English, French, German, Simplified Chinese, Traditional Chinese, Spanish, Italian, Russian, Czech, Polish, Brazilian Portuguese, Japanese, Ukrainian fully available.
I wrote a simple AI, with ajustable difficulty level.
It has Multiplayer Mode now!
TypeScript React stack and runs in modern browser. Fully supports mobile devices. PWA (playable offline). Controllable with keyboard. Read the GitHub readme page for details.
To do list includes leaderboard.
Here is the ArcoMage HD GitHub repo. I also created @might-and-magic on GitHub, but for ArcoMage HD, I created a new org account, @arcomage, to use the arcomage.github.io domain. Please star the repo and follow me (@tomchen) there.
Play it here
Tutorial image:
ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
- tomchen1989
- Pixie
- Posts: 140
- Joined: 21 Jun 2008
- Location: Europe / China
ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
Last edited by tomchen1989 on 09 Oct 2021, 10:12, edited 18 times in total.
Re: ArcoMage HD: web-based open-source clone of the card game, 5 languages...
Awesome! Great work on this!
- tomchen1989
- Pixie
- Posts: 140
- Joined: 21 Jun 2008
- Location: Europe / China
Re: ArcoMage HD: web-based open-source clone of the card game, 7 languages...
Some update of ArcoMage HD: since the initial alpha release, I've added surrender feature for some rare situation, fixed several bugs including negative resources and new game that crashes the program. With the help of Google Translate, DeepL, original MMVIII's Arcomage images & OCR, I completed the Spanish & Italian translations despite zero knowledge of the languages. I also extracted localized tavern names and location names in all ten languages.
Thanks to CognizanceGaming for the suggestion on the cards' polishing effect (gradient reflection), Plamcia for the Polish translation, and Mercs for the ongoing Russian translation with lots of thinking and weighing.
From what I can tell, the current ArcoMage HD v1.0.0-beta.10 is bug-free. I mean I can't find any situation where the game could crash or behaves very ilogically like the bugs I fixed and mentioned above. If you find any bugs, please report, maybe with a screenshot.
The game supports all modern browsers (no IE), but it runs better in Chrome (and Chrome's Blink engine-based Edge & Opera) than in Safari (which performs better than Firefox). The game is quite experimental. If you are familiar with web development, you know developers rarely use HTML elements + CSS animation for games with 3D effects. Anyway, at least it's good in Chrome, so I think it's a nice and successful experiment. For users without Chrome engine-based browsers, I'll release Desktop versions for Windows/MacOS/Linux with Electron, which bundles the game with Chrome engine.
I will make the game responsive to medium-small tablet & mobile screens, cache image and sound files locally (i.e. PWA), before versioning the game "v1.0.0 stable".
Thanks to CognizanceGaming for the suggestion on the cards' polishing effect (gradient reflection), Plamcia for the Polish translation, and Mercs for the ongoing Russian translation with lots of thinking and weighing.
From what I can tell, the current ArcoMage HD v1.0.0-beta.10 is bug-free. I mean I can't find any situation where the game could crash or behaves very ilogically like the bugs I fixed and mentioned above. If you find any bugs, please report, maybe with a screenshot.
The game supports all modern browsers (no IE), but it runs better in Chrome (and Chrome's Blink engine-based Edge & Opera) than in Safari (which performs better than Firefox). The game is quite experimental. If you are familiar with web development, you know developers rarely use HTML elements + CSS animation for games with 3D effects. Anyway, at least it's good in Chrome, so I think it's a nice and successful experiment. For users without Chrome engine-based browsers, I'll release Desktop versions for Windows/MacOS/Linux with Electron, which bundles the game with Chrome engine.
I will make the game responsive to medium-small tablet & mobile screens, cache image and sound files locally (i.e. PWA), before versioning the game "v1.0.0 stable".
- tomchen1989
- Pixie
- Posts: 140
- Joined: 21 Jun 2008
- Location: Europe / China
Re: ArcoMage HD: web-based open-source clone of the card game, 8 earth languages + Erathian, mobile devices supported
The forum system is buggy and I can't edit the original post any more. I sent a PM to Pol.
- tomchen1989
- Pixie
- Posts: 140
- Joined: 21 Jun 2008
- Location: Europe / China
Re: ArcoMage HD: opensource clone of the card game, 10 Langs + Erathian, Desktop / Mobile Browsers, AI / Network
Following today's fix, I think the Multiplayer Mode seems OK now, I mean it looks solid and it's not easy to find any problem like before. I simulated a high latency (slow Internet) environment and it seems fine. But I'll do some more tests nevertheless...
Singleplayer Mode should be always stable since the beginning of April.
Singleplayer Mode should be always stable since the beginning of April.
Last edited by tomchen1989 on 25 Apr 2021, 18:46, edited 1 time in total.
Re: ArcoMage HD: opensource clone of the card game, 11 Langs + Erathian, Desktop / Mobile Browsers, AI / Network
I love this game. Polished, all the mechanics are there and the AI is giving me a hard time.
Thank you for the great work!
Thank you for the great work!
Are you suggesting coconuts migrate?
- tomchen1989
- Pixie
- Posts: 140
- Joined: 21 Jun 2008
- Location: Europe / China
Re: ArcoMage HD: opensource clone of the card game, 12 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
Now it has 12 languages.
5 AI levels (difficulties) to choose.
It even has a Pixel Mode with changeable pixelation level:
5 AI levels (difficulties) to choose.
It even has a Pixel Mode with changeable pixelation level:
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- Leprechaun
- Posts: 36
- Joined: 18 Dec 2018
Re: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
This is pretty unbelievably good. Thank you!
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- Leprechaun
- Posts: 36
- Joined: 18 Dec 2018
Re: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
Just came back to this to tell you this is so good, and I play it once in a while. Thank you so much.
Re: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
Hey, this is really great! You did a great job and this is an amazing contribution!
If I could change something, it'd be being able to see what the last card played was in case of a tie/victory/loss. The victory/tie/loss screen covers what the finishing card was.
If I could change something, it'd be being able to see what the last card played was in case of a tie/victory/loss. The victory/tie/loss screen covers what the finishing card was.
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