Unread postby Caradoc » 19 May 2006, 05:45
I've found it better to put off religion until I have settled three or four cities. With a Creative leader or with Stonehenge, I will have enough culture to grow them to 'fat crosses', and ymy Palace will generate some anyway. Until Monarch or Diety, happiness will not be a problem for a while. So rather than start with Mysticism and then spend 10-12 turns to get Buddhaism or (more likely) Hinduism, I will wait and pick up Confucianism at about the time I really need to have a religion. If you have a Great Prophet, you can get Christianity as soon as you have Meditation, Monotheism, and Writing. Some players just wait until someone else spreads religion to them, which will provide a nice diplomacy bonus.
If you start with a Warrior, you are going to want to build a Scout. If you have a Scout then you already have Hunting and may decide to go to Archery and get Archers as early defenders rather then Warriors. I find myself wanting to double up Warriors where one Archer will usually suffice, so the question is whether to spend 5-6 turns on Archery. (Hunting is also good for building Camps, which are good early improvements since they do not require clearing the forest.) The best early army is the Axeman, so it pays to research Bronze Working early on to see if you have the Copper. The other big benefit of Bronze working is chopping. For these reasons I like a civ with Hunting and/or Mining to start with and will research the other ASAP. Next comes Bronze Working.
The second unit built will be a Settler if my first town is not sitting on a resource I really need (Copper, Gold) or I have started in a location where the Settler will take more than 20 turns. By the time the Settler is built I will have found where to build the second city. If I have a production problem in the first city, then I need a Worker so I can start chopping.
Now it's time to make a decision about Stonehenge. It's a nice, cheap wonder that solves any Culture lag and soon generates a Great Prophet. If I have Stone in my first city I may go for it with Masonry, Mysticism, and Wheel and then gear up for the Pyramids. This makes sense if I have an Industrious leader. Stonehenge will be obsolete with Calendar so if I see I will be wanting Plantations, it's probably not worth it.
If not Stonehenge, then maybe Pyramids? Even without Stone, if I have an Industrious leader then I can get them in less than 40 turns and they are definitely worth it. In addition to Representation, they will probably generate a Great Engineer so I get two Wonders for the price of one. 90% of the time that freebie will be the Great Library which gives a big boost to Science.
So up to now, the builds at the first city over about 60 turns have been Warrior/Scout, Settler, Worker, Archer/Axeman, Settler. The second city will go Worker, Pyramids. Techs will be something like Hunting/Mining, Bronze Working, Archery, Masonry, Agriculture/Animal Husbandry/Fishing, Wheel, Pottery.
I now have two established cities and a Settler. I am ready to shift civics to Representation and Slavery. While the Settler is moving into position, I build another Worker and another Archer/Axeman.
From there a lot depends on what my Scout has discovered about resources and neighbors. If it looks like war, then it's time for Construction. Otherwise I may go Sailing.
You may find another approach that suits your style, but this is what got me to Monarch (with Raging Barbarians). I hear Diety is another story.
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.