MM 6/7/8 Total Remake
- unknownone
- Pixie
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- GreatEmerald
- CH Staff
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- the beavers1
- Assassin
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- Location: Lil town in Oregon
- GreatEmerald
- CH Staff
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I am getting really excited about this remake so now i need to ask the community, where are all the mods from the past saved at, i have been looking through some of the foums here trying to find mods for this game and editors to change the data but most things i have found go to a BAD/Deleted LINK , Is there a one stop shop for Mods anywhere ? I started a Mod site for my Openxcom mods to keep everything in one place, i am hoping the Might and Magic community already has this in place????
SPAM ALERT : Incase anyone in interested here is my Openxcom Mod site
http://openxcommods.weebly.com/
SPAM ALERT : Incase anyone in interested here is my Openxcom Mod site
http://openxcommods.weebly.com/
- GreatEmerald
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We have a thread for that:
viewtopic.php?t=10622
By the way, Nomad, the screenshots are nice, but could you use thumbnails? The screen is shifted a lot even on full HD monitors here...
viewtopic.php?t=10622
By the way, Nomad, the screenshots are nice, but could you use thumbnails? The screen is shifted a lot even on full HD monitors here...
- GreatEmerald
- CH Staff
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There are online thumbnail generators. Upload both the actual image and the thumbnail, then use this:
Code: Select all
[url=URL to the actual image][img]URL to the thumbnail[/img][/url]
Bump.
Emerald Isle is completable, the only major issue is indoor sectors.
We got the intro playing in 1024x768 also:
http://www.youtube.com/watch?v=lGTWpoaXnIY
Emerald Isle is completable, the only major issue is indoor sectors.
We got the intro playing in 1024x768 also:
http://www.youtube.com/watch?v=lGTWpoaXnIY
- the beavers1
- Assassin
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You may have a better chance contacting them on their fb page https://www.facebook.com/mm7enginePriotess wrote:I can make textures up with photoshop. so im a basic 2d artist i suppose.
"Rot in Hell You Penny Pinching Miser!"
- the beavers1
- Assassin
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- Location: Lil town in Oregon
Bloax wrote:Agh, Facebook. If it wasn't settled down there I might've been able to contribute some 2D stuff every eternity or so.
But oh well.
Not that I'm not very excited for this, just like I was some.. Three years ago?
god has it really been this long
I'm not saying you can't contribute here, but this forum isn't where they seem to update stuff, however Zipi seems like he will be still frequenting this forum occasionally
"Rot in Hell You Penny Pinching Miser!"
Rather than decompiling the game and stitching it back together why not just write your own engine and port the resources? That's what I'm doing with my Diablo II remake.
All of the dx interfaces MM7 uses are now just thunked into GDI anyway so it seems a bit silly to continue using them (not to mention the driver entry points are slowly being deprecated in favor of the newer dxkrnl interfaces). You could quite easily implement a complete 3D software renderer that would meet the requirements of MM7..
I'm willing to allocate some time if you need help.
All of the dx interfaces MM7 uses are now just thunked into GDI anyway so it seems a bit silly to continue using them (not to mention the driver entry points are slowly being deprecated in favor of the newer dxkrnl interfaces). You could quite easily implement a complete 3D software renderer that would meet the requirements of MM7..
I'm willing to allocate some time if you need help.
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