Some update of
ArcoMage HD: since the initial alpha release, I've added
surrender feature for some rare situation, fixed several bugs including
negative resources and
new game that crashes the program. With the help of Google Translate, DeepL, original MMVIII's Arcomage images & OCR, I completed the Spanish & Italian translations despite zero knowledge of the languages. I also
extracted localized tavern names and location names in all ten languages.
Thanks to CognizanceGaming for the suggestion on the cards' polishing effect (gradient reflection), Plamcia for the
Polish translation, and Mercs for the
ongoing Russian translation with lots of thinking and weighing.
From what I can tell, the current ArcoMage HD v1.0.0-beta.10 is bug-free. I mean I can't find any situation where the game could crash or behaves very ilogically like the bugs I fixed and mentioned above. If you find any bugs, please report, maybe with a screenshot.
The game supports all modern browsers (no IE), but it runs better in Chrome (and Chrome's Blink engine-based Edge & Opera) than in Safari (which performs better than Firefox). The game is quite experimental. If you are familiar with web development, you know developers rarely use HTML elements + CSS animation for games with 3D effects. Anyway, at least it's good in Chrome, so I think it's a nice and successful experiment. For users without Chrome engine-based browsers, I'll release Desktop versions for Windows/MacOS/Linux with
Electron, which bundles the game with Chrome engine.
I will make the game responsive to medium-small tablet & mobile screens, cache image and sound files locally (i.e.
PWA), before versioning the game "v1.0.0 stable".