Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Sry Fixed i have it set to All users and now it runs.
I got no message to many fresh install and the mm8Setup and the mm8-Rel is set in Windows by default to XP
I got no message to many fresh install and the mm8Setup and the mm8-Rel is set in Windows by default to XP
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hello
I wanted to ask, is it just my personal bug?
I have a clean game from GOG, mod files, patch 17.10.2024.
Plus saves from some old version and old ini
--There is no underwater effect in the shoals
--In the haunted house instead of Ingham's portrait water texture
I wanted to ask, is it just my personal bug?
I have a clean game from GOG, mod files, patch 17.10.2024.
Plus saves from some old version and old ini
--There is no underwater effect in the shoals
--In the haunted house instead of Ingham's portrait water texture
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hello, thank you for pointing out. I've added little patch with fix (first post updated): https://drive.google.com/file/d/1PFx2Ra ... sp=sharingjester wrote: ↑30 Oct 2024, 19:21 Hello
I wanted to ask, is it just my personal bug?
I have a clean game from GOG, mod files, patch 17.10.2024.
Plus saves from some old version and old ini
--There is no underwater effect in the shoals
--In the haunted house instead of Ingham's portrait water texture
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Yeah, it's working fine now. Thanks, Rodril!
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Good day! Windows 11 won't let me change compatibility to XP. The game won't start. How can i could be?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Can confirm, Enchant Item chooses Bonus2 from treasure level 3 pool, unlike BonusStrength which uses levels 4-5. I've reported it to Grayface before, but he thinks it's not a bug.mmcrazy wrote: ↑31 Oct 2024, 01:17 Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
In Revamp: https://gitlab.com/cthscr/mmmerge/-/wik ... chant-itemmmcrazy wrote: ↑31 Oct 2024, 01:17 Even expert or master or Gm water magic "Enchant item" gives no good enchantments. I think only gives level 4 items. But GM must give level 6 like dragons loots. Please can u fix this for MM6-7-8 ? May be at MM6 being master and skill 20 can make enchant level 6 items.
For Base someone should port corresponding part of General/SpellsExtra.lua
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Maslyonok wrote: ↑14 Jul 2022, 18:33 Revamp localization ver 1.0 is done!
I've also uploaded whole game, so u don't need forgetting something during installation and getting the game crashed.
English version also uploded.
Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...
____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
https://www.celestialheavens.com/forum/ ... 86#p392586Hazmat wrote: ↑31 Oct 2024, 16:17 Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...
____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
great mod really.
Last edited by mmcrazy on 04 Nov 2024, 16:35, edited 1 time in total.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
OK, I'll try find some time for the update, thanks for your interest.Hazmat wrote: ↑31 Oct 2024, 16:17
Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...
____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
MM6 When i save/load all citizens are same. When old times save/load all was changing. How can i revert back to save/load change all citizens?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
cthscr, thanks, this file really changes and fixes something with localization on different versions, but I have a problem with assembling my own full build from the game + actual revamp version.
Maslyonok's 2022-build works 99.(9)% well and stably, but it has an old revamp without, for example, the ability to use bottles in one slot and the latest fixes.
I've tried many different combinations of installing the new revamp with translations (including a 'clean' install and different sets), but I can't get everything to work properly, so I'll continue using the 2022-build for now and wait for news from Maslyonok.
______
RU:
Чего я только не пробовал, но подружить актуальный revamp с локализациями пока не могу.
Были даже мысли поиграть в полностью английскую версию, но её шрифты отвратительны и, оказалось, что моих знаний английского не хватает))
- Если взять сборку Маслёнка 2022, добавить в неё новый revamp и добавить предложенные файлы локализации от cthscr, то может показаться, что всё хорошо, но при переходе между локациями игра зависает, а старые сохранения не работают. Если начать игру заново, то получаешь 0 FPS уже в Храме луны, если начинаешь двигаться, и все загрузки работают заторможенно.
- Если заранее удалить папку Scripts, то получаем ошибки 'PromotionTopics'/'RSMem' и обнуляется прогресс [например, замок Хармондейл в mm7 оказывает 'закрыт']. В Храме Луны уже 300 FPS, но явно где-то ещё ломаются скрипты.
