https://drive.google.com/drive/folders/ ... sp=sharing
I hope to upload the mod to Mod Job very soon. The mod is finished.
Download Link: https://www.moddb.com/mods/tccr-enhanced-ultimate-final
David

But will TCC 2 Be playable with the save from this version?
No, because of the way Part 2 is installed with an installer created by Big Daddy Jim and for that reason I can not modify part 2.
Hmm, but I mean just installing the regular TCC 2 the old way, just using the save saved on your version. Is there a reason it shouldn't work?DaveHer wrote: ↑06 Nov 2022, 17:45No, because of the way Part 2 is installed with an installer created by Big Daddy Jim and for that reason I can not modify part 2.Sorry.
The only way I can modify it, is for someone to play the Maestro's version all the way through and then install the second part and then send me all the files in the data folder.
David
Hey, that sounds like a good time! I hope I get that bug too haha, I'd have a blast trying to figure out a way to survive that bugged dungeon lolDaveHer wrote: ↑07 Nov 2022, 03:21 @Echo
About your question (What do the difficulty settings change by the way?) Quit some time ago, I studied the decompiled EVT scripts for TCC1 and it is clear that more monsters are added to the maps and dungeons when you select a harder level. Be careful, there is a post in the TCC redone thread of a player that selected the hardest level and what happen is that all of her party members got kill while in a dungeon. She reloaded the save game and when into the dungeon and the number of monsters increased. She was unable to finish the dungeon. See if you can find the post. It is in the TCC redone (not the enhanced nor the Ultimate). I need to send GrayFace an email about the disappearing ground. It did bother me a little.
David
It is not a bug. It was intended that way by big Daddy Jim, and this is for all the dungeons.Echo wrote: ↑07 Nov 2022, 08:27Hey, that sounds like a good time! I hope I get that bug too haha, I'd have a blast trying to figure out a way to survive that bugged dungeon lolDaveHer wrote: ↑07 Nov 2022, 03:21 @Echo
About your question (What do the difficulty settings change by the way?) Quit some time ago, I studied the decompiled EVT scripts for TCC1 and it is clear that more monsters are added to the maps and dungeons when you select a harder level. Be careful, there is a post in the TCC redone thread of a player that selected the hardest level and what happen is that all of her party members got kill while in a dungeon. She reloaded the save game and when into the dungeon and the number of monsters increased. She was unable to finish the dungeon. See if you can find the post. It is in the TCC redone (not the enhanced nor the Ultimate). I need to send GrayFace an email about the disappearing ground. It did bother me a little.
David![]()
...oh. Good, good
Good luck!
I too say "Good Luck"
I'm not sure what you mean, I attached the palettes to the .zip so you can just toss them into the bitmaps file if you like
The Tobin thing is weird. Are there any other things I should perhaps know like this? To avoid bugs? Cause I worry going to Ellesia late in this case might have actually broken the Tamara questDaveHer wrote: ↑08 Nov 2022, 01:06 About Tobin, The something happened to me, and it was because I did not go to Ellesia right away. I went there the second day. I started a new game and went there immediately and this time it worked.
About the palettes, I probable did not explain it well. There is no palette system, I extracted palettes from images in the bitmaps.lod and applied them to your signs (using Coreldraw). In this way, all you have to do is (using MMArchive) drag and drop only the signs into the bitmaps.lod file. No new palettes need to be created. I just thought I'd help with that.If other people use your signs, that is all they have to do.
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David
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