i was jokingDaemianLucifer wrote:Why?Why wouldnt inteligent mantases be heroes?Why do all inteligent aliens have to be humanoid?
mantises would be fine
i was jokingDaemianLucifer wrote:Why?Why wouldnt inteligent mantases be heroes?Why do all inteligent aliens have to be humanoid?
oh got better not start this againBug, informally can mean any "creepy-crawly", insect, other arthropod, snail, or slug
There are the "true bugs", which have all or parts of their forweings having hard portions, as opposed to the membranes that they and other insects use for flying. Thus, none of the creatures in the above suggestion is really a "bug"...ThunderTitan wrote:I'm pretty sure that Bug isn't a valid scientific name. So bug=small insect-like thing works fine for me. But a town of Giant Bugs isn't really very interesting.
And whats wrong with HIV movement?(yes,I know.The rule ).And it wouldnt be imposible to balance at all.Just a bit difficult.But,balancing is always difficult.soupnazii wrote:that would require H4 style creature movement though, wouldnt it? not to mention being impossible to balance. bind ship is a nice idea though.
true, that would work. and no, it wouldnt be impossible to balance, but quite dificult... a town with bonuses to stats and such in water and penalties on land, like DL said, would make the game much more interesting. then you just give the Dungeon town obvious underground bonuses, and make a third map layer in the air with its own town (move the angel there?) and give them bonuses in the air. it could work.... but that would really be (almost) impossible to balance...BenchBreaker wrote:heroes 3/5 still have fast/slow creatures on the aventure map, so those movement bonus/penalty could apply for when those creatures are in the army.
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