Why? It took NWC three games and three expansions before it felt ready to try them.DaemianLucifer wrote:And I am now sure that they have played HIV lots of times,because avoiding all of those helpfule features so skillfully is hardly a coincidence.
The Demo thread
- Bandobras Took
- Genie
- Posts: 1019
- Joined: 06 Jan 2006
Far too many people speak their minds without first verifying the quality of their source material.
Overall, I'm favorably impressed with the demo. The maps aren't all that interesting, but the game itself is recognizably a heroes game--both in gameplay and (despite the 3D) graphical style. I didn't like the look of the underground very much. The interface is fine once you get used to it. I don't think we can really judge the balance issue until we have the full game in our hands, and even if it does turn out as unbalanced as many think, it may be addressable with a patch. Anyway, Heroes II really wasn't well-balanced and it was still an excellent game.
- Kareeah Indaga
- Archlich
- Posts: 1137
- Joined: 06 Jan 2006
But NWC had to think of them first, yes? Nival had them out in the open, along with any problems the general public had and several solutions and suggestions to fix them. (Caravans, anyone?)Bandobras Took wrote:Why? It took NWC three games and three expansions before it felt ready to try them.DaemianLucifer wrote:And I am now sure that they have played HIV lots of times,because avoiding all of those helpfule features so skillfully is hardly a coincidence.
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
Mod Note: Disussion about H4 has been split off. Some messages that got sent in during the process were deleted and reposted.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
raise dead
I'm wondering why the corpses of my army disappears whenever any army walks through them....
that hurts me a lot because I can't raise them =(
that hurts me a lot because I can't raise them =(
- RommeL_666
- Peasant
- Posts: 92
- Joined: 11 May 2006
- Location: Dark side of the moon...
hmmm
I think the Death is to weak,and they moral (iniative) is to weak..or that`s only in the demo?
"There are no desperate situations, there are only desperate people"
jeff wrote:Me to, I usually hire the two best looking female heroes. Ok a bit of a sexist, but if I am going to stare a pictures all day, I might as well enjoy the view.
Play the duel mode with the necromancer...Ethric wrote:Didn't notice any of that... sounds like a bug though. Have you tried raising from the point where they were? In case it's just a visual bug.
If one of your stacks are killed,
and someone stepped on it, and move away,
the stack disappear and you can't cast the raise dead spell
-
- Peasant
- Posts: 60
- Joined: 13 May 2006
I hope not to beat what might be a severely wounded horse here but...
How about that nonexistent AI in the "custom scenario"....?
The enemy hero simply won't attack me, despite the fact that his stack is 7 times as large as my own. Then, while I'm standing three inches from his castle (the mission objective) he takes his massive army out of his garrison -- not to attack me, but to go recapture some ore mines... I walk into the castle and it's mine.
So whether you call it scripting or AI -- if the single-player scenarios don't have the ability to recognize the presence of enemies -- and the scenario I just played clearly didn't -- then what you have is a coaster, not a strategy game.
I'm no programmer -- so am I wrong in thinking that some basic method of evaluating nearby heroes is so basic to a game like this that, if it exists, it would probably be part of the "core" game code, and therefore be inherent in the demo?
And if not -- if a simple comparison of army stacks is a separate element that has to be "plugged into" the fundamental structure of the code -- then what does it say about Ubisoft that this, of all things -- the only thing that would make this game a strategy game as opposed to just random images moving about on the screen -- is the one thing they didn't feel was important enough to include?
How about that nonexistent AI in the "custom scenario"....?
The enemy hero simply won't attack me, despite the fact that his stack is 7 times as large as my own. Then, while I'm standing three inches from his castle (the mission objective) he takes his massive army out of his garrison -- not to attack me, but to go recapture some ore mines... I walk into the castle and it's mine.
So whether you call it scripting or AI -- if the single-player scenarios don't have the ability to recognize the presence of enemies -- and the scenario I just played clearly didn't -- then what you have is a coaster, not a strategy game.
I'm no programmer -- so am I wrong in thinking that some basic method of evaluating nearby heroes is so basic to a game like this that, if it exists, it would probably be part of the "core" game code, and therefore be inherent in the demo?
And if not -- if a simple comparison of army stacks is a separate element that has to be "plugged into" the fundamental structure of the code -- then what does it say about Ubisoft that this, of all things -- the only thing that would make this game a strategy game as opposed to just random images moving about on the screen -- is the one thing they didn't feel was important enough to include?
The AI is poor as for now, but look for the demos Readme, there is an known issue mentioned that the AI may decide not to recapture it's castle...WretchedGnu wrote: How about that nonexistent AI in the "custom scenario"....?
The enemy hero simply won't attack me, despite the fact that his stack is 7 times as large as my own. Then, while I'm standing three inches from his castle (the mission objective) he takes his massive army out of his garrison -- not to attack me, but to go recapture some ore mines... I walk into the castle and it's mine.
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
"Do you like fire? I'm full of it..." - Deathwing
"Do you like fire? I'm full of it..." - Deathwing
Do you think this is a good excuse ?dragonn wrote: The AI is poor as for now, but look for the demos Readme, there is an known issue mentioned that the AI may decide not to recapture it's castle...
Veldryn 15:15 And Vel found a dirty old jawbone of a walrus and put forth his hand, and took it, and in his unholy rage, he slew thirty four thousand men and children therewith.
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
It would be if they had let's say 2 weeks - 1 month in between v0.9 - v1.0 to fix it.Veldrynus wrote: Do you think this is a good excuse ?
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
Who is online
Users browsing this forum: Semrush [Bot] and 0 guests