Rebirth of M&M8 - "The Lord of the Damned" modification

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Templayer
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby Templayer » 28 Dec 2020, 10:12

J. M. Sower wrote:Screens are in FullHD so I recomend to open them in new cart.
Nah, I have a 2K 165Hz screen. :tongue: :devious:
MMMerge Tracker (= Info + Paint Tracker + Missing Features + Suggestions):
https://goo.gl/ui24Bz
Anybody can view or suggest edits.

Dedicated MMMerge Forum (Bug Tracker included): shorturl.at/lryAF

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Echo
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby Echo » 10 Jan 2021, 00:32

Really happy to see this still alive and growing :)

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J. M. Sower
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby J. M. Sower » 08 Feb 2021, 19:41

Testing new lighting possibilities in hardware graphic mode ;) Testing on the last dungeon I'm working on (the Mine) for the first, starting map.

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Echo
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby Echo » 30 Apr 2022, 20:33

TinyPic links dying are a bummer :( Hope this project isn't dead.

Eksekk
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Re: Rebirth of M&M8 - "The Lord of the Damned" modification

Unread postby Eksekk » 08 May 2022, 15:14

Sadly I do think it's dead. The author can be contacted on acidcave.net (Polish website) and I messaged them about 10 months ago and they said the project has been "set aside" and they're working on other stuff. People forget stuff when they're not practicing them and he might forget how to do certain things, which will make him unmotivated to work again. I've experienced this with my own "project" (in quotes because it's nothing original), port of Rev4 mod into Merge. I can't start doing it again, it's too hard for me. Though, in this case, I'd love to be proven wrong.
Unfinished mod by me: MM7 Rev4 mod, MMMerge version.


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