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Each faction has an enraged unit, it's those that take the role of defenders and meatshields (Squires, Hydras, Treants, Zombies ect.). Once a friendly stack is completly wiped out, they gain +1 to attack. This is to make them more useful on the long run as they are usually the last thing to be targetted by the opposing force.Ethric wrote:What does Enraged do, by the way?
that's a good idea, but still.. zombies shouldn't have enragedInfiltrator wrote:Each faction has an enraged unit, it's those that take the role of defenders and meatshields (Squires, Hydras, Treants, Zombies ect.). Once a friendly stack is completly wiped out, they gain +1 to attack. This is to make them more useful on the long run as they are usually the last thing to be targetted by the opposing force.
But to become enraged requires a unit to have a morale,to have a mind.Undead units have no mind.How can they become enraged?See,thats the stupidity of HV I was talking about!No unique race.Each has to have a ranged unit,a flyer,a caster,an enraged unit.Bah!Why cant we have a no ranged town?Or a no caster town?Or a pure ground town?Or a pure flyer town?Copy/pasteing is really boring!Infiltrator wrote:Each faction has an enraged unit, it's those that take the role of defenders and meatshields (Squires, Hydras, Treants, Zombies ect.). Once a friendly stack is completly wiped out, they gain +1 to attack. This is to make them more useful on the long run as they are usually the last thing to be targetted by the opposing force.
Maybe the smell of splatered brains makes them more ravenous. Yummy, BRAINS.DaemianLucifer wrote: But to become enraged requires a unit to have a morale,to have a mind. Undead units have no mind.
Wouldnt that make them more ferocious even if an enemy stack dies?And what about constructs?Do they count?ThunderTitan wrote:BRAINS......... I'm telling you, that's what makes them Enraged. All those juicy delicious brains going to waste.
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