Heroes VI creatures proposal
- DaemianLucifer
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- BenchBreaker
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peasants might have the lowest skills, because they are not trained for war, but as human beings, just like you and i, they should have more raw power than mischevious things like pixies and imps. goblins are signifcantly bigger than pixies and they are very skilled at fighting, also they come in large numbers, that's why they can beat peasants.
i see the goblin as having something like 8hp 5a 2d 1-3 70/wk
i see the goblin as having something like 8hp 5a 2d 1-3 70/wk
I used to be indecisive, now I am not so sure...
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- DaemianLucifer
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Why do you think a guard dog is stronger than an average human?Average human is something like 30+kg heavier and is about 30+cm higher.Also,humans jaw is stronger then the dogs.But pit some joe awerage against a pit bull and see wholl win.I wouldnt bet my money on joe average though.BenchBreaker wrote:peasants might have the lowest skills, because they are not trained for war, but as human beings, just like you and i, they should have more raw power than mischevious things like pixies and imps. goblins are signifcantly bigger than pixies and they are very skilled at fighting, also they come in large numbers, that's why they can beat peasants.
- BenchBreaker
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ofcourse daemons are stronger, but for the imp yeah it has more skills e.g. 4t 2d as to peasants 1a 2d(4x as much attack) but it doesn't have as much raw power as peasants.DaemianLucifer wrote:Imps are deamons with very sharp claws.And theyre being breed for war.Peasants have no clue how to fight,and that makes them the weakest fighters in the game.
damage is about.. damage where as attack skill is about chance to land blow, so the imp is much more likely to land a hit than the peasants, but if the pesant does land it's blow, then it should do more damage.
just imagine being scratched by a cat and being hit by a pitchfork, which hurts more?
I used to be indecisive, now I am not so sure...
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- DaemianLucifer
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If you train a cat for fighting,it will attack straight for the eyes,than the throat.And trust me,that would hurt like hell,and then kill you for sure.Weres a pitchfork will most probably strike you in some limb,or the stomack in the worst case.You might die,but youll probably survive.BenchBreaker wrote:just imagine being scratched by a cat and being hit by a pitchfork, which hurts more?
- BenchBreaker
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the human and bulldog are much more closer in terms of size than the human and imp, so the superior skills of the bulldog(i.e. sharp teeth, claws, speed) give it the edge over humans, the imp also have better skills except it's too small(comarable to domestic cat)DaemianLucifer wrote:Why do you think a guard dog is stronger than an average human?Average human is something like 30+kg heavier and is about 30+cm higher.Also,humans jaw is stronger then the dogs.But pit some joe awerage against a pit bull and see wholl win.I wouldnt bet my money on joe average though.
I used to be indecisive, now I am not so sure...
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- BenchBreaker
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sorry but a (domestic) cat killing a normal human i'd like to know who trains those catsDaemianLucifer wrote:If you train a cat for fighting,it will attack straight for the eyes,than the throat.And trust me,that would hurt like hell,and then kill you for sure.Weres a pitchfork will most probably strike you in some limb,or the stomack in the worst case.You might die,but youll probably survive.
I used to be indecisive, now I am not so sure...
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- DaemianLucifer
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Buldogs dont use their claws that much.And those of an imp are much more lethal.You should compare an imp not with a cat,but with a child vielding a butchers knife(but just in terms of damage,cause imps are way more skillful)BenchBreaker wrote:the human and bulldog are much more closer in terms of size than the human and imp, so the superior skills of the bulldog(i.e. sharp teeth, claws, speed) give it the edge over humans, the imp also have better skills except it's too small(comarable to domestic cat)
- DaemianLucifer
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- BenchBreaker
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we should try to treat skill and damage as separate things, otherwise there'll be no point to them being different stats is there? so the imp have much better skill but not as much damage. becuase the imp is already skilled and effect of training would be lessened. the peasant is a dumb to start with but could be trained to be much more effective, so with heroes trainig(adding att skill) the peasant have more potential than the imp
that's the whole point of separate attack and damage ratings
that's the whole point of separate attack and damage ratings
I used to be indecisive, now I am not so sure...
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- ThunderTitan
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You know, i've been trying to teach my cat that for ages. The bugger just prefers to sleep, eat and go outside instead. Any ideeas?DaemianLucifer wrote: If you train a cat for fighting,it will attack straight for the eyes,than the throat.
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- BenchBreaker
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yeah but you are going into areas of exetremly low probablity - who dies from "paper cut" wounds on the battle field? if you consider things like that then you could also trip and die...DaemianLucifer wrote:You can die from a simple paper cut if it cuts your artery.And cats teeth go in much deeper than a paper cut.
It seems we need another split here How about "my cat killed your imp"?
ps: anyway the ability to aim for weak points like the eyes and the artery should also be considered as skill, not damage. like you say, the trained cat might kill you, not the mutated gaint cat
I used to be indecisive, now I am not so sure...