- Если сделать 'чистую' установку и использовать файлы Маслёнка 2024-го из более новых форумных записей, то ВРОДЕ бы всё работает правильно на старых сейвах, но при создании персонажей оказываются перепутаны названия классов. Значит локализация косячит с revamp'ом и косяки выплывут где-то потом, даже если ты создашь партию на другой/английской версии.
- Поэтому мне пока остаётся только играть в билд 2022-го года, которые работает нормально, хоть и без возможностей, о которых я даже и не очень много что знаю)))
Я подожду и пока пройду mm7 на старом билде.
Возможно, как соберусь проходить 8-ую часть, уже выйдет новая сборка))
Всем добра)
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- Lurker
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Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 15.02.2022]
Я тоже буду с нетерпением ждать русской актуальной версии, большое спасибо за работу, господин Маслёнок!Maslyonok wrote: ↑03 Nov 2024, 08:06OK, I'll try find some time for the update, thanks for your interest.Hazmat wrote: ↑31 Oct 2024, 16:17
Дружище, похоже, пора делать новую полную сборку, потому что с текущей версией ревамп'а и твоего перевода получается каша
На самом деле, я знаю только одну хорошую причину обновиться до последней версии - бутылки в один слот, но, блин...
____
ENG: Bro, it looks like it's time to make a new full russian build, because with the current version of revamp and your translation it's a mess
I will also be looking forward to the up-to-date Russian version, thank you very much for your work, Mr. Maslyonok)
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Bug: I found a ring from ghost creatures---> "Witch Ring of The Troll" 15 Endurance and Regenerate hit point over time. 15 Endurance works but not regenerates life... Thanks.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
If you've already finished a continent, the ring you get from that runs once per regeneration tick so whoever is wearing the regen ring is losing it to the shared life effect.
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
In Base MMMerge regeneration enchantments don't work on non-MM8 regular or special items. There are dirty (and wrong to my mind) hacks for several (but not all) of enchantments in ExtraArtifacts.lua.
(Why mentioned hacks are wrong? Because they'll produce more regen than they should in certain circumstances.)
Corresponding fix from Revamp - https://gitlab.com/cthscr/mmmerge/-/com ... 6d817e95af (requires to specify all MM8 artifacts regen in ExtraArtifacts.lua)
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
My party is ---> Sorc-Sorc-Archer-Cleric-Paladin left to right
How can i change the characters placement. I want to set the first characters (left to right) as Archer then cleric then sorcerer, sorcerer, paladin. Any button to change character. Or clicking mechanism?
How can i change the characters placement. I want to set the first characters (left to right) as Archer then cleric then sorcerer, sorcerer, paladin. Any button to change character. Or clicking mechanism?
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Hi friends,
I encountered an error when I tried to grow a dragon egg (fully fed) and then hire the dragon. The issue occurs when I try to hire the dragon after naming it, dismissing someone from my party (to make space), and then clicking to hire it.
Here’s the situation:
- If I first release a party member to free up space, then fully feed the dragon, name it, and hire it, everything works fine.
- However, if I name the dragon and then try to hire it, I get a message saying that my party is full. After dismissing someone from my party and attempting to hire the dragon again, the game crashes.
BTW: that dragon on slot 5 in my party is with me from start mm6
Here is code:
https://postimg.cc/LnrsjNmM
https://postimg.cc/vDT8jpBs
I encountered an error when I tried to grow a dragon egg (fully fed) and then hire the dragon. The issue occurs when I try to hire the dragon after naming it, dismissing someone from my party (to make space), and then clicking to hire it.
Here’s the situation:
- If I first release a party member to free up space, then fully feed the dragon, name it, and hire it, everything works fine.
- However, if I name the dragon and then try to hire it, I get a message saying that my party is full. After dismissing someone from my party and attempting to hire the dragon again, the game crashes.
BTW: that dragon on slot 5 in my party is with me from start mm6
Here is code:
https://postimg.cc/LnrsjNmM
https://postimg.cc/vDT8jpBs
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