For buffs and theirs synergies I'm starting to creating a table. That is WIP. (Work in Progress)
-- SYNERGY TABLE --
(LIST OF UNITS sorted by Primary Skill used for Special Attack)
ATTACK
Megalodon (280% ATK dmg when ignoring enemy DEF, 60% fatigue debuf for 3 turns, +80 mana on deathblow, ) B-B
Big Game Hunter (60% ATK dmg to main target and 4 random enemy targets, 40% chance for crit attack on Large or Boss) M-B
Otter (225% ATK dmg,
dispelling all enemy team buffs, and cast 30% ATK buff for party) S-B
Hellhound (200% ATK dmg, while ignoring enemy DEF, melts enemy DEF for 40% for 4 turns, +25% fatigue debuff for 3 turns, +30% chance to crit vs DEF debuffed) M-R
Devilkin (200% ATK dmg, debuff ATK by 50%, +50% dmg to targets below 50% HP) S-R
POWER
Blue Dragon (200% PWR damage and half to adjancent targets, all get 35% damage and are stunned for 4 turns, 50% more dmg vs stunned, 75% more vs Red Creatures = aka Bye, bye Phoenix)
Naga (4x50PWR dmg and then conjures 20% LUK & PWR buff -
not fully evolved/upgraded just Aspirant) L-B
Yeti (6x for 50% PWR damage, each hit has 30% chance for LUK or/and DEF debuff for 40% for 4 turns, 20% crit chance vs debuffed) L-B
Siren (Heals primary and adjancent targets for 200% PWR,
cleansing debuffs on them) L-B
Water Elemental (170% PWR row damage, bless team by 35% of ATK DEF, Burn resist, 40% chance to stun for 3 turns when hit by special ability) L-B
Sapphire Drake (175% PWR to primary and half to adjancent targets, stunning them for 5 turns, 50% more dmg vs red creatures, 50% stun resist) L-B
Fire Elemental Lord (200% PWR dmg and half to adjancent enemies, each hit burns for 15%PWR for 5 turns, 40% chance to detonate DOT when hit by Special!) L-R
Ogre (175% PWR dmg to main target and 8x random target for 25% dmg with 80% accuracy, buff ATK by 35%, +50% chance to crit) L-R
Crocodille (200% PWR dmg, burns it for 50% PWR for 3 turns, heal sefl for 80% PWR vs burned) M-R
Boarbarian (250% PWR dmg, healing 20% of PWR back, 50% chance for double strike against Large or Boss) M-R
Moth (100% PWR dmg, the powder has 50% chance to cause 20% PWR poison for 4 turns) M-R
Nymph (2 random enemy targets hit by 100% PWR, 2 allied targets healed for 140% PWR,
when cleansing debuffs from 4 allied targets and provides team buff 30% to PWR) M-B
Rimefrost Eagle (80% PWR damage to all enemies,
cleanses all debuffs and provides 50% debuff protection, Heal for 30% PWR all.) M-B
Kobold Captain (250% PWR damage & 60% ATK damage to the same target, cast 35% ATK buff) M-B
Jellyfish (damage 6 random enemy targets for 40% PWR, with 40% chance to cause 20% poison for 6 turns, +40% dmg vs vs poisoned, +20% fatigue debuff for 3 turns) M-B
Hypnotoad (damage one target for 175% PWR and stuns it for 6 turns, stuns also adjancent enemies for 3 turns) S-B
Shroom (Poison enemy targets for 65% PWR dmg for 4 turns) S-R
Parrot (Two shots for 100% PWR damage, each shot have 40% chance to spliter and cause 50% PWR damage to adjancent enemies) S-B
Fox (Twice 100% PWR dmg with 20% crit chance and buffs he team with 25%DEF ) S-B
Firebug (Shoot two fireballs at enemy target, causing 50% PWR damage and half to adjacent enemies, each fireball will burn for 100% PWR for 2 turns, +50% fireball dmg vs burned) S-R
Imp (200% PWR dmg to enemy target, 60% chance to debuff PWR, ATK, DEF and/or LUK by 40% for 3 turns. Debuffs splash to adjacent enemies) S-R
Squirrel (200% PWR dmg and reduce DEF by 30% for 5 turns, +50% dmg vs Large or Boss) S-R
Blazewing (110% PWR dmg to row, +2 dispel enemy buffs) S-R
Hen (single enemy for 4x for 50% PWR dmg, can attack 5x times with a 85% chance on each ) S-R
Fish (125% PWR damage, causing 30% ATK & LUK debuff for 5 turns, half dmg to adjancent enemies, 40% more dmg vs S or M) S-B
DEF
Woodhacker (2 random targets 5x for 25% DEF dmg) S-R
Ant (150% DEF dmg, buffs ATK and DEF for 30%, heals team for 30% DEF, +1 cleanse debuff on team) S-R
LUK
Cobra (single target three times for 50% LUK damage, 40% fatique, 100% LUK damage for 4 turns, 40% crit chance vs poisoned, 50% dmg done as heal vs poisoned) L-B
Penguin (200% LUK damage with 30% change to second strike, additional +20% chance for second strike against Large or Boss) S-B
Dancer (2 random enemy targets for 100% LUK dmg, displels one enemy buff, targets catch on fire 35% LUK burn for 2 turns, buffs team LUK for 20%, heals +4 random allies for 50% LUK ) M-R
Nobody's special attack is based on HP or mana.
Bonuses - Buffers
X
Mask (Remove 3 enemy team buffs, provide team with 35% debuffs protection, adds 30% DEF buff and 50% power mend) S-B
A
Ifrit (Buff team with ATK 60%, damage target with 50% ATK and one additional random target, burning them for 75% ATK for 2 turns, also adds 75% ATK poisoning for 2 turns and dispel enemy team buff, cast 55% ATK Mend, 80% fatigue debuff, ) B-R
P
Baroness (120% PWR dmg, when casting 70% PWR mend buff, if mend is active it gots 100% to crit. Heals for 35% crit dmg done, 50% fatigue debuff for 2 turns)
D
Turtle (heal all team for 100% DEF, 30% protection against debuff and the same DEF buff) M-B
P
Troglodyte (Revive for 240% PWR when healing the rest for 70% PWR,
cleanse one debuff from all allies) L-R
P
Wyvern (250% PWR dmg and 40% PWR buff, +50% dmg to small or medium, +1 dispel enemy buff) M-R
S-B = Small - Blue
Small, Medium, Large, Boss - Blue, Red, Yellow, Green, White, Black
~Last updated 2018-01-14 - Most of Blue and Red are here.