Bonuses
Re: Bonuses
Some resources evaporate when using gold enchantments. It starts feeling a bit of a non-go, if you ponder on that too much.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
Re: Bonuses
On Emperor you always get eitherPol wrote:If they not changed anything recently, then it's 1-3.
1 Coloured + 1 Divine, or 2 Coloured
100% brings it to 2C+2D or 3C
Been grinding a bit lately
As I said, it's pretty doable. E.g. currently using:
Mask, Frost Giant, Toad, Nymph, Siren Vs Red
Statue, Tengu, Cockatrice, Griffin, Oathkeeper Vs Blue
Not combo optimized nor fully totemed. I have better units for the job, just not upgraded/evolved and I'm not willing to invest
Last edited by wimfrits on 18 Jul 2018, 17:37, edited 3 times in total.
Are you suggesting coconuts migrate?
Re: Bonuses
My evidence suggest different numbers on Emperor diff:
Coloured Anks 0-3
Divine Ankhs 0-1
But it's not too recent and includes mostly QQ. When going to AVG numbers, applying rewards logic, we should get this:
Coloured Ankhs 1.95
Divine Ankhs 0.6
For manual replaying, it probably can be 2+2, but it's just an estimation. I would need to create a better teams first, due to diff count of healing, ress.
Coloured Anks 0-3
Divine Ankhs 0-1
But it's not too recent and includes mostly QQ. When going to AVG numbers, applying rewards logic, we should get this:
Coloured Ankhs 1.95
Divine Ankhs 0.6
For manual replaying, it probably can be 2+2, but it's just an estimation. I would need to create a better teams first, due to diff count of healing, ress.
Last edited by Pol on 21 Jul 2018, 12:14, edited 1 time in total.
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Re: Bonuses
QQ yields 1C+1D or 2C
QQ AVG is 1.5C+0.5D
100% play AVG is 2.5C+1D
Nice to have optimal teams but really not necessary in my experience. Was afraid of the black quest because black just hits hard! Also I'm relying on white units a lot, but am out of QBC so am playing that one manually now.
Statue does wonders for me
I think your 3 FA ones should be a very strong base for this one
QQ AVG is 1.5C+0.5D
100% play AVG is 2.5C+1D
Nice to have optimal teams but really not necessary in my experience. Was afraid of the black quest because black just hits hard! Also I'm relying on white units a lot, but am out of QBC so am playing that one manually now.
Statue does wonders for me
I think your 3 FA ones should be a very strong base for this one
Are you suggesting coconuts migrate?
Re: Bonuses
IIRC emperor gives you 1 colour ankh and 1 divine or 2 colour ankhs.Pol wrote:My evidence suggest different numbers on Emperor diff:
Coloured Anks 0-3
Divine Ankhs 0-1
100% always gives you +1 ankh (so it can be 1c+1 and 1d+1 or 2c+1).
Last edited by Avonu on 21 Jul 2018, 14:00, edited 1 time in total.
Re: Bonuses
Noticeably on LVL380 you can finally have 300 speed pts.
(Assuming that you shop out all three bonuses.)
(Assuming that you shop out all three bonuses.)
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Re: Bonuses
100% worth it, the best buy from diamond shop imoPol wrote: (Assuming that you shop out all three bonuses.)
Re: Bonuses
Something that just happened that I didn't know it worked that way, and still not sure if it should work that way either: yellow unit Malicious Boggart has an awakening ability that says that 'debuffs splash on adjacent units'. As this ability seemed tied to the Special because it is not labeled as 'passive', I always thought only Specials would trigger that. However, as I'm playing at BT, I attacked with the Boggart, and the adjacent unit got affected by a random debuff (the Boggart has an enchantment that randomly debuffs enemies). So, it seems that this awakening ties enchantments as well? That's nice to know, actually. I always thought only Specials would be affected by that awakening perk. Can someone confirm that?
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
Re: Bonuses
What Enchantments and Tome do you have on him?
I never encountered such behaviour. With secondary it's ok, primary may do that only with appropriate enchantment.
I never encountered such behaviour. With secondary it's ok, primary may do that only with appropriate enchantment.
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Re: Bonuses
Haven't used debuff enchants yet. Would be quite powerful.
I did find a different bug with enchants. Where +dmg while at full health IS applied to colour immune bosses. E.g. sword base damage is not applied to sorceress at BT51, but she is hit for the +17% silver enchant.
So it does seem enchants have some issues
I did find a different bug with enchants. Where +dmg while at full health IS applied to colour immune bosses. E.g. sword base damage is not applied to sorceress at BT51, but she is hit for the +17% silver enchant.
So it does seem enchants have some issues
Are you suggesting coconuts migrate?
Re: Bonuses
@Pol
A silver enchantment with something like +17% chance to inflict a random debuff. It happened a couple of times, now that I'm paying close attention to it. Any tome I use, regardless. First noticed when I was using Warlock tome.
A silver enchantment with something like +17% chance to inflict a random debuff. It happened a couple of times, now that I'm paying close attention to it. Any tome I use, regardless. First noticed when I was using Warlock tome.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
Re: Bonuses
Yes, that enchantment works Use it myself on some other creatures.
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Re: Bonuses
After Guilds update 1.11 (45.4.1023)
- BT - can grant you diamonds again BT5 - 25D, BT13 - 50D, BT25- 100D, BT37-150D but we have lost Idols here.
- Adverts can grant you 7x10D
Last edited by Pol on 09 Sep 2018, 19:48, edited 1 time in total.
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Re: Bonuses
Got 3Ankhs with 98% performance on Empire. Definitively another small thing changed.
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Re: Bonuses
I tried buying one Blue Legendary, hoping for those great damage dealers, such as the shark of the alien-like ones ... then it comes, again, the Marid.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2.
Re: Bonuses
Marid is a great unit!
* He's defensive
* Deal huge, albeit random, blow
* Can heal itself and adjancent allies
* Dispel enemy buff
* Cast strong Def buff
In other words, blue def supporter non plus ultra!
He's also easy utilized dungeon boss, if you work a bit on his healing
* He's defensive
* Deal huge, albeit random, blow
* Can heal itself and adjancent allies
* Dispel enemy buff
* Cast strong Def buff
In other words, blue def supporter non plus ultra!
He's also easy utilized dungeon boss, if you work a bit on his healing
Last edited by Pol on 17 Sep 2018, 20:59, edited 1 time in total.
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Re: Bonuses
Yes, Marid has quite some tactical abilities. Worth investing imo, especially if you have duplicates
All genies are good tactical units.
All genies are good tactical units.
Are you suggesting coconuts migrate?
Re: Bonuses
Yeah it not's part of the strongest meta but tactical units often get overlooked...
100% agree that if you keep getting a creature and start to have many dupes... Well why not give it a try? You get free awakenings for it.
And one of the other great things about Guild Wars... Every single one of your legendaries become useful, even the ones you never planned to use.
100% agree that if you keep getting a creature and start to have many dupes... Well why not give it a try? You get free awakenings for it.
And one of the other great things about Guild Wars... Every single one of your legendaries become useful, even the ones you never planned to use.
Last edited by Galaad on 18 Sep 2018, 09:19, edited 1 time in total.
Re: Bonuses
Yes, and I like to pair him with Blue Dragon and Baroness. Because of additonal 'stun' and 'fatique'
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Re: Bonuses
I think Baroness has the strongest mend in the game, and her crit is good too. Squishy and not easy to play with though, but when used right is pretty awesome.
Her only real downside is that she's a weak dungeon defender.
Last edited by Galaad on 18 Sep 2018, 11:07, edited 1 time in total.
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