MM 6/7/8 Total Remake

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
zipi
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Unread postby zipi » 18 Mar 2013, 11:42

And so our brave adventurers have finally defeated bsp...

Image

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Unread postby Nomad » 23 Mar 2013, 18:27

Image

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unknownone
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Unread postby unknownone » 23 Mar 2013, 18:55

Very nice progress! Congratulations!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

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GreatEmerald
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Unread postby GreatEmerald » 25 Mar 2013, 09:01

Nice indeed. So what's left now?

Nomad
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Unread postby Nomad » 25 Mar 2013, 09:07

Some visibility issues in dungeons, mouse clicking on objects, fix some spell effectes, switch from Miles to OpenAl.. and that's about it.

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the beavers1
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Unread postby the beavers1 » 25 Mar 2013, 17:28

Looks great! Looking forward to it being finished, and then watching as mods spring up like crazy lol!
"Rot in Hell You Penny Pinching Miser!"

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GreatEmerald
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Unread postby GreatEmerald » 26 Mar 2013, 20:07

Wow, that's fantastic.

luke83
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Unread postby luke83 » 27 Mar 2013, 01:27

I am getting really excited about this remake so now i need to ask the community, where are all the mods from the past saved at, i have been looking through some of the foums here trying to find mods for this game and editors to change the data but most things i have found go to a BAD/Deleted LINK , Is there a one stop shop for Mods anywhere ? I started a Mod site for my Openxcom mods to keep everything in one place, i am hoping the Might and Magic community already has this in place????

SPAM ALERT : Incase anyone in interested here is my Openxcom Mod site :)
http://openxcommods.weebly.com/
:devil:

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GreatEmerald
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Unread postby GreatEmerald » 27 Mar 2013, 07:15

We have a thread for that:
viewtopic.php?t=10622

By the way, Nomad, the screenshots are nice, but could you use thumbnails? The screen is shifted a lot even on full HD monitors here...

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Unread postby Nomad » 27 Mar 2013, 10:01

Wow, sorry, I am working on plasma.
How do I make a thumbnail?

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GreatEmerald
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Unread postby GreatEmerald » 27 Mar 2013, 13:40

There are online thumbnail generators. Upload both the actual image and the thumbnail, then use this:

Code: Select all

[url=URL to the actual image][img]URL to the thumbnail[/img][/url]

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Unread postby Nomad » 27 Mar 2013, 16:58

Aw, ty. Here you go then:

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JustTimmY
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Unread postby JustTimmY » 29 Mar 2013, 18:51

Very nice guys.

There is a pretty big chance M&M X will not be the game I wanted to be.

I so love these games :D

zipi
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Unread postby zipi » 29 May 2013, 10:08

Bump.
Emerald Isle is completable, the only major issue is indoor sectors.
We got the intro playing in 1024x768 also:
http://www.youtube.com/watch?v=lGTWpoaXnIY

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Unread postby Priotess » 21 Jul 2013, 00:19

I can make textures up with photoshop. so im a basic 2d artist i suppose.

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the beavers1
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Unread postby the beavers1 » 21 Jul 2013, 03:22

Priotess wrote:I can make textures up with photoshop. so im a basic 2d artist i suppose.
You may have a better chance contacting them on their fb page https://www.facebook.com/mm7engine
"Rot in Hell You Penny Pinching Miser!"

zipi
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Unread postby zipi » 22 Jul 2013, 19:43

Priotess: thats great! just what we need, add me on skype please, my name is zippanto
Thanks!

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Bloax
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Unread postby Bloax » 31 Jul 2013, 08:43

Agh, Facebook. If it wasn't settled down there I might've been able to contribute some 2D stuff every eternity or so.

But oh well. Image
Not that I'm not very excited for this, just like I was some.. Three years ago?
god has it really been this long

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the beavers1
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Unread postby the beavers1 » 31 Jul 2013, 15:41

Bloax wrote:Agh, Facebook. If it wasn't settled down there I might've been able to contribute some 2D stuff every eternity or so.

But oh well. Image
Not that I'm not very excited for this, just like I was some.. Three years ago?
god has it really been this long

I'm not saying you can't contribute here, but this forum isn't where they seem to update stuff, however Zipi seems like he will be still frequenting this forum occasionally
"Rot in Hell You Penny Pinching Miser!"

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Unread postby Emjayen » 01 Aug 2013, 12:37

Rather than decompiling the game and stitching it back together why not just write your own engine and port the resources? That's what I'm doing with my Diablo II remake.

All of the dx interfaces MM7 uses are now just thunked into GDI anyway so it seems a bit silly to continue using them (not to mention the driver entry points are slowly being deprecated in favor of the newer dxkrnl interfaces). You could quite easily implement a complete 3D software renderer that would meet the requirements of MM7..

I'm willing to allocate some time if you need help.


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