3D0's Legacy

Discussions about the latest news in the Might and Magic community.
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protecyon
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Unread postby protecyon » 27 Aug 2005, 11:57

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1125113386

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sisko
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Unread postby sisko » 27 Aug 2005, 11:57

Very interesting presentation. I hope this will be the future of gaming.

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Corribus
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Unread postby Corribus » 27 Aug 2005, 15:42

Which sort of validates the statements I make in my article about the state of the MM brand name at the moment.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman

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difool
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Unread postby difool » 27 Aug 2005, 17:30

What the hey is a ".ppt" file? [Search] A Powerpoint file? Why not just a

simple Adobe file?



I too am worried about less time and effort able to be devoted to gameplay

design and implementation. This "wall" may remain a roadblock to more

in-depth and innovative designs until someone writes a general purpose

code which then autocreates new code for whatever purpose. Since this

would require a sort of fuzzy logic, don't look for it for the foreseeable

future.

NickMP
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Unread postby NickMP » 27 Aug 2005, 22:59

Yes, .ppt is Powerpoint. The piece is mildly interactive, which you can't do with Adobe. It's a good piece, though I'm amused to see Costikyan, whose SPI board wargames I played with enjoyment 20 years ago, claim that gaming didn't really exist then and almost no gamers are over 35 (I'm 55 and wrote the main book on board wargames in the 80s). He's still a wargamer at heart and I'm sure he's right that all games like Grigsby's Pacific War are marketable with downloads instyead of manufacture/retail. It's probably also true of HOMM - same sort of 'serious gamer' profile. Expanding to games like Doom would need a consumer revolution, but it could well happen.

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protecyon
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Unread postby protecyon » 28 Aug 2005, 05:37

What's more worrying is not the impact that Moore's Law has on game development but the shift from single threaded games to multithreaded games.



Game programmers currently do not have to worry about dividing up game resources between multiple processors. However, both Intel and AMD have realized that they can no longer keep increasing clock speed due to heat generation issues. Thus, in order to keep increasing performance they have decided to launch multicore chips, which have two or more cores on a single silicon wafer.



For programmers this means that if they wish to keep improving the feature set of games, they can no longer use their old tricks. They are faced with a different kind of programming paradigm, which they are not very familiar with. What this means is that the cost of developing games will rise at a faster pace then they have in the past, because programmers are not very skilled at properly taking advantage of multicore processors. Thus, during the period in which programmers adjust to these new multicore processors we are going to see very high development budgets. This of course will impact not only the PC market, but also the console market as the PS3 and XBOX 360 are multicore systems.


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