Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Kane176
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Kane176 » 24 Oct 2024, 17:29

Sry Fixed i have it set to All users and now it runs.
I got no message to many fresh install and the mm8Setup and the mm8-Rel is set in Windows by default to XP

jester
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby jester » 30 Oct 2024, 19:21

Hello
I wanted to ask, is it just my personal bug?

I have a clean game from GOG, mod files, patch 17.10.2024.
Plus saves from some old version and old ini

--There is no underwater effect in the shoals

--In the haunted house instead of Ingham's portrait water texture
Image Image

Rodril
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Rodril » 30 Oct 2024, 20:27

jester wrote: 30 Oct 2024, 19:21 Hello
I wanted to ask, is it just my personal bug?

I have a clean game from GOG, mod files, patch 17.10.2024.
Plus saves from some old version and old ini

--There is no underwater effect in the shoals
--In the haunted house instead of Ingham's portrait water texture
Hello, thank you for pointing out. I've added little patch with fix (first post updated): https://drive.google.com/file/d/1PFx2Ra ... sp=sharing

jester
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby jester » 30 Oct 2024, 20:46

Yeah, it's working fine now. Thanks, Rodril!

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » 31 Oct 2024, 01:17

Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items.

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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby dru_lya » 31 Oct 2024, 04:35

Good day! Windows 11 won't let me change compatibility to XP. The game won't start. How can i could be?

Tomsod
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby Tomsod » 31 Oct 2024, 08:46

mmcrazy wrote: 31 Oct 2024, 01:17 Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items.
Can confirm, Enchant Item chooses Bonus2 from treasure level 3 pool, unlike BonusStrength which uses levels 4-5. I've reported it to Grayface before, but he thinks it's not a bug.

cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby cthscr » 31 Oct 2024, 09:12

mmcrazy wrote: 31 Oct 2024, 01:17 Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items.
In Revamp: https://gitlab.com/cthscr/mmmerge/-/wik ... chant-item
For Base someone should port corresponding part of General/SpellsExtra.lua

Hazmat
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Hazmat » 31 Oct 2024, 16:17

Maslyonok wrote: 14 Jul 2022, 18:33 Revamp localization ver 1.0 is done!
I've also uploaded whole game, so u don't need forgetting something during installation and getting the game crashed.
English version also uploded.

Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша :(
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...

Image

____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess :(

cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby cthscr » 02 Nov 2024, 14:24

Hazmat wrote: 31 Oct 2024, 16:17 Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша :(
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...
____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess :(
https://www.celestialheavens.com/forum/ ... 86#p392586

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » 02 Nov 2024, 22:21

great mod really.
Last edited by mmcrazy on 04 Nov 2024, 16:35, edited 1 time in total.

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Maslyonok
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Maslyonok » 03 Nov 2024, 08:06

Hazmat wrote: 31 Oct 2024, 16:17
Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша :(
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...

Image

____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess :(
OK, I'll try find some time for the update, thanks for your interest.

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » 04 Nov 2024, 16:36

MM6 When i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens?

Hazmat
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby Hazmat » 04 Nov 2024, 18:03


cthscr, thanks, this file really changes and fixes something with localization on different versions, but I have a problem with assembling my own full build from the game + actual revamp version.

Maslyonok's 2022-build works 99.(9)% well and stably, but it has an old revamp without, for example, the ability to use bottles in one slot and the latest fixes.

I've tried many different combinations of installing the new revamp with translations (including a 'clean' install and different sets), but I can't get everything to work properly, so I'll continue using the 2022-build for now and wait for news from Maslyonok.

______
RU:
Чего я только не пробовал, но подружить актуальный revamp с локализациями пока не могу.
Были даже мысли поиграть в полностью английскую версию, но её шрифты отвратительны и, оказалось, что моих знаний английского не хватает))

- Если взять сборку Маслёнка 2022, добавить в неё новый revamp и добавить предложенные файлы локализации от cthscr, то может показаться, что всё хорошо, но при переходе между локациями игра зависает, а старые сохранения не работают. Если начать игру заново, то получаешь 0 FPS уже в Храме луны, если начинаешь двигаться, и все загрузки работают заторможенно.

