to launch multicore chips, which have two or more cores on a single silicon wafer.
For programmers this means that if they wish to keep improving the feature set of games, they can no longer use their old tricks. They are faced with a different kind of programming paradigm, which they are not very familiar with. What this means is that the cost of developing games will rise at a faster pace then they have in the past, because programmers are not very skilled at properly taking advantage of multicore processors. Thus, during the period in which programmers adjust to these new multicore processors we are going to see very high development budgets. This of course will impact not only the PC market, but also the console market as the PS3 and XBOX 360 are multicore systems.
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