
About the palettes, yes, I look for images that have about the same colors as my new image. It works 99% of the time. I worry about memory. More palette, more memory used.
David
That's a healthy approach. I'll learn it too one day, when my game dies due to memory fail
The trick is you must finish the dungeon the first time without getting killed. If you get killed without finishing the dungeon, then you will have a big surprise when you load the game and go into the dungeon again.Echo wrote: ↑08 Nov 2022, 19:05 Hmm, how exactly does the Meanest MF difficulty work? I wanted to see if it would spam enemies in a dungeon, went to Tortuga Hall so that in case is spawned plenty I could still clean it without issue later, but going in and out and saving and reloading inside didn't spawn any more pirates. Does it only affect some specific dungeons?
Sorry you had to learn the hard way. lolEcho wrote: ↑08 Nov 2022, 22:11 Hmm, I tried to do it in the Tortuga Hall but failed (as in tested the dying), but maybe they do spawn, just somewhere deeper in, idk![]()
Arriving at Sutter's Bay was sure a surprise! Instantly mauled, haha, especially since I started by selling all my items, including spell books, and then removing the gold and skills with the editor to start from 0 xd
It's was a fun start for sure. Hope I get to see the dungeon trick at some point. I don't quite want to browse the files, because it would ruin the surprise ^^
Don't be sorry, it was great
Don't bother with BDJ's installer. I can help you do without it.
I wasn't even aware of it ([edit] oh, I remember somebody reported whole ground disappearing somewhere, it was weird). If you save the game when the ground isn't visible, would it be invisible when you load the game later? If so, I'd like to have such a save file.Echo wrote: ↑06 Nov 2022, 23:15The disappearing ground is quite troubling though, Ellesia is really flickery. The entire gate and the town hill is going missing when looking from some angles. I'm trying to think whether I could find some way to find out if it's fixable, by throwing in some old bitmpaps or sth
Probably not, if you and Grayface didn't manage to figure it out I don't really stand a chance either.
It is a bug. He intended monster-spawning events to be one-time affairs, but some of them trigger every time you enter an area. And The Hive has it the other way around - it doesn't spawn infinitely on the hardest difficulty, but spawns 4 draws on the Hard one. Still, I like the buggy hardest difficulty the way it is.DaveHer wrote: ↑07 Nov 2022, 11:15It is not a bug. It was intended that way by big Daddy Jim, and this is for all the dungeons.Echo wrote: ↑07 Nov 2022, 08:27Hey, that sounds like a good time! I hope I get that bug too haha, I'd have a blast trying to figure out a way to survive that bugged dungeon lolDaveHer wrote: ↑07 Nov 2022, 03:21 @Echo
About your question (What do the difficulty settings change by the way?) Quit some time ago, I studied the decompiled EVT scripts for TCC1 and it is clear that more monsters are added to the maps and dungeons when you select a harder level. Be careful, there is a post in the TCC redone thread of a player that selected the hardest level and what happen is that all of her party members got kill while in a dungeon. She reloaded the save game and when into the dungeon and the number of monsters increased. She was unable to finish the dungeon. See if you can find the post. It is in the TCC redone (not the enhanced nor the Ultimate). I need to send GrayFace an email about the disappearing ground. It did bother me a little.
David![]()
It mostly happens in some outdoor areas like Bootleg Bay. The trigger for spawning monsters is any reload, that is: a) save/loading, b) leaving the area and entering again.
Nice ones! Do you have them before the conversion to palettes?Echo wrote: ↑07 Nov 2022, 21:32 Oh, and side for me half the fun of playing M&M is playing around with some art files, I made alternative versions of the welcome signs this time. Maybe you'll like one too, so I uploaded them with palettes, free for grabs![]()
https://drive.google.com/file/d/1rZZSB- ... p=share_li
It's not a persistent thing in any way - saving and reloading doesn't affect it at all. So far I've only encountered these issues in Sutter's Bay and Ellesia, they're veeeery visibile in these places, you can't miss it (if you have the bug). In Sutter's Bay just go beyond the fountain, towards the temple, and turn around (it also works from many other angles, but that's the quick one). In Ellesia, it happens right away when you get off the ship.GrayFace wrote: ↑10 Nov 2022, 10:12I wasn't even aware of it ([edit] oh, I remember somebody reported whole ground disappearing somewhere, it was weird). If you save the game when the ground isn't visible, would it be invisible when you load the game later? If so, I'd like to have such a save file.Echo wrote: ↑06 Nov 2022, 23:15The disappearing ground is quite troubling though, Ellesia is really flickery. The entire gate and the town hill is going missing when looking from some angles. I'm trying to think whether I could find some way to find out if it's fixable, by throwing in some old bitmpaps or sth
Probably not, if you and Grayface didn't manage to figure it out I don't really stand a chance either.