- Если заранее удалить папку Scripts, то получаем ошибки 'PromotionTopics'/'RSMem' и обнуляется прогресс [например, замок Хармондейл в mm7 оказывает 'закрыт']. В Храме Луны уже 300 FPS, но явно где-то ещё ломаются скрипты.

- Если сделать 'чистую' установку и использовать файлы Маслёнка 2024-го из более новых форумных записей, то ВРОДЕ бы всё работает правильно на старых сейвах, но при создании персонажей оказываются перепутаны названия классов. Значит локализация косячит с revamp'ом и косяки выплывут где-то потом, даже если ты создашь партию на другой/английской версии.

- Поэтому мне пока остаётся только играть в билд 2022-го года, которые работает нормально, хоть и без возможностей, о которых я даже и не очень много что знаю)))


Я подожду и пока пройду mm7 на старом билде.
Возможно, как соберусь проходить 8-ую часть, уже выйдет новая сборка))
Всем добра)

metalstorm
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]

Unread postby metalstorm » 04 Nov 2024, 19:41

Maslyonok wrote: 03 Nov 2024, 08:06
Hazmat wrote: 31 Oct 2024, 16:17
Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша :(
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...

Image

____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess :(
OK, I'll try find some time for the update, thanks for your interest.
Я тоже буду с нетерпением ждать русской актуальной версии, большое спасибо за работу, господин Маслёнок!

I will also be looking forward to the up-to-date Russian version, thank you very much for your work, Mr. Maslyonok)

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » 07 Nov 2024, 11:27

Bug: I found a ring from ghost creatures---> "Witch Ring of The Troll" 15 Endurance and Regenerate hit point over time. 15 Endurance works but not regenerates life... Thanks.

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raekuul
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby raekuul » 07 Nov 2024, 13:08

mmcrazy wrote: 07 Nov 2024, 11:27 Bug: I found a ring from ghost creatures---> "Witch Ring of The Troll" 15 Endurance and Regenerate hit point over time. 15 Endurance works but not regenerates life... Thanks.
If you've already finished a continent, the ring you get from that runs once per regeneration tick so whoever is wearing the regen ring is losing it to the shared life effect.

cthscr
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby cthscr » 07 Nov 2024, 15:48

mmcrazy wrote: 07 Nov 2024, 11:27 Bug: I found a ring from ghost creatures---> "Witch Ring of The Troll" 15 Endurance and Regenerate hit point over time. 15 Endurance works but not regenerates life... Thanks.
In Base MMMerge regeneration enchantments don't work on non-MM8 regular or special items. There are dirty (and wrong to my mind) hacks for several (but not all) of enchantments in ExtraArtifacts.lua.
(Why mentioned hacks are wrong? Because they'll produce more regen than they should in certain circumstances.)
Corresponding fix from Revamp - https://gitlab.com/cthscr/mmmerge/-/com ... 6d817e95af (requires to specify all MM8 artifacts regen in ExtraArtifacts.lua)

mmcrazy
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby mmcrazy » 07 Nov 2024, 18:33

My party is ---> Sorc-Sorc-Archer-Cleric-Paladin left to right

How can i change the characters placement. I want to set the first characters (left to right) as Archer then cleric then sorcerer, sorcerer, paladin. Any button to change character. Or clicking mechanism?

jeremy001
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]

Unread postby jeremy001 » 07 Nov 2024, 23:47

Hi friends,

I encountered an error when I tried to grow a dragon egg (fully fed) and then hire the dragon. The issue occurs when I try to hire the dragon after naming it, dismissing someone from my party (to make space), and then clicking to hire it.

Here’s the situation:

- If I first release a party member to free up space, then fully feed the dragon, name it, and hire it, everything works fine.

- However, if I name the dragon and then try to hire it, I get a message saying that my party is full. After dismissing someone from my party and attempting to hire the dragon again, the game crashes.

BTW: that dragon on slot 5 in my party is with me from start mm6 :)


Here is code:

https://postimg.cc/LnrsjNmM
https://postimg.cc/vDT8jpBs


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