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- DaemianLucifer
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But thats where your wrong.The damage range is actually skill,while attack and defence are abilities.If you equip someone with a knife theyll have lower attack than with a katana.But if you train them to use the knife well,theyll have more chance to deal deadlier blows(increase in max damage)but their attack will still be lower then with katana.BenchBreaker wrote:we should try to treat skill and damage as separate things, otherwise there'll be no point to them being different stats is there? so the imp have much better skill but not as much damage. becuase the imp is already skilled and effect of training would be lessened. the peasant is a dumb to start with but could be trained to be much more effective, so with heroes trainig(adding att skill) the peasant have more potential than the imp
that's the whole point of separate attack and damage ratings
Well look at how fight dogs are trained:Starved to death and beaten from their youngest age.So its to late to teach your cat how to kill.ThunderTitan wrote: You know, i've been trying to teach my cat that for ages. The bugger just prefers to sleep, eat and go outside instead. Any ideeas?
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that's where we disagree, imo a person with katana can deal more damage than the same person with a knife, but skill of the person remains the same.DaemianLucifer wrote:But thats where your wrong.The damage range is actually skill,while attack and defence are abilities.If you equip someone with a knife theyll have lower attack than with a katana.But if you train them to use the knife well,theyll have more chance to deal deadlier blows(increase in max damage)but their attack will still be lower then with katana.
I used to be indecisive, now I am not so sure...
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Last edited by dragonn on 03 May 2006, 20:24, edited 1 time in total.
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- DaemianLucifer
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Exactly.And that is what attack does:Increases your damage.So if you wield katana,youll have higher attack,not damage range.But,you skill will add to your damage range(usually to the max damage done).Although,some may argue that skill influences both damage and attack.BenchBreaker wrote:that's where we disagree, imo a person with katana can deal more damage than the same person with a knife, but skill of the person remains the same.
- BenchBreaker
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imo that really is a strange way of thinking,DaemianLucifer wrote:Exactly.And that is what attack does:Increases your damage.So if you wield katana,youll have higher attack,not damage range.But,you skill will add to your damage range(usually to the max damage done).Although,some may argue that skill influences both damage and attack.
troops under a hero are more skillful, but they get increased attack rating, what you are saying suggest that they should get increased damage range.
I used to be indecisive, now I am not so sure...
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winner of the the worst riddle ever
listen up-
Attack= How well the person is traind in using his weapons.
Damage= the person's/weapon's potential to inflict damage to the target.
a skilled person with a hunting knife might have 3-6 damage and 5 attack, while a non-skilled person with a katana would have 6-9 damage, but only 1 attack.
think about it this way: you take two people: one is a proffesional hunter, the other just the average joe. you give them both rifles. now ask yourself: who is more dangerous? you would prbably say that the hunter is, wouldnt you? now think about this: if they both wanted to shoot you, it doesnt matter which one of them does, bcause they can both cause the same amount of damage to your body. both rifles are equally dangerous. but which of them knows how to use the rifle? the hunter, obviously.
the average guy would have 40-50 damage (its a gun, people), and maybe 5 attack (he can still point it and pull the trigger, cant he?)
the hunter, 40-50 damage, and 20 attack. thats all the difference.
in the heroes games, the damage done by one creature to another is calculated by dividing the attacker's attack by the attckee's defense. naturally, the higher his attack, the more damage inflicted. thats because, just like in real life, the more of an idea a person has of how to use his weapon, the more damage he can inflict.
back to the knife/katana example:
a special forces guy with a hunting knife, and an average guy with huge battle axe. obviously, a battle axe can end a person's life in a split second, even if just swung blindly withought the attacker having any idea what he's doing. a knife, on the other hand, isnt quite as dangerous when swung around blindly, but can still kill in a split second, even more efficiently that the axe, if used correctly.
i rest my case.
Attack= How well the person is traind in using his weapons.
Damage= the person's/weapon's potential to inflict damage to the target.
a skilled person with a hunting knife might have 3-6 damage and 5 attack, while a non-skilled person with a katana would have 6-9 damage, but only 1 attack.
think about it this way: you take two people: one is a proffesional hunter, the other just the average joe. you give them both rifles. now ask yourself: who is more dangerous? you would prbably say that the hunter is, wouldnt you? now think about this: if they both wanted to shoot you, it doesnt matter which one of them does, bcause they can both cause the same amount of damage to your body. both rifles are equally dangerous. but which of them knows how to use the rifle? the hunter, obviously.
the average guy would have 40-50 damage (its a gun, people), and maybe 5 attack (he can still point it and pull the trigger, cant he?)
the hunter, 40-50 damage, and 20 attack. thats all the difference.
in the heroes games, the damage done by one creature to another is calculated by dividing the attacker's attack by the attckee's defense. naturally, the higher his attack, the more damage inflicted. thats because, just like in real life, the more of an idea a person has of how to use his weapon, the more damage he can inflict.
back to the knife/katana example:
a special forces guy with a hunting knife, and an average guy with huge battle axe. obviously, a battle axe can end a person's life in a split second, even if just swung blindly withought the attacker having any idea what he's doing. a knife, on the other hand, isnt quite as dangerous when swung around blindly, but can still kill in a split second, even more efficiently that the axe, if used correctly.
i rest my case.
I've definitely seen this happen - much to my dismay, in many cases!DaemianLucifer wrote:Then try turning the mobile guards on.It really changes the way you wander the map.Gaidal Cain wrote:Actually, that's just due to a larger threat area, which hasn't much to do with whether they wander or not. I've not seen any creatures act in the way you describe.
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