Ye, the hard difficulty is fun. Shame about the HiveGrayFace wrote: ↑10 Nov 2022, 10:12 It is a bug. He intended monster-spawning events to be one-time affairs, but some of them trigger every time you enter an area. And The Hive has it the other way around - it doesn't spawn infinitely on the hardest difficulty, but spawns 4 draws on the Hard one. Still, I like the buggy hardest difficulty the way it is.
Nice ones! Do you have them before the conversion to palettes?Echo wrote: ↑07 Nov 2022, 21:32 Oh, and side for me half the fun of playing M&M is playing around with some art files, I made alternative versions of the welcome signs this time. Maybe you'll like one too, so I uploaded them with palettes, free for grabs![]()
https://drive.google.com/file/d/1rZZSB- ... p=share_li
Yes, when all's done I'll also make available for standard TCC.
Got the save file, so I have the email
I tried to add it to my install but it doesn't let me launch the game then (probably did something wrong, I just copy-pasted it over the other file of this nameGrayFace wrote: ↑11 Nov 2022, 20:33 I've dealt with the ground problem: https://github.com/GrayFace/MMExtension ... Limits.lua
Code: Select all
——————————————————————————————————————————————————————————————————————————————————
... Enhanced]\Scripts\Structs\After\RemoveOutdoorLimits.lua:22: attempt to call local 'BatchAdd' (a nil value)
stack traceback:
... Enhanced]\Scripts\Structs\After\RemoveOutdoorLimits.lua:22: in function 'dofile'
Scripts\Core\main.lua:484: in main chunk
local variables of 'dofile':
i4 = (table: 0x030ebb50)
i2 = (table: 0x03092130)
i1 = (table: 0x03091fb0)
u4 = (table: 0x030ec188)
u2 = (table: 0x030ec008)
u1 = (table: 0x030ebe88)
i8 = (table: 0x030ebcb0)
u8 = (table: 0x030ec2e8)
mmver = 6
OldCount = 2000
NewCount = 24576
BatchAdd = nil
PolySize = 84
dn = 22576
Offset = 51385416
Offset2 = 53085992
counts = (table: 0x03510950)
refs = (table: 0x035109c0)
endrefs = (table: 0x0324f650)
refs2 = (table: 0x0289b6a8)
(*temporary) = nil
(*temporary) = (table: 0x03510950)
(*temporary) = 22576
(*temporary) = 1
(*temporary) = 0
(*temporary) = 60620832
(*temporary) = 2064384
(*temporary) = 4
(*temporary) = 51318952
(*temporary) = 51318952
(*temporary) = 60620832
(*temporary) = 0
(*temporary) = 2064384
(*temporary) = 51318952
(*temporary) = 4482812
(*temporary) = nil
(*temporary) = ("cdata<int *>: 0x004466f8")
(*temporary) = 4482808
(*temporary) = 4
(*temporary) = 1.9721960235392e-296
(*temporary) = 2.4193286428314e-312
(*temporary) = nil
(*temporary) = 4482808
(*temporary) = "attempt to call local 'BatchAdd' (a nil value)"
----------------------------------------------------------------------------------
>
If you'd like, you can put the new MMExt somewhere and drop me a line in private, I'll happilly toss it in and report if anything goes wonky while I play TCCREU
Is that the new version that can help with the disappearing ground?Tomsod wrote: ↑12 Nov 2022, 18:05 It's actually not secret at all: https://github.com/GrayFace/MMExtension
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